Direct X 11 Demo and DiRT 2 5 replies

Please wait...

Metall_pingwin

Call me Pingwin

50 XP

26th May 2005

0 Uploads

7,238 Posts

0 Threads

#1 8 years ago
You Tube VideoIn this video we showcase some of the amazing game-enhancing features that DirectX 11 will bring to the PC version of DiRT 2.

I'm sorry but that's a little ridiculous. Cloth Tesselation? In a RACING GAME? Who in their right mind even considers this a relevant, much less "game-enhancing" feature?

Slightly more detailed water ripples and individual character models in the stadium? Great! Ill enjoy the realization thousands of unneeded calculations are being made while I zoom past them without as much as a thought.

There are so many other things that could be getting worked on in the industry, instead we get a slightly more wavy flag. Fuck yeah, everyone knows eye-candy makes a good game.




AlDaja

SFC III Troubleshooter.

50 XP

5th September 2006

0 Uploads

11,263 Posts

0 Threads

#2 8 years ago

Well, eye candy often sells the game, but I agree big deal. I'd rather see more AI enhancement to make single player skirmishes and what not more interesting.




*The.Doctor

Trust me, I'm a Doctor

102,440 XP

25th November 2003

0 Uploads

9,964 Posts

0 Threads

#3 8 years ago

DX11 is said to be much more optimized than DX9 or 10 though, so while it may be doing more calculations and such at once, it should do them a lot faster, which will hopefully equal out or improve in-game performance.




>Omen<

Modern Warfare

50 XP

1st January 2005

0 Uploads

7,395 Posts

0 Threads

#4 8 years ago

Not only more optimized but capable of multi threading on the GPU and better terrain tessellation, like more polygons in cobble stone and other similar surfaces yielding more detail. True, they did use some weird examples for a racing game, but to the cloth detail defense, this game is not just going to be about the race experience itself, you'll be able to walk through the entire pit area where other cloth wearing models are dwelling and you have your own race trailer to use, which no doubt has some cloth in the interior.

Cloth detail matters to some, just look at the OF: DR forum and see how many complain about even just the sandbags having no cloth detail, esp those with high end rigs. As a game type, DiRT 2 may not be the best example for the use of DX11, but there's more to DX11 than is being mentioned here. What a lot of people aren't getting is that DX11 isn't like DX10 as far as performance and features. It's going to offer way more and do it much more efficiently due to things like Direct Compute and multi threading support.

So bottom line, the added eye candy isn't likely going to be complained about like it was in the past, because it won't be a big tax on the system. Of course it's still up to the dev teams as to how well optimized their games are made though. All things considered, Codemasters' DiRT 2 being the first DX11 title releasing isn't a bad scenario for MS to debut it with, because the 3rd generation of the Ego engine it's made with is very well optimized.




Mr. Pedantic

I would die without GF

234,620 XP

8th October 2006

0 Uploads

23,127 Posts

0 Threads

#5 8 years ago

I'm sorry but that's a little ridiculous. Cloth Tesselation? In a RACING GAME? Who in their right mind even considers this a relevant, much less "game-enhancing" feature?

Slightly more detailed water ripples and individual character models in the stadium? Great! Ill enjoy the realization thousands of unneeded calculations are being made while I zoom past them without as much as a thought.

There are so many other things that could be getting worked on in the industry, instead we get a slightly more wavy flag. Fuck yeah, everyone knows eye-candy makes a good game.

Watch the video again and tell me that it doesn't look absolutely awesome. Also, bear in mind that while this isn't exactly a great showcase for DX11 features, there will be many other games coming out that will use DX11 more fully, like FPS' and RTS' (I think Total War games would look absolutely brilliant).

Not only more optimized but capable of multi threading on the GPU and better terrain tessellation, like more polygons in cobble stone and other similar surfaces yielding more detail.

Yeah, I think the most important thing for me will be multithreading; this will, I think, definitely benefit ATI hardware a lot more than NVidia hardware, because of the larger number of SP's in ATI GPUs.




>Omen<

Modern Warfare

50 XP

1st January 2005

0 Uploads

7,395 Posts

0 Threads

#6 8 years ago

I forgot to mention physics on the GPU too, one of the reasons DiRT 2 has noticeably more damage reailsm, because it can and at good frame rates. So think about that in itself Ping, then reconsider it's usefulness in the game.

I prefer them much over ATI, but I'm still wondering why Nvidia is clinging so hard to PhysX with DX11 coming out. It won't be long before it's entirely unnecessary after lots of games are written for DX11.

(EDITED) Just watched the vid, holy crap I agree with Mr. P, you need to look again Ping. Just that night scene alone shows how realistic it is. Massive polygon count on the cars, and while that may not be one of the things directly related to DX11 they're touting, it's no doubt afforded better due to the efficiency of what DX11 IS handling. Water looks awesome too, and though you may not see it's ripples distinctly as you're driving through it, you will when someone in front of you does and sprays you with it. This is going to be one of those games that awes you with realism so much you may drive off the road admiring it! :nodding:

It looks so good I just had to offer the HD version of it. [COLOR=Red]http://www.gametrailers.com/video/uk-directx-dirt-2/58055[/COLOR]