Batman Arkham City 12 replies

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Goody. VIP Member

Former Network Admin and Former Forum Admin

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#1 8 years ago

Game Informers new cover shows art work from the new Batman game set to launch in fall 2011, Batman Arkham City. rumours have it that the Asylum will still be in the game but so will a new city section. Catwomen is also set to play a major part in the new game but how I do not know again rumours suggest a new coop mode or could it be a seperate story mode. You know the sort of thing Batman gets in trouble and its upto Catwomen to rescue him. Any way here is the link http://gameinformer.com/b/news/archive/2010/08/05/september-cover-revealed-batman-arkham-city.aspx

And here is some nice art work for it.

Spoiler: Show
bat2-1280.jpg



Mihail VIP Member

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#2 8 years ago

In my opinion the reason that the first batman game was so good was because it was a confined linear game, I just hope they don't go over board with the city and loose that story driven narrative that made the first one what it was.




Serio VIP Member

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#3 8 years ago

I thought the first one was good because it felt like Batman should feel. It was dark, gloomy, and tried to impose a feeling of anxiety on the player. I won't mind it being open world, as long as they pay deep attention to every bit of the city. Seeing as it's Batman, you'll likely spend most of your time speeding around in the city on the ground, so the rooftops are, fortunately, less important.




Mihail VIP Member

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#4 8 years ago
Serio;5375346I thought the first one was good because it felt like Batman should feel. It was dark, gloomy, and tried to impose a feeling of anxiety on the player. I won't mind it being open world, as long as they pay deep attention to every bit of the city. Seeing as it's Batman, you'll likely spend most of your time speeding around in the city on the ground, so the rooftops are, fortunately, less important.

How many times have you seen batman spot the bat light from street level....




Serio VIP Member

The Dane

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#5 8 years ago

That doesn't have to keep me from hoping this won't turn into yet another failed comic hero game, does it? If they focus too much on the rooftops, presuming that's where you'll be leaping about, they'll forsake the street level. That would be a shame.




Mihail VIP Member

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#6 8 years ago

My point is, if they are going to go into the city, in a more or less sandbox style(hopefully small, detailed and unique) they better not have any invisible walls or some awkward height limit.




TheLastGuardian

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#7 8 years ago
Mihail;5375355My point is, if they are going to go into the city, in a more or less sandbox style(hopefully small, detailed and unique) they better not have any invisible walls or some awkward height limit.

Kind contradictory don't you think? You want it small (and detailed) but you don't want any invisible walls?

Well, the game worlds gonna have to end at some point - maybe they could follow Batman Begins and have all the bridges raised so you can't get out the city, but that would cut out the ability to swim and that would suck. I just hope they don't have any stupid height restrictions. I want to be able to go as high as possible and glide down to street level, delivering a swift kick to someones face.

OK, another question for y'all; seeing as we're going to be in the city, it's pretty inevitable there are going to be some NPCs roaming around. Do you think the actions we make will affect the way they treat Batman as we walk around? Y'know, like a karma level.




random_soldier1337

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#8 8 years ago

No. I really don't think that suits a Batman game at all. I haven't been much into Batman but from the few movies/cartoons I have seen, it doesn't really seem to fit his character. Never noticed him 'giving in to his dark side'. It also slightly depends on the situation in which the karma action occurs. If it 's like in Bioware games like you save some guys and then you have the choice to either escort them or tell them to drag their sorry asses off to safety, then that really doesn't seem to fit Batmans character if he does the latter (not so blunt, of course). I'd still consider it if it were something like he beats up a bad guy and has to choose whether he just goes easy on them and leaves them in jail or decide that he has had enough and kills them.




BlitZ, The 57th

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#9 8 years ago

TheLastGuardian;5376537Kind contradictory don't you think? You want it small (and detailed) but you don't want any invisible walls?

Well, the game worlds gonna have to end at some point - maybe they could follow Batman Begins and have all the bridges raised so you can't get out the city, but that would cut out the ability to swim and that would suck. I just hope they don't have any stupid height restrictions. I want to be able to go as high as possible and glide down to street level, delivering a swift kick to someones face.

OK, another question for y'all; seeing as we're going to be in the city, it's pretty inevitable there are going to be some NPCs roaming around. Do you think the actions we make will affect the way they treat Batman as we walk around? Y'know, like a karma level.

Do you think people will freak out when they suddenly see Batman just strolling along?




Jamoking

I Got Some Paper Towels!

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#10 8 years ago
TheLastGuardian;5376537 OK, another question for y'all; seeing as we're going to be in the city, it's pretty inevitable there are going to be some NPCs roaming around. Do you think the actions we make will affect the way they treat Batman as we walk around?

It's not going to be that kind of city where you have civilian NPCs walking around, any NPCs are going to probably be either police or thugs. More info on game below:

The story for Arkham City takes place one year after the events of Arkham Asylum. The warden from the first game, Quincy Sharp, is now mayor of Gotham City, and he purchased a large portion of the city's slums to build a new criminal facility. "Arkham City," as it is called, houses all the insane prisoners previously found on the asylum before Joker left it in ruins. Psychiatrist Hugo Strange is now heading the new facility, and the only rule the prisoners are given is not to escape, leaving them to fend for themselves inside the guarded walls within the city.

Two-Face is confirmed for Arkham City, and is battling Joker and other key villains as they recruit inmates to join their respective gangs. Catwoman, meanwhile, will play Batman's love interest, and will team up with him throughout the game. Is she friend or foe? It's unclear what Catwoman's motives really are.

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