I'm spending a year dead for tax reasons.
15th December 2002
Cyberpunk 2077 has been hotly anticipated for some time, and while we don't expect a release any time soon, CD Projekt Red have now gone on record to confirm that the development team won't be subject to the same "crunch" that they faced for The Witcher 3.
Employee treatment has become something more developers are having to take on board recently, with several controversies having caused major negative PR, with game developers often forced to work extremely long hours and even face suffering health as a result.
Indeed, back in 2017, CD Projekt Red faced such a controversy when former employees launched criticism at the company for the long working hours they were forced into when The Witcher 3 was approaching it's deadline - although back then the company defended the practice.
The good news is that the company have now changed their stance. In an interview with Kotaku, co-founder Marcin Iwiński confirmed that the company will be taking a more "humane" approach this time around, with the crunch policy becoming "non-obligatory".
We’ve been communicating clearly to people that of course there are certain moments where we need to work harder—like I think the E3 demo is a pretty good example—but we want to be more humane and treat people with respect. If they need to take time off, they can take time off. Nobody will be frowned upon if this will be requested.
Now, we don't expect crunch to go away based on this interview, and indeed while it may not be mandatory, we can see many employees still feeling like they should for the good of the project, but at least now employees will be safe should they not be able to take part in the "crunching" festivities - or so we hope.
Danny King | Community Manager | GameFront.com