Your top 3 requests to make FH a better mod -1 reply

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judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#41 15 years ago
striderx2048pilot class for carrier based maps

we wont be needing the bazooka on coral sea, so replace him with the pilot.




JAGUART

Thanks for the ftk

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29th September 2003

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#42 15 years ago

Originally Posted by Run 4 Da Gun only if the developers cared...

McGibswell fuck you too.

Please DO NOT take these posts seriously. The last thing fans need is some more Devs leaving because they don't think their work is appreciated. The BF1942 community is continually in awe of the work you guys do. I can't stress this enough. You guys should be celebrated more than 50% of the rock stars out there. My List 1. Optimized for lag-free 64 player online gameplay 2. Class/Weapons Limitations a la Day of Defeat 3. If at all possible, I'd like to see a way to increase flyable airspace for planes WITHOUT increasing playable groundspace for vehicles/units. 4. Geishas for the Devs.




angrygod

Shifty Mcboner

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27th June 2004

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#43 15 years ago

More/btter servers, Less admins that are cry baby bitches, and make the sub machine guns slightly more powerful. I have to shoot someone 5 times to kill them which is a pain especialy long range against a rifle.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#44 15 years ago
judge reinholdwe wont be needing the bazooka on coral sea, so replace him with the pilot.

what about midway, makin, iwo jima, saipan, adak, wake, etc and any other map with a carrier at the spawn point or planes they spawn in the air.




Eglaerinion

Vault Dweller

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22nd September 2003

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#45 15 years ago
angrygodMore/btter servers, Less admins that are cry baby bitches, and make the sub machine guns slightly more powerful. I have to shoot someone 5 times to kill them which is a pain especialy long range against a rifle.

That's because rifles are for medium to long range and smg for close range, duh!




Ivegottheskill

No.1 STvsSW Fan

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23rd November 2002

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#46 15 years ago

Bravo to this thread. I agree with all of KSC2-303's points, and I like that idea of swappable AP/HE ammunition. Something similar has already been implemented for the Flak 18/36 (the big german one), so it would be great if it could be implemented on tanks.

Or even maybe smoke rounds? :uhm:




FactionRecon

11PzG Grunt

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4th August 2003

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#47 15 years ago

Xww2 did the smoke rounds thing for its Tiger. One word: Lag-fest. Plus it didnt really serve any purpose other than lagging up the enemy, though at the same time you.




Ivegottheskill

No.1 STvsSW Fan

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23rd November 2002

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#48 15 years ago

Smoke would probably be pretty useless in a game anyway. I've never found any effective use for smoke weapons in BF:V, Counter-Strike or DC during any combat situation.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#49 15 years ago
IvegottheskillSmoke would probably be pretty useless in a game anyway. I've never found any effective use for smoke weapons in BF:V, Counter-Strike or DC during any combat situation.

sniper protection tool




Redoubts

Princess of Finland

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17th March 2004

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#50 15 years ago

More like sniper discovery tool.