im looking for some one to help me with a skining project im doing. what im trying to do is skin of a circular raised metal texture and then have a red glow like effect in the middle i would love for any help i can get
<-- what im trying to do
shoot missed the 30 min editing window also I'm using GIMP if that helps
Not sure if GIMP can use layers, but if so make three layers: your base, the raised portion 'under' the glow, and then the circular raised metal even further. Put a small white stroke between the circular raised metal layer and the other raised portion, put a glow filter on that. I would include screenshots, but I use Photoshop and I have no clue how it compares.
What game is that for? Glowing in games is usually achieved with shaders.
Oh. Skinning. I failed to read that...
luckily gimp use layers thank god or else i would have messed up so many times by now ok heres what i got I'm trying to create something like this threw skinning where the metal looks like it comes upward like in the pic. I've seen it done before but like a box boarder like thing now for the glow in the center yes to truly make it glow u need a shader but it also helps alout if it has a base glow and i think u need it. I would like to know how i would make a glow like that on my skin where the red glow defuses onto my cylinder hover thing with a white center and stuff
Like I said, in a game, glow is done with shaders. Done in the texture will not look good. But, if you really want to do it in the texture, make a round selection and fill it with white. Then, in a new layer, stroke the same selection using a color. That's gonna be your glow. Then, blur both layers a bit until you achieve the desired effect.