Elder *BLEEPING* Scrolls *BLEEPING* VI 11 replies

  • 1
  • 2

Please wait...

Mr. Matt VIP Member

#BanRadioActiveLobster

356,136 XP

17th June 2002

6 Uploads

33,633 Posts

778 Threads

#1 4 months ago

It was, of course, inevitable. We all knew it was coming. You don't develop the 12th best-selling game of all time, port it to every device and/or toaster, and then sit on it forever, after all. TES VI was coming.

But it was still nice to have an official acknowledgement of that fact, nearly seven years after the last one. 

From what we know, it'll be published after The Elder Scrolls: Space! Edition (Starfield), so it'll be firmly into the next generation by the time we see it, but they did give us a teaser at least:


The Internet is insisting that it's going to be set in High Rock, because there are some high rocks. This seems short sighted to me. That very much looks like Hammerfell to me, with the Jerrall Mountains in the distance and that crater to the left, along with the style of the buildings. To my delight, a recent YouTube video concluded the same thing.

However, my hypothesis is that it'll be both Hammerfell and High Rock, neighbouring provinces. I base this on what's lore-happened in the series so far. Also, the two provinces combined aren't much bigger than Skyrim, and Bethesda likes to go big or go home.

The Elder Scrolls series has marched steadily towards the apocalypse, and so one of the next games in the series needs to feature High Rock, yet what we've seen in the above video suggests Hammerfell. So I reckon they're both going to be in there. Why?

The prophesy of the Last Dragonborn spoke of ‘The Towers’ and their relationship to the fabric of reality. There are perhaps eight of these towers in existence in Mundus. Two of them were built/formed by the activities of the Aedra ('the Eight/Nine Divines') at the beginning of creation, and most of the rest were built by early elves - themselves descended from the original immortal spirits, who were trying to flee the mortal world they were suddenly trapped in and return to immortality themselves. One of them, the Throat of the World (of Skyrim fame), is natural. 

Each Tower, together with a ‘stone’ that it’s bound to, props up the barrier that exists between realities - Mundus, the mortal world, and Oblivion, the realm of the Daedra. Destroy or deactivate one tower, and that barrier weakens - as it did in the fourth game, Oblivion. If all the towers are deactivated or destroyed somehow, the barriers between worlds will collapse. 

How is this relevant? Well, across the various games of the series, so far four or five (depending on if the White-Gold Tower was deactivated at the end of Oblivion or not - it’s unclear) of these Towers are believed to have been deactivated as of the events of Skyrim. It’s been at a rate of around one per game, roughly (with the deactivation of the Crystal Tower taking place off-screen, contemporaneous with the events of Oblivion). The Throat of the World, the tower in Skyrim, may also have been deactivated, depending on your interpretation of what its ‘stone’ may be (some people believe that the ‘time wound’ at the top was its stone).

If you subscribe to this pattern, Bethesda is steadily working towards some kind of a literal ‘end game’, during which the deactivation of the final Tower results in the end of the world. It’s even suggested that this is the final goal of the Thalmor of the Aldmeri Dominion, so that they can achieve the dream of those early elves and become immortal. One of the reasons they oppose Talos worship is to reduce the power of said Aedra. If true, it’ll have been an even more ambitious and time-consuming undertaking than the Avengers movies. 

One of the last, and most important, of the Towers to still be active resides in High Rock, quite close to Hammerfell. The Adamantine Tower, the place where the Aedra first cast out Lorkhan and created the Red Mountain with his heart. 

That's my theory, anyway. What do you guys's think?




Last edited by Mr. Matt 4 months ago

Andron Taps Forum Mod

Faktrl is Best Pony

261,475 XP

10th September 2007

4 Uploads

21,739 Posts

1,754 Threads

#2 4 months ago

Honestly, I've never been worried about scope and scale or plot as Bethesda has a rich tradition of interesting quests and characters.  I'm really more concerned with mechanics as Skyrim kind of made combat awkward what with having to equip spells to your punching hand thereby making you unable to block.  But since you bring it up, it's been a while since I've looked seriously into the geography and lore of Tamriel.  All I can really say is I'm very much looking forward to how they present the Oblivion world in TES: 6.  I mean, Daedra is practically a staple of TES and Skyrim felt a little empty without it.  The Dragonborn quest was interesting, but the Daedra and Oblivion in TES: 3 and especially 4 was downright hellish and scary.  Not to mention, you really never got to experience a whole lot of Sovngarde except for the front courtyard and a big dinner table, like, "Oh...so the afterlife is just sitting around in a room drinking and eating?  Ok..."  

I just hope I'll be able to run this one without spending a whole bunch of cash.


"I'd shush her zephyr." ~ Zephyr.



Lindale Forum Mod

Mister Angry Rules Guy

240,778 XP

1st February 2010

0 Uploads

23,400 Posts

2 Threads

#3 4 months ago

In any case, I hope it has the Fallout 4 open sandbox for building. Oh, the endless hours I would sink into building my own mediaeval town.

For that matter, in Fallout 4, I built a skyscraper, which was a fully-self-contained city. I might re-create that in mediaeval form. What would that skyscraper have looked like it it was made of stones and timber?


filesnation_by_lindale_ff-da1kplo.png



FileTrekker Über Admin

I'm spending a year dead for tax reasons.

266,996 XP

15th December 2002

36 Uploads

22,448 Posts

1,693 Threads

#4 3 months ago
However, my hypothesis is that it'll be both Hammerfell and High Rock, neighbouring provinces. I base this on what's lore-happened in the series so far. Also, the two provinces combined aren't much bigger than Skyrim, and Bethesda likes to go big or go home.

As I was reading I was going to suggest this, and yes I think this seems very likely.

The only thing I will say about TESVI is I really really hope they don't do the same dialogue style that they have done for Fallout 4 because, as much as I could live with it there, it would ruin an Elder Scrolls game.


Danny King | Community Manager | GameFront.com



random_soldier1337

I live on Gaming Forums

411 XP

17th June 2008

0 Uploads

2,038 Posts

4 Threads

#5 3 months ago
Posted by Mr. Matt

It was, of course, inevitable. We all knew it was coming. You don't develop the 12th best-selling game of all time, port it to every device and/or toaster, and then sit on it forever, after all. TES VI was coming.

But it was still nice to have an official acknowledgement of that fact, nearly seven years after the last one. 

From what we know, it'll be published after The Elder Scrolls: Space! Edition (Starfield), so it'll be firmly into the next generation by the time we see it, but they did give us a teaser at least:


The Internet is insisting that it's going to be set in High Rock, because there are some high rocks. This seems short sighted to me. That very much looks like Hammerfell to me, with the Jerrall Mountains in the distance and that crater to the left, along with the style of the buildings. To my delight, a recent YouTube video concluded the same thing.

However, my hypothesis is that it'll be both Hammerfell and High Rock, neighbouring provinces. I base this on what's lore-happened in the series so far. Also, the two provinces combined aren't much bigger than Skyrim, and Bethesda likes to go big or go home.

The Elder Scrolls series has marched steadily towards the apocalypse, and so one of the next games in the series needs to feature High Rock, yet what we've seen in the above video suggests Hammerfell. So I reckon they're both going to be in there. Why?

The prophesy of the Last Dragonborn spoke of ‘The Towers’ and their relationship to the fabric of reality. There are perhaps eight of these towers in existence in Mundus. Two of them were built/formed by the activities of the Aedra ('the Eight/Nine Divines') at the beginning of creation, and most of the rest were built by early elves - themselves descended from the original immortal spirits, who were trying to flee the mortal world they were suddenly trapped in and return to immortality themselves. One of them, the Throat of the World (of Skyrim fame), is natural. 

Each Tower, together with a ‘stone’ that it’s bound to, props up the barrier that exists between realities - Mundus, the mortal world, and Oblivion, the realm of the Daedra. Destroy or deactivate one tower, and that barrier weakens - as it did in the fourth game, Oblivion. If all the towers are deactivated or destroyed somehow, the barriers between worlds will collapse. 

How is this relevant? Well, across the various games of the series, so far four or five (depending on if the White-Gold Tower was deactivated at the end of Oblivion or not - it’s unclear) of these Towers are believed to have been deactivated as of the events of Skyrim. It’s been at a rate of around one per game, roughly (with the deactivation of the Crystal Tower taking place off-screen, contemporaneous with the events of Oblivion). The Throat of the World, the tower in Skyrim, may also have been deactivated, depending on your interpretation of what its ‘stone’ may be (some people believe that the ‘time wound’ at the top was its stone).

If you subscribe to this pattern, Bethesda is steadily working towards some kind of a literal ‘end game’, during which the deactivation of the final Tower results in the end of the world. It’s even suggested that this is the final goal of the Thalmor of the Aldmeri Dominion, so that they can achieve the dream of those early elves and become immortal. One of the reasons they oppose Talos worship is to reduce the power of said Aedra. If true, it’ll have been an even more ambitious and time-consuming undertaking than the Avengers movies. 

One of the last, and most important, of the Towers to still be active resides in High Rock, quite close to Hammerfell. The Adamantine Tower, the place where the Aedra first cast out Lorkhan and created the Red Mountain with his heart. 

That's my theory, anyway. What do you guys's think?

Wait. Are you saying that entire theory is your hypothesis or just that it will take place in High rock and/or Hammerfell? Because I believe Michael Kirkbride made that whole story with the towers and it's been around since forever.

Posted by FileTrekker
However, my hypothesis is that it'll be both Hammerfell and High Rock, neighbouring provinces. I base this on what's lore-happened in the series so far. Also, the two provinces combined aren't much bigger than Skyrim, and Bethesda likes to go big or go home.

As I was reading I was going to suggest this, and yes I think this seems very likely.

The only thing I will say about TESVI is I really really hope they don't do the same dialogue style that they have done for Fallout 4 because, as much as I could live with it there, it would ruin an Elder Scrolls game.

1. Yes 2. Perhaps 3. Maybe 4. No

Play the way you want with many dialogue options and outcomes to choose from!




RadioactiveLobster Forum Admin

Jeff is a mean boss

565,205 XP

28th July 2002

0 Uploads

53,111 Posts

1,329 Threads

#6 3 months ago

All I want is a new engine. Like completely new, build from the ground up new, not a single line of Gamebyro code in it.


Build it in UE4 for all I care.


If there is no image, Mikey broke something...



random_soldier1337

I live on Gaming Forums

411 XP

17th June 2008

0 Uploads

2,038 Posts

4 Threads

#7 3 months ago

That'd be great. Question is, how to retain the mod support that they have managed thus far?




MrFancypants Forum Admin

The Bad

216,814 XP

7th December 2003

0 Uploads

19,996 Posts

6 Threads

#8 3 months ago

I have been excited for every Eldescrolls game ever since I watched the trailerfor Morrowind, a long time ago. They have always been milestones in open-world game design. I am still excited by this announcement trailer, but ever since Witcher 3 the bar has been set much, much higher. Nice looks and immersive world just aren't enough anymore. Good animations, interesting characters, dialogue and a captivating story that merges nicely into the open-world is what I expect. And honestly, given the track-record of Bethesda and its insistence on reusing previous development well past the point of what is the current status quo I am a little skeptical they can pull this off.


But still, Elderscrolls VI!



    Posted by Mr. Matt

    It was, of course, inevitable. We all knew it was coming. You don't develop the 12th best-selling game of all time, port it to every device and/or toaster, and then sit on it forever, after all. TES VI was coming.

    But it was still nice to have an official acknowledgement of that fact, nearly seven years after the last one.

    From what we know, it'll be published after The Elder Scrolls: Space! Edition (Starfield), so it'll be firmly into the next generation by the time we see it, but they did give us a teaser at least:

    The Internet is insisting that it's going to be set in High Rock, because there are some high rocks. This seems short sighted to me. That very much looks like Hammerfell to me, with the Jerrall Mountains in the distance and that crater to the left, along with the style of the buildings. To my delight, a recent YouTube video concluded the same thing.

    However, my hypothesis is that it'll be both Hammerfell and High Rock, neighbouring provinces. I base this on what's lore-happened in the series so far. Also, the two provinces combined aren't much bigger than Skyrim, and Bethesda likes to go big or go home.

    The Elder Scrolls series has marched steadily towards the apocalypse, and so one of the next games in the series needs to feature High Rock, yet what we've seen in the above video suggests Hammerfell. So I reckon they're both going to be in there. Why?

    The prophesy of the Last Dragonborn spoke of ‘The Towers’ and their relationship to the fabric of reality. There are perhaps eight of these towers in existence in Mundus. Two of them were built/formed by the activities of the Aedra ('the Eight/Nine Divines') at the beginning of creation, and most of the rest were built by early elves - themselves descended from the original immortal spirits, who were trying to flee the mortal world they were suddenly trapped in and return to immortality themselves. One of them, the Throat of the World (of Skyrim fame), is natural.

    Each Tower, together with a ‘stone’ that it’s bound to, props up the barrier that exists between realities - Mundus, the mortal world, and Oblivion, the realm of the Daedra. Destroy or deactivate one tower, and that barrier weakens - as it did in the fourth game, Oblivion. If all the towers are deactivated or destroyed somehow, the barriers between worlds will collapse.

    How is this relevant? Well, across the various games of the series, so far four or five (depending on if the White-Gold Tower was deactivated at the end of Oblivion or not - it’s unclear) of these Towers are believed to have been deactivated as of the events of Skyrim. It’s been at a rate of around one per game, roughly (with the deactivation of the Crystal Tower taking place off-screen, contemporaneous with the events of Oblivion). The Throat of the World, the tower in Skyrim, may also have been deactivated, depending on your interpretation of what its ‘stone’ may be (some people believe that the ‘time wound’ at the top was its stone).

    If you subscribe to this pattern, Bethesda is steadily working towards some kind of a literal ‘end game’, during which the deactivation of the final Tower results in the end of the world. It’s even suggested that this is the final goal of the Thalmor of the Aldmeri Dominion, so that they can achieve the dream of those early elves and become immortal. One of the reasons they oppose Talos worship is to reduce the power of said Aedra. If true, it’ll have been an even more ambitious and time-consuming undertaking than the Avengers movies.

    One of the last, and most important, of the Towers to still be active resides in High Rock, quite close to Hammerfell. The Adamantine Tower, the place where the Aedra first cast out Lorkhan and created the Red Mountain with his heart.

    That's my theory, anyway. What do you guys's think?

As for location: the trailer shows a mountain ridge in the background and a sea to the right (camera altitude seems to be significant, so distance to horizon probably extensive, can we assume it is an ocean?).
If you look at the crater to the left you can see shadows going left-wards. From the color palette I would say video made at about noon. So south is towards the right/lower right of the screen. So if the video goes from west to east, with ocean in the south and mountains in the north/northeast that seems to be consistent with Hammerfall or High Rock.




Last edited by MrFancypants 3 months ago

Superfluous Curmudgeon VIP Member

AOE2 Addict

11,723 XP

22nd December 2007

0 Uploads

793 Posts

9 Threads

#9 3 months ago

I've played Morrowind - Skyrim, and my experience holds that Morrowind had a much better story, and a lot of more interesting interactions between yourself and other characters. The stories of the later games just felt more cheesy, and harder to take seriously. Perhaps this was in part due to the addition of voice acting and dialogue animations (which fell flat on their face even for the standards of those days), whereas Morrowind left a lot more to your imagination. Or maybe the reason is that I played Morrowind at a younger age and had rather limited life and game story experience. Or maybe Bethesda really did water down and/or lax off on the story-telling elements of their games. They've always had plenty of material to work with, but manage to fall short anyhow. 

I've never gotten into Elder Scrolls Lore enough to have even seen the reference material that the OP is using for its speculation, so I cannot really comment on it. But if there is such an end-game plan, that'd be kinda neato.

So I don't really expect the Elder Scrolls to compete with games like TW in terms of story. It'd be nice to have a more compelling main quest, but ultimately, I think the game will be judged based on what is has traditionally done well - giving you complete and total freedom to do whatever you want in a dense and immersive world.


A new engine wouldn't hurt. In fact, if they don't have a new engine running the next TES game, that may be an indicator to me that they didn't put enough effort in the game to make it worth playing.




Last edited by Superfluous Curmudgeon 3 months ago

Lindale Forum Mod

Mister Angry Rules Guy

240,778 XP

1st February 2010

0 Uploads

23,400 Posts

2 Threads

#10 3 months ago

I tried Morrowind way back in the day, and it was not my thing.


But then, I played Skyrim. Instantly, where has this been all my life?


But then, the game really became fun when I started looking through the mods. Skyrim is a blank canvas for modding, and the only limit is how much can you change before your computer explodes. I turned Skyim into Mediaeval Simulator, Assassin's Creed, Winter Wonderland, and a few others. If I ever became bored of Skyrim, all I need to do is change mods. Mods are what keep that game going. In all reality, mods are why Skyrim will never die. I guarantee you that Skyrim will still be going strong in 10 years from now. We will be playing Skyrim in a fully-functional holodeck.


Please do exactly that same thing with Elder Scrolls 6.


filesnation_by_lindale_ff-da1kplo.png



  • 1
  • 2