I'm Looking for someone with a lot experience! 19 replies

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I didn't make it!

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#11 12 years ago
mikdavyy2I have flash 8, and photoshop... but i'd like the background (senery) and any objects like: ships and stuff to be 3D modeled and moving.

Try swift i find that alot better for flash.




groddy VIP Member

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#12 12 years ago

:moved: to Graphics Dept




Phoenix_22 VIP Member

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#13 12 years ago

I can do Terragen, but I can't animate it, it would just be still, possibly with rain from photoshop.

I suggest going to: http://www.highend3d.com/boards/index.php?showforum=274 http://forums.cgsociety.org/forumdisplay.php?f=7 http://www.vfxtalk.com/forum/forumdisplay.php?f=78

As far as I know, no one here works with Maya, and definetly no one here has enough experience for what you are asking.




Duke of Holland

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#14 12 years ago

I think Nemmerle is working with Maya, if I remember correctly.

If all fails, try this website --> www.cgtalk.com

They have a dedicated forum on Maya and all other major 3d modelling programs, as well as Photoshop, PSP etc... etc...

Have fun :)




mikdavyy2

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13th July 2006

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#15 12 years ago

Duke of Holland if you can use 3D Studio Max that will work... i just need stuff to look good. I'll also ask this Nemmerle person, and take a look at the site link u gave me.




Nemmerle Forum Mod

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#16 12 years ago

I'll answer here since there's more context here than in the PM.

Almost anyone can, given enough time, create a model that looks realistic. True photo-realism comes from blending a variety of different artistic talents. Broadly speaking these fall into three categories.

- Modeling (This contrary to popular opinion just means making the geometry) - Texturing - Lighting Some people include rendering in there.

So yeah I can make realistic models, but that's nothing special, given enough time anyone can tune their model into something that looks realistic. Let's put this in some simpler terms though:

Ink.jpg Say someone wanted to model that to a level where it's photo-realistic, depending upon their skill level you're looking at anywhere from around an hour and a half's work to 50 hours work, that doesn't include lighting it or anything like that. I could probably do it relatively quickly, but you really need to know what you want before you go into something and ask whether people can make it realistic, anyone can make something look realistic. Now imagine you wanted a whole scene set up like that, that bottle could be one item in a much wider scene.

You asked if I had any questions. What's the shooting schedule like? How many sfx shots are you talking about? How long do they last? Where's the camera in each shot? What sort of scene assets are you looking at using on a per scene basis, (how many models, what sort, do you have concept art for them etc)? What network do you have to render across? How many artists are you planning to use? Who have you got to oversee the project? Who's doing the concept art? What sort of time frame are you looking at? Those are just the simple questions, then if you wanted it to look really realistic you come across things like: What's the lens on your camera; what filters are you using on your camera; where's the light probe data; where was the sun in this shot; what's the frame rate on your camera?

Simply saying you want realistic backgrounds doesn't give people a lot to go on. Before filming something you need to decide exactly what you want to do and you need to know exactly what resources you have to use. It doesn't seem to me that you've thought seriously about the amount of work that needs to be put in to this sort of thing before you can even start seriously looking for artists. On the information you've given so far I don't think anyone who's worked on films before would touch it, I've had a little experience in that direction and I wouldn't. Your best bet is probably to learn Maya and try to do it yourself since that would fit in more easily with your ideas.




mikdavyy2

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#17 12 years ago

Ok... i'll let you know when i have it all typed out. I should be done within 6 hours.




Phoenix_22 VIP Member

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#18 12 years ago
Duke of HollandI think Nemmerle is working with Maya, if I remember correctly.

Yup, you're right, I forgot NemNem. :p

I agree with Nemmerle though, you have to have a plan before you ask some to work on a project with you. Communication before and during a project is key when using high-end 3D programs.




mikdavyy2

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#19 12 years ago

Alright... so I should write everything down to let the artist know.




Duke of Holland

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#20 12 years ago
mikdavyy2Alright... so I should write everything down to let the artist know.

Well, thats usually the plan for a project. I dont know if you would find many people here who would delve into a project though. It all depends on what the project is.

Giving that my time is very consumed with another project and with work, I have no interest on working on another project.

I do hope that you will find someone for your project.




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