Your top 3 requests to make FH a better mod -1 reply

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Kakoru

I live on Gaming Forums

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19th February 2004

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#51 15 years ago

More benches where you can sit on :lol: Btw, it'd be cool if there was a class where you could dig a fox hole but that requires a SDK right?




judge reinhold

BOY I SURE POST ALOT

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28th April 2003

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#52 15 years ago
striderx2048what about midway, makin, iwo jima, saipan, adak, wake, etc and any other map with a carrier at the spawn point or planes they spawn in the air.

well you Need It so that you Get the two for both teams, otherwise the Game will Explode fRom the very concept of not having them even. i just don't see a need for it :(




angrygod

Shifty Mcboner

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27th June 2004

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#53 15 years ago

Still being hit 4 times with a sub should still kill u long and close range




PacketlossPete

GF Pwns Me!

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29th February 2004

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#54 15 years ago
IvegottheskillSmoke would probably be pretty useless in a game anyway. I've never found any effective use for smoke weapons in BF:V, Counter-Strike or DC during any combat situation.

On Oilrig, I have used the smoke grenades, several times, to block the aim of snipers so I was able to get across the top span without being shot. Only situation that comes to mind though




Mazz

BFE-WAW

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16th November 2003

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#55 15 years ago

-Bump to the realistic penetration model. I think this would be really cool if you fixed all of the tank armor coding. -A sunny russian steppes map. No fog. No Planes. Just tanks. -Realistic AT weapons. It's been brought up before and with a quick search will find you all the info you need to know about them right off these boards.




urseus

|LAB|urseus²

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8th May 2003

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#56 15 years ago

If people are right when they say the size of tanks should be increased, im all for that. Tanks should be massive.




Lordbutter

Dread thinks I'm a special person

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9th June 2004

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#57 15 years ago

1. PUSH MAPS....Would add better gameplay... 2. Class limits....I played Foy yesteday and the entire axis team was using MG34's. Now im no history major but wasnt the majority of any army equipped with the standard issue rifle of the day? Too many LmG's hurt gameplay. Not because they are to good but because you end up with 90% of one force laying on its stomach playing sniper and doing nuthing the entire round. "Im defending, you newb" 3. Map fixes, game bugs....Exploding bomber on KarKov and El Amien, bouncing matilldia's, things of this nature...The maps dont need balancing, as one side should have some sort of shortcoming to overcome, who wants to play a perfectly balanced map?




urseus

|LAB|urseus²

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8th May 2003

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#58 15 years ago

We doooo

We dooooo




[1.SS.Pz]LSSAH

You suck at the Internet.

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22nd November 2003

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#59 15 years ago

-The pushable artillery idea has been something that I've really wanted for a while now.

-Improved flight physics.

-More open combat maps.




VioLAtoR[xL]

Retteketet met je Bajonet

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29th October 2003

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#60 15 years ago

1. A tavern map with virtual beer, prefferably running on a server with a public TS

2. Maus.

2. Naked women.

:rolleyes: