Best Combat System to date 23 replies

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random_soldier1337

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#1 8 years ago

What the title says. And even though it's a given, just want to put it out there that you cannot use pure shooters or RTSes or Turn-based games. Only games where You are actually fighting.




>Omen<

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#2 8 years ago

Are you talking about hand to hand fighting then? If so, you should specify the Fighter genre of games. The word combat is more typically associated with war type games involving guns and tactics.




Fyurii

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#3 8 years ago

Well, I'd say one of the best combat systems I've played was in an FPS. Chronicles of Riddick: Escape from Butcher Bay.

They improved on it with Dark Athena (and the "remaking" of Butcher Bay).

Not a "pure" FPS or shooter game. Hell, aside from a few instances the combat played far better without using any guns, just fists and/or bladed weapons.

Combat wise, it was more like a FPBU - First Person Beat 'em Up.




random_soldier1337

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#4 8 years ago

@Omen, not sure I would want those to be counted even though they do have "combat" because most "fighter genre" games generally follow the street fighter formula which is just lame, boring and repetitive. Feel free to tell if there are any good combat systems. But mostly I'd just like to bar games which rely purely on shooting (as in none to extremely minimal close combat) i.e. beginner level players mostly rely on luck. Or at least that's the way I view them. And then there's the game where everything from the time you move to the time you take to move to the time the attack hits (if it hits) to how powerful your attack is is purely stat-based. No relying on your own reflexes and you can take all day to cook up a strategy while you watch the screen and see the players and/or objects prancing around. Those kinds I'd like to bar from being used as expamples of good/bad combat systems.




masked_marsoe VIP Member

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#5 8 years ago

Mount and Blade: Warband

It's a medieval (non-fantasy) RPG, with a really cool combat system. I couldn't find a video that just showed the combat in a minute or two though.

  • Light axes can be thrown or swung
  • Proper jousting holds for spears, as well as thrusts
  • Swords/axes/maces/etc swing with directional control
  • Any weapon/shield/ammo can be picked up from the battlefield
  • Intuitive blocks, and kicks (to push away shield-bearing opponents)



Fyurii

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#6 8 years ago

Mount & Blade + Warband ftw!

masked_marsoe;5395916Light axes can be thrown or swung[/QUOTE]

Only if they're a throwing axe.

Proper jousting holds for spears, as well as thrusts

Only for lances in Warband. Spear couching was removed in Warband. Which is a real shame, since it made spears much more viable in mounted combat, and was more realistic than having them be a thrusting only weapon on horse back.

Gotta admit though Mount & Blade + Warband are imo the best third-person hack & slash games. Especially with how good the mounted combat is. Just wish the controlling of your army on the field had more options, especially when it comes to formations.

[QUOTE=Siddharth Gupta;5395891]@Omen, not sure I would want those to be counted even though they do have "combat" because most "fighter genre" games generally follow the street fighter formula which is just lame, boring and repetitive. Feel free to tell if there are any good combat systems.

Your opening post was more than a little vague in what you're asking. Especially when you're so severely limiting available game types for us to choose from.

But mostly I'd just like to bar games which rely purely on shooting (as in none to extremely minimal close combat) i.e. beginner level players mostly rely on luck. Or at least that's the way I view them. And then there's the game where everything from the time you move to the time you take to move to the time the attack hits (if it hits) to how powerful your attack is is purely stat-based. No relying on your own reflexes and you can take all day to cook up a strategy while you watch the screen and see the players and/or objects prancing around.

You're still being too vague. Give examples of games that you don't want included, not just general descriptions. e.g. Call of Duty games (FPS) Command & Conquer (RTS).

Those kinds I'd like to bar from being used as expamples of good/bad combat systems.

Vague limitations aren't a big help. You mentioned RTS and Turn-Based games in your OP. However, this precludes the Total War games, and others like them. They've got a great combat system, and always have done.

Trying to place such strict yet vague restrictions upon us doesn't really help your thread in the slightest.




BlitZ, The 57th

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#7 8 years ago

If Mount & Blade didn't exist.... I think I might go with Prince of Persia, although I've only ever tried Two Thrones...




random_soldier1337

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#8 8 years ago

@Fyurii, despite all my vagueness, it's strange that you were one of the first few to give a response to my question that actually was quite accurate to what I had in mind. Now don't you think that is really weird and a very large coincidence along with the suggestions of Mount and Blade and PoP that are right on spot??:D However, it's only fair. Though my intention was that by not mentioning examples I wouldn't accidentally jump a line somewhere and deny a good combat system from a game just because I mentioned something incorrectly. Examples: Counter-Strike, Call of Duty, Medal of Honor, Battlefield, Titan Quest, WoW, Star Wars:Empire At War, Age of Empires, Starcraft, KOTOR And (due to a lack of examples of turn-based at the moment) Pokemon.




masked_marsoe VIP Member

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#9 8 years ago

Fyurii;5395923Mount & Blade + Warband ftw! Only if they're a throwing axe.

Only for lances in Warband. Spear couching was removed in Warband. Which is a real shame, since it made spears much more viable in mounted combat, and was more realistic than having them be a thrusting only weapon on horse back.

I only got it recently, and I've been playing as a warhammer-wielding horse archer, so no spears, lances, or throwing axes yet. =p




BlitZ, The 57th

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#10 8 years ago

I wonder if Final Fantasy 13 counts, I kinda like their new style of turn-based combat as compared to the previous ones.