Jeff is a mean boss
28th July 2002
Have you played.....STALKER, Half Life 2, Call of Duty, CoD: UO, CoD 2, FarCry, Battlefield 2, Battlefield 1942, and I could go on and on....
Last time I checked all of those were based on "real world" locations.
EDIT: O for the love of god, f'ing post jumping
When playing first person shooters, does anyone feel like there's often no real sense of location? What I mean is that you'll be told in some way: "You are entering the power plant, CPU complex, factory, citadel, etc," and your reaction is one of "If you say so..." rather than any feeling of recognition. This goes all the way back to the days of games like Doom and Wolfenstein 3d, except back then such nondescript surroundings could be justified by limitations of the technology available at the time.
Sometimes I wonder if there are so many FPS based on futuristic settings so that the developers don't have to bother with recreating any sort of real world location. I suppose that's one reason I really liked Deus Ex. Even though its setting is in the future, so much of it was constructed based on actual places.
Well, yeah. WWII games aside though...
Far Cry was very cool, though I wish it hadn't strayed as much from it's major strong point; outdoor combat with the mercs. HL2 had some recognizable settings urban settings, though I do wish a more clear description than: City 17 is somewhere in Eastern Europe. Haven't played STALKER, although I should since the box is sitting unopened by my desk here. I just haven't gotten around to it.
Anyway, I wasn't referring to all first person shooters, but a large number of them. I guess what brought this on is that I've always enjoyed "city levels" in FPS games the most because they're something I can relate to. Aliens and monsters on a moon base and that sort of stuff can be fun for a while, but it gets confusing. That's why I'm glad there are those WWII games, and also tactical shooters like Ghost Recon and SWAT 4.