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Atrusino

Ewiges Leben, Wolf des Südens

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24th February 2007

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#1 10 years ago

Kinda bored so I figured I'd make a topic.

As some of you may know, I am launching a company at the end of the year that will specialize in table-top tactical games and RPGs. This is one step in the direction I'd like to go in life, but I'd prefer (if I had the money) to start a computer gaming company.. I haven't really looked into it before, though I am sure that the cost is prohibitive for someone in my position.

Anyone have any idea how much it costs to start up a privately owned PC gaming company?




Mr. Matt VIP Member

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#2 10 years ago

Given how development costs for your average game these days can run into millions of dollars, I'd imagine the cost is quite prohibitive. That's one reason why you don't see too many independent developers these days - they've either been forced out of the business by rising costs, or bought up by big companies. Unfortunately, the days of being able to make decent (or at least, commercially viable) video games in your bedroom are long since passed. Your best bet would get getting the attention of someone like Valve, who frequently take small developers onboard and help them reach the market - though you'd have to actually do something to draw their notice first.

If you're just talking about making Flash games for the 'net though, I wouldn't know. If you're good enough on Flash I figure it'd cost as much as a Flash program suite and website server to host them on. It'll just take you a long time to make anything by yourself...




Guest

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#3 10 years ago

well there is Gamecock, they may help you if you ever wanted to oh and good luck with your table top company




Atrusino

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#4 10 years ago

TY :) We should be launching our first tactical game very early 2009

I did some more in depth looking around and discovered the same, Mr. Matt.. Costs are about as prohibitive as could be.. It's looking like 1.5-2 million just to get it on the shelf in a game store and that's not even a competative game >.<

Guess we're sticking to tabletop for a few years hehe.




Flodgy

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#5 10 years ago

Best way is to get a formal degree in Gaming development, then you'll be recognised as a professional within the industry. After that, get into the Indie Scene. Many developers, especially Valve and mod-based games give incredible support to these developers.

Got to start at the bottom and rise to the top, expecting to release a polished game without professional experience and backing is near fruitless.




Atrusino

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#6 10 years ago

Well, I'm starting on the very bottom.. Working my way up with tabletop games. I would love to have gone into game development, but I don't have the brain for it.. All I have are stories.

Edit: Have sent e-mails to Protonic Entertainment, Raven Studios, Monolith Productions (Don't expect anythign from them), Smith & Tinker and 10Tacle Studios.. I can't really hope for much, but that was after an exausting 2-day search for companies that looked like they might accept something of the lot.. Save for Monolith who I sent an e-mail to because I was bored in class :P Perhaps one of them will be interested.. Perhaps not.




crisissuit3

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#7 10 years ago

hmmm, my friend told me that starting a game company could cost a lot, like thousands or millions. but if you start small like with you table top game, you may have a chance. and make sure you post a trailer here :)




Mr. Matt VIP Member

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#8 10 years ago

Atrusino;4370629Well, I'm starting on the very bottom.. Working my way up with tabletop games. I would love to have gone into game development, but I don't have the brain for it.. All I have are stories.

Edit: Have sent e-mails to Protonic Entertainment, Raven Studios, Monolith Productions (Don't expect anythign from them), Smith & Tinker and 10Tacle Studios.. I can't really hope for much, but that was after an exausting 2-day search for companies that looked like they might accept something of the lot.. Save for Monolith who I sent an e-mail to because I was bored in class :P Perhaps one of them will be interested.. Perhaps not.

As a frame of reference, if you believe everything you read in the papers GTA4 cost upwards of $100 million to develop.

If you're more interested in writing game stories rather than actually making them yourself, I'd suggest you practice your writing skills and seek out some literary qualifications, you might be lucky enough to get a job at it one day. Let's face it, some developers need all the help they can get in that department...

Starting up any kind of competitive company takes a lot of work, time and money, and you need to have a lot of knowledge of the business and legal worlds to avoid breaking any laws or simply plunging your company down the tube before it's even breathing on its own. My father tried it a couple of times, and the amount of stress he was under could be seen with the naked eye like some kind of glowing black aura. I really couldn't recommend it personally, but good luck all the same.




masked_marsoe VIP Member

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#9 10 years ago

On the other hand, I think the conditions for new game companies are better than they have been in at least a decade.

With things like WiiWare, XBL, Steam etc, there are cheap distribution options available. I've played excellent games made by 2 or 3 person development teams, who use such services to get their work out.




Atrusino

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#10 10 years ago
crisissuit3;4370733hmmm, my friend told me that starting a game company could cost a lot, like thousands or millions. but if you start small like with you table top game, you may have a chance. and make sure you post a trailer here :)

There arn't really trailers for tabletop games :P

To everyone, thanks for the input. I've sent out a few e-mails and I am going to wait for replies.. If I don't get anything promising back, I'll just continue as planned and just have to wait 20 years to get into computer games :P

To you, Matt.. I love writing stories, but I also enjoy putting the game mechanics together. One of the biggest problems for me with using another company (like those I e-mailed) is that I risk my work losing its soul if I can't maintain control of it. I'm not hoping for anything at all, but I do have my fingers crossed just in case.




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