Feel me. Do I feel pretty?
15th September 2004
I ended up using an Orc since I wanted a fighting character, and they have boosts in melee and heavy armor skills. I'm going to rank up his archery skill though so he can be good at ranged combat.
Anyway, 4 hours (including pausing since Steam counts that) and I'm really enjoying the game. Right after the starting quest, I found a bandit encampment in a mine. I decided to go in and essentially took the camp out through stealth arrow shots and straight-up battles. I loved how the encampment functioned as a mini-quest with the bandits complaining that the now dead entrance guards weren't doing their job when they heard me for instance. That makes the encampment raid feel more than generic, but the other encampments may have similar dialog lines. I won't know until I play more of the game.
The only problem I have encountered so far as been short-lived frame-rate drops, but maybe there's a mod to fix that. I'm playing with the recommended graphics settings, so I'm not going to blame slowdowns on graphics.
At least you aren't getting random crashes.
My game runs smooth as a baby's balls now, but I still get random no error crashes out in the wilderness. For steam users, disabling the steam community/overlay actually helps in frame rates.
Voice of joy and sunshine
26th May 2003
The only major crashes I've got are no-error crashes when I start killing everyone in Dawnstar. <_
Sedistix;5594594Aye, it isn't really useful with such a limitation. I've only used the battlecry once and it was "meh", so I haven't even tried any of the others. As for the bit about character stats that Fancy was talking about. I sorta disagree on that.
As a Nord I've found battling enemies that use frost attacks much easier, thanks to the inherent 50% resistance that Nords receive. In my previous but short lived game, I was a Breton and its very much noticeable. Also, the Breton was much better with Magic than my Nord is. It seems to take so much longer to begin recharging, let alone filling up as compared to the Breton. These things aren't major, but they're noticeable.
The resistance bonus is nice to have (especialy as they are passive and don't have to be activated), but in my opinion they're skill not so important as you rarely end up in difficult fights and even then you can just drink some resistance potions, enchant your stuff to add resistances or make up for missing resistance with more health potions.
Mages may be an exception as they are more difficult to play than stealth characters, so in that case any sort of bonus you can get probably helps a lot.
Nemmerle;5595017The only major crashes I've got are no-error crashes when I start killing everyone in Dawnstar. <_<
Not sure what's wrong with my veresion. But I occasionally get a no-error crashes like every 30mins-2hours. I'm wondering if it's the mods, since CK isn't out and maybe these mods aren't as functional?
17th June 2002
MrFancypants;5594498In my opinion the races don't really matter except for the looks. Most race abilities have to be activated and often they just aren't good enough to bother with that. The skill bonus isn't significant either.
So just play whichever race/class combination you like, the game won't be more difficlt because of it.
I don't know. The races do have an effect on the start of the game, as certain skills start higher. And resistances are handy; Nord frost resistance can help a lot during early encounters with Frost Dragons, and my Bosmer's ability to resist poison and disease is always handy.
And while a lot of racial powers are useless for the most part, things like the Orcs' berserker power can help you out of tight spots, and Argonians can breathe underwater.
Not to mention the way you are treated by NPCs!
Jeff is a mean boss
28th July 2002
BlitZ, The 57th;5595022Not sure what's wrong with my veresion. But I occasionally get a no-error crashes like every 30mins-2hours. I'm wondering if it's the mods, since CK isn't out and maybe these mods aren't as functional?
Its mostly the mods that push the game past it's memory requirements and the just released LAA compatible EXE (downloads via STEAM) should resolve that.
Before you'd have to use a 4 GB Launcher.
S.T.A.L.K.E.R.;5595028Its mostly the mods that push the game past it's memory requirements and the just released LAA compatible EXE (downloads via STEAM) should resolve that.
Before you'd have to use a 4 GB Launcher.
Wait, so I don't have to use Skyrim 4GB anymore ?
Could that be the one making Skyrim go abit haywire, 2 LAAs?
EDIT: Ah wait nevermind, using Skyrim 4GB is better. But it seems I can never get a decent frame rate on this game unless I get a monster rig. Frame rates are like a PMSing bitch in skyrim, sometimes I'm playing smooth, sometimes I'm stuttering for absolutely no reason and in the same area.
Finally finished the primary quest line at lvl 38, and I have to say that while it was good it leaves something to be desired.
Warning. Ending spoilers for those who haven’t finished it.
Where's the recognition from Skyrim’s citizens for finishing the main story? Nowhere. It's funny, citizens will have the sense to comment on your skills randomly, but congratulating your success on something monumental seems to be outside of their ability. Having solved the problem, dispatching the world-eater, not one Jarl or citizen recognizes it. The primary quest line has about as much impact on the worlds inhabitants as delivering a random trinket to a random citizen. An unfortunate result for such a grand series of quests.
Its actually quite strange. One moment I’m persuading the Jarl of Whiterun to use Dragonsreach to capture a dragon but afterwards. Not a single mentioning of my adventures or the resolution of it all. I expected some kind of new dialogue for beating Alduin but there wasn’t any, from anyone.
From what I remember of Oblivion, there were repercussions to significant deeds.
On the bugs side. In my hundred+ hour investment I encountered approximately six bugged quests and all of them in the “misc” category.
For instance, the beggar in Markarth who hired me to steal a dibella statue. While the quest was easy enough and I completed it without a hitch, the log says I must still talk to him. Despite his only dialogue option being to give money. Which results in; “The gift of charity”.
Another one, very similar to the beggar. Is a bounty for the Steward of Windhelm when he had me kill a giant that was causing a ruckus. After killing the giant I returned and was paid, however the “Speak to X” is permanently stuck in the unfinished misc quests.
There are four more of these, all similar. Quests that have been completed but remain in active category.
I checked into these on the Skyrim Wiki and it appears they’re indeed bugged. Some for everyone, some depending on what you do or don’t do during or before the quest.
Thankfully none of the lengthier quests have glitched out yet, but somehow I think its still possible.
I have about a half dozen large quests remaining and who knows how many undiscovered. So despite it being the end, its not.
Its a bummer that some misc quests won’t end, but all in all they’re minor annoyances and don’t detract from the gameplay. I’ll be roaming the world of Skyrim for months to come. To be honest, in a game this massive. I'm surprised there's not more problems. Though in fairness, it does have a healthy amount of those.
This blew the crap out of my mind how the guy figured this all out... though I really wanna try for myself to see if this all works...