Crysis: Heavy Rain: What Crysis is Capable of: Crysis is a revolutionary gaming experiance on PC both in graphical prowess and gameplay with the power to adapt to your environment with special, unique powers for any objective and has a very easy to use custom weapon modding tool usable ingame to change weapons on the fly to better suite your environment. CryEngine2 is capable of DX10 graphics, Real time dynamic lighting and soft shadows (which respond to everything in the environment naturally), Volumetric, Layer and view distance fogging, Terrain 2.5D ambient occlusion maps, Normal and parralax occlusion maps, screen space ambient occlusion, subsurface scattering, eye adaption and high dynamic range lighting, motion blur and depth of field, light beams and shafts, high quality 3D oceans ("Dynamically modifies the ocean surface based on wind and wave direction, generating shoreline soft-clipping breakers automatically where the ocean meets the shore, depending on the shoreline contour and ocean depth, while our caustic simulation creates realistic looking moving shadows and highlights in underwater environments"), Advanced shader technology ("A script system used to combine textures and math in different ways to create unique effects such as cloaked, wet, muddy, and/or frozen surfaces which can be layered together and combined with more basic shaders such as metallic and glassy and other visual effects. Supports real time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shinny surfaces. Included are many unique new shaders which take advantage of the efficiencies of the unified shader architecture of DirectX 10"), dynamicly destructible trees, real world interaction with the games environment such as plants and particles, realistic bouyancy and a Terrain LOD management feature. Crysis itself is said to have 1 gb of texture data, over 1 million lines of code, and over 85,000 shaders as claimed by the developers. What Heavy Rain is Capable of: Heavy rain is an upcoming title exclusive to the PS3 and is a psychological mystery/Dark thriller. It's gameplay consists of context sensitive actions and quicktime events, if a character in the game dies, the game does not end but you will no longer be able to play as those characters and they are gone forever, permanantly as you take the role of another character within the game world. Casting Technology/PhysX is capable of presenting cinimatic full body and facial motion capturing, real time tears and wrinkles on the characters faces, advanced skin shaders, depth of field, spherical harmonics, auto exposure and high dynamic range rendering, "The technology enables animations of pupil dilation, tongue, eyes, fingers, and dynamic hair with physics" and real time post processing. Well, we may not know a whole lot about Heavy Rains technology, but just from a standpoint, i believe Crysis is more advanced as it consists of a much broader array of graphical/technological features that seem to be highly dynamic and can consist of more complex reactions.
Crysis does look epic with all the graphics set to full, I'll look forward to seeing Heavy Rain in action.
Heavy Rain looks amazing. But you have to keep in mind they're two different games, in two widely different genres. Crysis is a First Person Shooter, similiar to Far Cry or Counter-Strike, while Heavy Rain is a Sequence Based Adventure Game, similiar to Ninja Blade or Star Wars: Rebel Assault. On a technological side, Heavy Rain is limited in what the developers can do to it, due to it being on a platform with only a single set of system specs, while CryTek had the advantage of a variety of specs.
Serio has a point, but to it I'll add that in a mystery game, you can afford to put a lot of detail into the characters themselves because you don't have the resource intense action of a shooter going on.
I have to say though, the HR pic above reminds me a lot of the pics of Laura Croft when Crystal Dynamics was showing off how TR: Underworld would look, but in the game itself she never looks that good.
This is like what I was saying in another thread regarding one of the pics bud posted of Saints Row II. There's a big difference between a high res pre release production shot, vs an actual in game screen shot.
Bud, can I see a bigger picture with a background and not just a face? You're comparing a face to a mile-long room.
You can find the shot he showed above and dozens of others at IGN. This is perhaps a better example of how it will actually look in game though:
I think they have done well with what they had to work with on Heavy Rain judging by that video, it looks pretty nice.
If that video is any indication of the graphics level of the game I would have to give a big nod to crysis. While it does look nice its nothing that stands out, just because the main character looks nice close-up doesn't make everything else look better.
>Omen<;4933558Serio has a point, but to it I'll add that in a mystery game, you can afford to put a lot of detail into the characters themselves because you don't have the resource intense action of a shooter going on. I have to say though, the HR pic above reminds me a lot of the pics of Laura Croft when Crystal Dynamics was showing off how TR: Underworld would look, but in the game itself she never looks that good. This is like what I was saying in another thread regarding one of the pics bud posted of Saints Row II. There's a big difference between a high res pre release production shot, vs an actual in game screen shot.
That is an ingame screenshot..... I got it from the site in the "Gameplay Screenshot" section... It's not a "pre-release" shot either. If you set everything to maximum in crysis (including AA), i bet it will look just like that.
Heavy Rain without question.