Hey guys, I was wondering if anyone here could help me with getting a great metal effect primarly for 3d models for games. I've tried countless websites but I can't find any tutorials that really nail what im looking for. I want something that looks really real. Any tips or tricks? Thanks in advance guys, Braun
46 and 2, are just ahead of me
23rd September 2004
I have no idea, i can't find anything and i don't know of anythign off-hand.
cool, thanks anyways
Hey Braun bud i got something to go with your sig
/me belives in democracy!
Ontopic: Good-Tutorials is an excellent site, which is where i learned practically everything. Dafont.com is great for fonts, and google "Photoshop Brushes" for neat brushes based on what you want (Grunge, tech, space, etc.)
For most skins, to get a metal effect you need to use shaders. Shaders enable skins to reflect in-game light and react like metal would. You can't make a base texture for a game and have it look like metal ingame without shaders. At best, doing that would result in a metal-esque grey skin.
how do shaders work?
EDIT: Im not a communist btw, its just my bf1942 clan :D
They're made in notepad or specail prgorams made for creating shader docs. It works using game-specific coding, usually in an HTML-like layout. Tell me the game you want to skin for and i\I'll try to give you some more specific stuff.
im trying to skin bf1942 and bf2 most likely as well
I looked around for some good tutorials, but couldn't find any. Since I'm not familiar with BF, this might be more at home here in the Battlefield: Modding and Editing forums.