Is complete crap, not to mention the last boss was extremely easy, the game started out hard and then got easy for me, but the ending was just terrible, most things end up like this when someone focuses on trying to do soo good in a game or a movie, etc and then after all that hard work they're just like "yeah let's half-ass it now because I'm tired" lol at least that's how I see it, I mean really what the hell even happens to you in the end? Or rapture? Hmmm...
Yeah, it was complete crap and I agree with you, i worked very hard completing bioshock and all I got was a small movie at the end, showing the creatures escaping. What exactly do this show us, they don't even have enough intelligence to drive the submarine, let alone directions. For my ending, I would have a submarine find the location of Rapture, and on there way down they hit one of the major tubes on which you use to escape, but instead it collides and you are trapped under a pile of rubble. It was a great game, and the effects were amazing but some points in the game were terrible.
Yes indeed many points are very terrible. I'm not too fond of the shooting elements in the game either, not very fun, I which Plasids were infinite but with recharge times just like in Mass Effect, it doesn't make the game easy it makes it more tactical, using Plasids only would have better suited the whole game and story, and how come none of the Splicers ever have Plasmids? They got that way from Plasmids so it doesn't make much sense as to why they don't even have any, it would have been much better to fight other people with Plasmids then instead of their terrible AI in weapons handling.
The fighting was a bit crap, yeah, I'd've preferred a much more melee-based combat like Condemned - I love the early 15 minutes of Wrench-only goodness.
As a side note, some Splicers had plasmids you didn't have access to - control of autobots, ability to teleport etc.
Oh and I agree, the ending was really quite lacklustre. I had hoped for the paths between good and evil to diverge earlier in the ending and the last boss be harder if you'd done bad things or even have a completely different ending.
lord pancho;4401123Is complete crap...
I can understand if you're just now completing the game. I finished it for the first time somewhere in February, even though I got the game at Christmas, PC trouble. But stating this is like stating that water is wet, it is something that most everyone knows, as long as you played the game.
The writing, voice acting, storyline, and world were all very nicely developed until past the 2/3 spoiler marker. Then things diminished significantly. Basically, Irrational simply needed more time to work things out. But since they had to get the game out on time, or wanted to get the game out in 2007, the environments developed were kind of just thrown in and not as fleshed out as they could have been.
For example, if you paid attention to the multiple past plotlines of the game through the audio diaries thoroughly enough, then you would have found that each area you visited actually developed these plots. But the developers focused on this less as we hit Olympic Heights (though you can count Diane McClintock's story in there). And at Point Prometheus, the developers had a really good idea for the environment itself, but since we were allowed to frollock freely throughout the level in any direction we want, then we never get to see much of a progression for the Little Sisters' creation in Point Promethius.
The same kind of applies for the Big Daddy Proving Grounds, in which it looks like the place is made to be looked at and enjoyed. But we're too busy worrying about any splicers that could show up within the next two seconds to look around and "read" the scenery like the rest of the game has taught us.
Spoiler for this pargraph:
Then there is the story and writing. BioShock is like a piece of controversy for a third of the game. Another third of the story and writing is made to make us feel more immersed into the world we see, as we listen to the audio of the past. And then the literal story sets us moving through the world in which we now feel immersed into. And that was great. But then the writers must have been high (just joking) because they're whole ideal or moral, or outlook on the storyline completely changed from a piece of controversy, revenge, hate, and betrayal straight into talk about having family. FAMILY! Nothing in the game has been about family! Nothing to a degree that deserves recognition. This is like writing the story 1984 and at the end having the story or moral being about not commiting crimes.
And though it is an outrage, and something that will pester you every time you think about BioShock or play through, the game is still awesome regardless. Just play up to Point Promethius, then stop.
Or even better, go play Half-Life. I like Half-Life.
Well, you got family in the cutscene at the start of the game, you get flashbacks of your parents and home throughout, then it turns out it was all just memory imprint and you were ... ehm ... Ryan's son, sort of. The family kind of means something, to a degree that deserves recognition.
Anyway, I was disappointed by the lackluster ending, too.
There is nothing wrong with bioshock I enjoyed playing the game to the end. There is two endings good and evil I got the evil ending and watched the good ending on youtube.[COLOR=black] It is a good game! [/COLOR]
Viper15;4532799There is nothing wrong with bioshock I enjoyed playing the game to the end. There is two endings good and evil I got the evil ending and watched the good ending on youtube.[COLOR=black] It is a good game! [/COLOR]
Oh it's a great game, I said that the ending sucked, not the game.
I liked the game, but in the last levels I had low ammo and plasmids so it wasn't very fun and then I got the evil ending because I accidentilly killed a little sister.
Bioshock was very fun, I enjoyed it all the way through except the last boss and the endings were completely expected, I didn't like how they claimed it was a game where "every choice makes you" and the ONLY things that make a moral ending is whether you kill the little sisters or let them live, I expected alot more moral descisions it was an aspect of the game that excited me. As for plasmids I wished aswell that more splicers had them I mean there were the ice and fire thorwing ones but that was about it, I becasme a big daddy hunter out of need of a challenge, it didn't matter if a girl was with em I went after them on sight but they really weren't all that terrifying either. The game was good, great story, good to almost great action. Lame last Boss and endings. Fav plasmid Telekinesis