Burnout Paradise any good? 14 replies

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Zedo Mann

I believe in magic

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29th May 2007

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#1 11 years ago

I recently heard about it, and it sounded pretty fun, but I don't know much about it, except for what I saw in the comment that told me all about it:

I’ll have to check this out. I also suggest Burnout, which is basically “drive at 600 mph and crash into tons of shit while also racing, causing massive damage and explosions”. ’s the only racing game I’ve enjoyed besides Mario Kart.

You tell me, is it any good? Should I pay $30 for it on Steam? or $15.50 on Amazon?

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Von II

aka noobst3R

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16th June 2008

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#2 11 years ago

I've played the demo, that sucked, but my overall Burnout experience (starting from Takedown) was pretty good, i expect this one to be good as well.




Metall_pingwin

Call me Pingwin

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25th May 2005

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#3 11 years ago

When it was on a big sale a while back I considered getting the game. But even at something like 50% off I decided against it. It is my understanding that the online community for the game is dead, and abandoned by the developers who still release content for the consoles but stopped with PC a a long time ago.




gravy666

I pretend I'm cooler than AzH

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20th August 2007

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#4 11 years ago

You need to know that this is an arcade-style game that takes skill. You're going to have fun, but you need to know the layout of the city.

Because there are no closed races.

The entire city is open during the entire game.

So you can't just boost against those big shield things like you would in previous Burnouts. Because they don't exist anymore.

Lemme put it this way: It's the thinking man's arcade racer.

It's just you, driving through the city to the best of your ability. Hardly any checkpoints or anything. You find the best route for whatever, and stay on it until the end.

Support for the game was cut off several months ago. The devs are nowhere to be seen. They're probably working on the next Need for Speed or Black 2 or something like that. A few years ago they thought they'd have more DLC by now, but decided that one island was too much work after they got everything working.

The DLC cars are a bit overpriced. Not enough bang for your buck. Get Big Surf Island, because you sort of kill 2 birds with one stone- the island comes with toy versions of the Legendary Cars. That basically just leaves out the Boost Specials. I recommend waiting for a possible price drop.

The Island is more of the same, but with much bigger jumps and some things that just wouldn't fit in the rest of the game. I say buy it if you like the rest of the game enough and want more to do.

There is a lot to do in the game. It will take a while to find and smash the billboards and gates, find and land the super jumps, beat every event, beat every Road Rule and Showtime Road Rule- and I should add that you can compete against your friends for the Road Rules- complete all 500 challenges- there is a lot to do.

PC community has been a bit shafted. This is the first time Criterion have ever released something on the PC. Burnout is mainly a console series, therefore you should probably get either the Xbox 360 or PS3 versions. Take note that PS3 has a lot more Trophies than the 360 has Achievements.

Weather is meh. They couldn't get rain to work (or well, according to them they didn't feel like redoing the physics, and besides, how the hell do you do rain physics for made up cars?), so there's just fog. But at least the time of day is nice. I like it.

Graphics are better than they used to be. Originally, it was all blue and a little blurry, but they updated the lighting so there's more of a classic Burnout style to it.

None of the cars are real, but are heavily influenced by actual cars and are overall cooler than real life could ever hope to accomplish.

Overall, I say buy it, but you need to know what to expect.

And then, well, I'm a bit biased because I love the game.

Try out the demo because it's the full game with a timer.

The end.




>Omen<

Modern Warfare

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1st January 2005

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#5 11 years ago

Depends on what kind of racing games you're used to and prefer. BP is a bit unique, there's racing in the game but the game is more about crashing opponents off the road and/or navigating through the city at high speed whilst trying NOT to hit objects, traffic, or opponents. Instead of a route highlighted on the mini map you can get to the finish line any way you choose.

It can take a while to learn the routes and depending on how sturdy the car you're driving is, it can sometimes be best to pick one that the AI don't travel. There's also stunts in the game and lots of achievement destructible objects. Graphics are good and it's well optimized. The physics of the car handling take some getting used to, but once you get in a zone with the boost and drift, you can really haul ass.

Now my nit picks about the game. These are NOT in order of significance:

1) No AI to race against on the bikes. This is a HUGE letdown because the bikes handle well and are fun to ride.

2) Game gets rather repetitious. There are many events but few destinations. Thus you end up racing the same basic routes over and over.

3) You can pick TOD but the reoccurring fog cannot be turned off. It makes for poor visibility at high speeds and looks terrible if you like to make videos like me.

4) Mini map is a static box vs rotating circle. Makes it hard to see which direction you need to turn.

5) Game is too easy. You finish by getting your Elite license but there are no Elite events with faster times and AI. I found myself adding challenges to the race events and Burning Route time trials like using no boost, stunting along the way or driving a WAY longer route than the AI takes just because it's boring otherwise (see below*).

Truth be told the only thing that takes a bit of skill in the game are the barrel roll and flat spin stunts. Even if you don't excel at those however you can easily win stunt events by repeating easier stunts on familiar stretches of road to accumulate stunt points. As long as you don't crash and keep tapping boost before the stunt chaining timer winds down, you can basically take as long as you want to get your points, despite it being a "timed" event.

6) NO DLC FOR PC! They only released Big Surf Island for console. This I find ludicrous and why I would NEVER pay $30 for the PC version this long after release. The game, esp on PC, should be selling for more like $20 or less by now.

7) Slow mo crash animations cannot be skipped or turned off. You basically have to wait through them EVERY time you crash.

8) The game puts you on a predetermined path after coming out of takedown animations, which may or may not be the route you had planned to take.

*Here are a few examples of those extra challenges I was talking about in order of difficulty:

One of the "harder" races with no boost. YouTube - Burnout Paradise - Plaza Endurance - Revenge

One of the "harder" burning routes with no boost and stunts. YouTube - Burnout Paradise - Burning Route - Hawker

A race with a Sunday drive through the quarry thrown in. YouTube - Burnout Paradise - Catch My Drift - Hydros Custom




gravy666

I pretend I'm cooler than AzH

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20th August 2007

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#6 11 years ago

Well thank you Omen, if it weren't for you this thread would be ignoring the negative aspects of the game.

Now:

>Omen<;52187501) No AI to race against on the bikes. This is a HUGE letdown because the bikes handle well and are fun to ride.

Unfortunately the bikes don't have much going for them at all. Not even bike vs. bike races. You need to find people who are patient enough to actually set up pretend races.

But it's free, so who cares?

3) You can pick TOD but the reoccurring fog cannot be turned off. It makes for poor visibility at high speeds and looks terrible if you like to make videos like me.

Fog is supposed to make driving a bit harder.

4) Mini map is a static box vs rotating circle. Makes it hard to see which direction you need to turn.

Yes, but if you know the routes well the turning mechanic is actually somewhat useful.

5) Game is too easy. You finish by getting your Elite license but there are no Elite events with faster times and AI. I found myself adding challenges to the race events and Burning Route time trials like using no boost, stunting along the way or driving a WAY longer route than the AI takes just because it's boring otherwise (see below*).

The skill of the game is in knowing the layout of the city and being able to drive the cars well. And that said, the AI of Burnout games has never been that great- sure, it's really fun when you start out and your cars aren't very good, but once you get those superfast cars you should probably move on to the multiplayer races where the real challenge is.

I quite like the multiplayer, it's a lot more challenging than the singleplayer. And more satisfying, too- when you win that really hard event, be sure to turn off your mic or else they might get mad at you and leave for whatever victory ritual you may or may not perform.

And they do get mad if you tease them about it.

6) NO DLC FOR PC! They only released Big Surf Island for console. This I find ludicrous and why I would NEVER pay $30 for the PC version this long after release. The game, esp on PC, should be selling for more like $20 or less by now.

Yup, console version is overall superior. But the PC has much sharper graphics and textures, and motion blur enabled.

And that's about it.

I should also add that the in-game menu for accessing multiplayer options can be a little unwieldy. It's like the Burnout equivalent of texting while driving (well, maybe a little more like trying to use Niko's phone; RIP Niko Bellic). And you get kicked out of it every time you crash, which can make kicking that obnoxious dude quite a pain at times.




&gt;Omen&lt;

Modern Warfare

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1st January 2005

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#7 11 years ago

Seems kinda redundant rehashing my already obvious points but...

The fog isn't just for added challenge. It's obviously a cheap effect too since they couldn't or wouldn't manage rain, but I COULD manage winning with it present. Just made some of the extra challenges I added a bit tougher. I also think it makes the maps look atrocious as I already explained. It was mostly annoying when making videos though. I had to reset the TOD before launching Fraps every time.

LOL, "turning mechanic"? The only such thing the game has is the lame turn signal sound accompanied by the street signs flashing on the side of the screen they suggest you turn to get to your destination. I found both that AND the mini map pretty much useless. The only way to really play the game is laboring through trial and error until you visually retain the layout, but a better mini map would have made it a LOT faster to do that. Many players complained about the mini map on the game's forums, and justifiably so.

Now in case you mean "steering mechanic" instead, or car handling, I thought that was a bit strange too. Only race game I've played where as soon as you hit the brakes it's like you're on ice. They obviously want you to boost/drift through most turns, but I seem to have proven you don't really need to do that since most every one of the videos I made of it show how races can easily be won without it.

You seem to have glossed over some main points I made regarding difficulty. A well made race game should not have to be played online with all the brats to get a challenge. They could have and should have added Elite license level times for Burning Routes and had more capable AI to contend with. It's not rocket science, they just wanted to make it mostly a kiddie crasher game.

Anyways, I played it again recently, but it was just a reminder of how quickly I "burned out" on it the first time. I'm currently engaged in playing DiRT 2. It's not perfect and it certainly has some considerable imbalance in difficulty from event to event, but it's fun and the handling is fairly realistic. If you don't use the fastest cars and play on the highest difficulty, the non Rally disciplines become more engaging, otherwise they're too easy.

The Rally races are where the game really shines, and a few of the tracks (Croatia, Morocco & Malaysia) can be quite challenging. I've won all events and all but one race on Extreme and so far have won all races at LA, Utah, and London on Hardcore. I'm currently back at Croatia where I've won every race entered so far on Hardcore, with only 3 events left, one of which is a piece of cake.

And btw, this is with mere KB and spec that requires playing on the lowest settings and still I average only 35 FPS on the in-game bench and less during actual gameplay. You really need 40 FPS ave and above or you get lag. The lag is only slight for the most part, but in events that are difficult like Hardcore Rallies, it CAN affect your times. The only time I can really play completely lag free is on Throwdowns and Gatecrasher, where there's only 1 or no AI present.

DiRT 2 is in sore need of DLC though. Codemasters seems to be yet another developer/publisher that promises things they don't deliver. The graphics and handling are good, and the tracks pretty cool, but they're too short and there's too few of them. Many have lamented how they miss the long, challenging Rally tracks of DIRT 1. The RAIDs are also horribly short by comparison. There's only ONE track per discipline in each location. Thus the game gets rather repetitious. The only real replay in sp is in honing your driving so you get better and better at each track as you go up in difficulty.




gravy666

I pretend I'm cooler than AzH

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#8 11 years ago
The fog isn't just for added challenge.

Everyone knows when you make an assumption, you make an ass out of u and mption.

LOL, "turning mechanic"? The only such thing the game has is the lame turn signal sound accompanied by the street signs flashing on the side of the screen they suggest you turn to get to your destination. I found both that AND the mini map pretty much useless. The only way to really play the game is laboring through trial and error until you visually retain the layout, but a better mini map would have made it a LOT faster to do that. Many players complained about the mini map on the game's forums, and justifiably so.

Let me rephrase that: the navigation guide.

If you know the roads well enough, it helps keep you in the right direction.

The minimap is useful if you want to see where other people are and that's about it.

Now in case you mean "steering mechanic" instead, or car handling, I thought that was a bit strange too. Only race game I've played where as soon as you hit the brakes it's like you're on ice. They obviously want you to boost/drift through most turns, but I seem to have proven you don't really need to do that since most every one of the videos I made of it show how races can easily be won without it.

But turning in this game is a bit odd compared to the other games. The handbrake in particular takes some getting used to.

You seem to have glossed over some main points I made regarding difficulty. A well made race game should not have to be played online with all the brats to get a challenge. They could have and should have added Elite license level times for Burning Routes and had more capable AI to contend with. It's not rocket science, they just wanted to make it mostly a kiddie crasher game.

Like I said, the console versions are superior.

I don't know where this thread turned into a discussion about DiRT 2, so instead I'm going to point out that Burnout Paradise's soundtrack is utterly atrocious. Even I can't stand it. Play your own music instead. This isn't a game in which the sound design plays an important factor.

~~~

Burnout Paradise is not a perfect game, but there is a lot to like.

But FFS, get it on a console.




&gt;Omen&lt;

Modern Warfare

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#9 11 years ago

LOL, what do fog and a bike pack for console have to do with one another? And the phrase goes, "When you assume, you make an ass out of u and me". So here's a smiley for your inaccurate assumption regarding the phrase itself. How Freudian. :moon::lulz:

As you say, IF you know the roads well enough. Even then it only gives you a rough guide on where the destination is and is often NOT the easiest route and usually the one traveled by AI, making it harder, not easier. Since it's obviously a nav tool for those that need it, it seems useless to me for them given the above reasons. Bottom line, the blinker nav tool just teaches you bad habits when learning the map.

You really end up restarting races until you can navigate quickly to the destination without crashing anyway, which in itself helps you learn the route by trial and error. No way around that. However you CAN freeroam to all the destinations to learn the map, but I never had patience for that nor did I find it necessary. I have a pretty good visual memory.

Handbrake, what handbrake? I rarely used it because I'm playing on KB and the combo of the braking slide and the twitch of a digital control device made it too squirrelly. The game was designed for on rails boost driving, just very arcadish.

I don't consider bringing up DiRT 2 to be OT because it's a top racing title and the OP was asking before purchase questions. It's merely an alternative suggestion in case he finds any of the many negatives mentioned about BP too unappealing to want to buy it.




Von II

aka noobst3R

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16th June 2008

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#10 11 years ago

So, you're getting the game now? :p




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