Including the WaW maps (from mappack 1 & 2 ).
I also want the FH 0.5 fan mappack back, with maps like "Invasion of Norway" and other stupi- .. "special" maps..
KingrudolfI also want the FH 0.5 fan mappack back, with maps like "Invasion of Norway" and other stupi- .. "special" maps..
So your saying the WaW maps are stupid? Just like your maps are so uber cool...
1. Less Uber Engineers. More versatile AT. I'm tired seeing Engineers able to do everything. Anti-tank? Got it covered. Anti-infantry? Rifle or ExpPack, got it covered. Repairs? Got it Covered. The Satchel Charge will cut down a bit on the Engineer's uberness, but it won't change the fact that the Engy's still have too many combat options. A tank with infantry back-up can be decimated by a single skilled engineer, just because he can pick off infantrymen with his assault rifle, and take out the tank or any other infantry with an ExpPack/Satchel. And he can mine the area, making it even more difficult for vehicles! And should the enemy flee their damaged tank? The offending driver can be disposed of and his tank stolen and repaired. While none of these tactics are bad, it concerns me that a single class is capable of all this, and more. Meanwhile, the AT class is horrendously underpowered and defenseless by comparison. The only AT combo that I feel at least gives me a fighting chance is the K98/Faust combo ( even though about the only thing I can hit with the Faust is the ground. :lol:) The AT is supposed to be the main way to take out tanks, but it regularly does worse than Engies, both because of the AT Weapons themselves, and Infantry combat that an Engineer could easily handle. The pistol is just not any kind of defense against anyone with a rifle or MG, and half a brain. My suggestion is basically to expand the AT's versatility, or cut down on the Engie's versatility, or possible both. One way, to up the effectiveness of AT Class would be to give it an assault weapon, similar to the k98/Faust combo (Yeah, I like this one, because I don't feel like a sitting duck with a K98 to keep me safe.) I believe the British soldiers who carried a Piat also carried a Sten, but this might be researched a bit more. Nonetheless, I think it is a good idea to give ATs either rifles or SMGs, depending on the situation, but with a reduced ammo capacity, such as.... a Piat/Sten combo with only 1 or 2 extra bullet clips instead of the regular number the British SMGers carry. Giving all the AT classes an assault weapon might also open up opportunities for other weapons to regularly grace the battlefield, such as the Shotgun. If not giving the AT class an assault weapon, I would recommend giving the ability to take and deploy mines on the battlefield, as they are an AT role, whereas an ExpPack/Satchel is demolitions, and perfect for an Engineer. 2. Aim fixes I usually go for a rifle, but at times when I grab up an SMG, I am greatly frustrated when I see an enemy rifleman, and even though I get off the first shot, and proceed to pump him full of lead, his aim is unaffected by a hail of bullets ripping through his body, and I am shot dead by the rifle before I can cause enough damage to kill him. I don't recall if this will be implemented, or is even possible, but I think it would greatly increase both realism and strategy. As we all know, a human being is likely going to be distracted by a bullet tearing through his body, making aiming impossible, or at least difficult. And a competent FH rifleman will actually need to FEAR an SMG close quarter battle, rather then relying on a "Dive and shoot, his bullets won't kill me before I kill him" strategy. 3. Increased class selection list, but also class limitations, class fixes On "Pilot" maps especially, it annoys me to often have the class I normally play as replaced with a pilot. While I see the need for a pilot, I do not think it wise to replace one of the standard selections with a pilot. Also, I believe a greater class diversification is not necessarily needed, but would be largely beneficial to gameplay. I'd most like to see a two-tiered system similar to BF:V, in which the main categories have finer subcategories with different weapon options. I say this mainly because I think it would be very fun to have the choice between an SMG and a Shotgun for close quarter combat, and would be able to divy up the many duties of an Engineer into different classes, such as "Demolitions" and "Mechanics".
A release date.
EisenhowerSo your saying the WaW maps are stupid? Just like your maps are so uber cool...
uhm invasion of norway predates WaW's interest in FH. that map was impossible for germans :(
judge reinholduhm invasion of norway predates WaW's interest in FH. that map was impossible for germans :(
Did WaW create the invasion of norway map? Answer: No Did WaW make that mappack? Answer: No Why are you judging WaW on maps they havent worked on? Maybe you should check the facts first. ;)
IvegottheskillSmoke would probably be pretty useless in a game anyway. I've never found any effective use for smoke weapons in BF:V, Counter-Strike or DC during any combat situation.
Re: Smoke In Medal of Honor, I would use smoke just beyond my defensive position, so when the enemy emerged somewhat disoriented I'd gun them down. On DC Weapons Bunkers, myself and two of my clanmates would smoke the hell out of our approach to the Bunkers and then rush in and detonate them. On objective based maps such as this smoke is very helpful and effective. Its just another tool, like arty, that doesn't get used properly or is abused.
EisenhowerDid WaW create the invasion of norway map? Answer: No Did WaW make that mappack? Answer: No Why are you judging WaW on maps they havent worked on? Maybe you should check the facts first. ;)
where did i judge waw ANYWHERE in that post?
Invasion of Norway, was that Omaha beach a-like map with a couple of mega ships.. it was in the 0.5 FH fan mappack.. not in any WaW pack I tried.. *mumbles*dumb people..*