ESV: Skryim Review/Impressions 15 replies

  • 1
  • 2

Please wait...

Guest

I didn't make it!

0 XP

 
#1 7 years ago

I think it's important to mention that I've only been playing Elder Scrolls games ever since I went out and bought the Game of the Year Edition of Oblivion for Xbox 360. That said, I'm not really a hardcore Elder Scrolls fan, though I did enjoy the vastness of Oblivion, even though I surely did not even scratch the surface in exploring the content.

Now that I've got that out of the way, I'll begin comparing my brief experience with the PC version, to my very extensive experience with the 360 version. The first thing I found was that the whole interface on the PC did not lend itself well to a mouse and keyboard. Even the devs realized this, and they have in the menu, (already set to default even) an Xbox 360 Controller option. I tried disabling the option, but the menu still seemed to be frustratingly difficult to navigate, which made me confident in my purchase of the game for xbox.

For the guts of the review, I'll start with the easiest things to agree on with Skyrim. First of all, Skyrim is beautiful. I often find myself stopping in my tracks and admiring the landscape, the views, the sun as it hits the mountains, it's all actually quite breath-taking. I personally love these kinds of views in real life, and seeing some spectacular views in Skyrim really showed what a work of art the game was.

Skyrim's second main strength is its size. This is to be expected of an Elder Scrolls game, but it should be mentioned nonetheless. What makes Skyrim stand out from its predecessors is that not only is it huge, but also a wide variety of things can happen in this expansive world, making it worth your time to actually travel on foot everywhere. I found that I didn't use fast travel nearly as often as I did in Oblivion, simply because I feared that I might miss an encounter with a dragon, or I might miss the opportunity to destroy a fortress full of bandits, all in the name of stealing the gold they've made.

Another thing Skyrim does well are the optional side quests. Stop for a drinking contest and soon you can find yourself in your own version of The Hangover trying to re-trace your steps. The Dark Brotherhood is back and its quests are great fun as well. Similarly, the Thieves Guild and replacements for the Mages Guild and Fighters guild are all here, offering unique quests along with many repeatable, get-rich-quick quests.

Really, you could go on forever with all the things you love about Skyrim, and that's because it demonstrates a level of polish and innovation that is becoming increasingly rare in games today. The combat system works great, the soundtrack is spectacular, though Skyrim does have its failings, and these are the main things I want to take about.

One of Skyrim's smaller failings is their companion system. I'm sorry, but it seems Bethesda didn't learn from Oblivion. What made the Adoring Fan annoying, wasn't that he worshipped the ground you walked on or offered complimentary backrubs, it was that first of all, he was always in the way, and second of all, every time he got in your way, he would say the same gut-wrenching phrase: "By Azura, by Azura, by AZURA! It's the GRAND CHAMPION!" Every companion has this problem in Skyrim. I cannot count all the times that I've tried to pick up an item of relative importance, only to get bumped by my poorly coordinated cohort, forcing me to pick up a worthless bundle of linen wraps. Another thing my companions liked to do was begin talking in the middle of another NPC giving me quest directions, or story progression. It made it very difficult to track what was going on, and even subtitles were of no use in certain cases, because if I wasn't in an active conversation with said NPC's, but was only observing them, the game would then prioritize whatever my motor-mouth companion was saying. All that said, it doesn't detract from the experience too much, simply because the game does not force you to have a companion, and they do offer significant benefits if you do choose to deal with their failings.

Skyrim's biggest failing has to be the main story. At first I was avoiding any progress at all, thinking surely it would be interesting and I would want to do it all at once, so I did the smaller faction quests, like the Dark Brotherhood first. However, when I finally sat down and played through the whole story, I found that first of all, it ended far too quickly. The story lasted only slightly longer than the Dark Brotherhood quest-line, which was also noticeably shorter than its Oblivion counterpart. But even worse than the length, was the overall quality of the story. I'll avoid spoilers, (though really there's not much to spoil) but the story didn't seem to have any real twists, there was no political involvement in the story, you learn your task fairly early on, and then all you have to do is complete that task, and the story is effectively over. It's so elementary, it's almost insulting. They put all this effort into creating a diverse, interesting world, but then the main story, the reason your character is in this world, comes across as feeling weak, and even incomplete.

Overall, Skyrim is a good game. I would give it an 8.5/10. Every point it loses is because of its failure to tell a good story. Being an RPG fan, I cannot stand it when developers don't put enough effort into the stories governing the universe of their games. Now, I'll still play Skyrim consistently, for weeks to come, but ultimately, it will be hard to look past that disappointment that is the main quest.




Badha1rday

Nature's best screw up.

132,255 XP

27th July 2005

0 Uploads

12,663 Posts

0 Threads

#2 7 years ago

Didn't even read the review. Going from your TL;DR at the bottom. How is it hard to look past the main quest when the gameworld itself is rich in backstory, history, and good story telling throughout every nook and cranny of the world?

Then again, you said the companion system was weak then went on to say the 1.5 you docked it for was all failure to tell a good story. Wat.




Schofield VIP Member

om :A

319,554 XP

24th October 2007

1 Uploads

30,539 Posts

0 Threads

#3 7 years ago

The story is told through the things you do and the things you listen to and find. It's not your conventional story that's force-fed to you (IE Mass Effect, Dragon Age, KotOR). The game lets you tell the story, not the other way around.

tl;dr




Guest

I didn't make it!

0 XP

 
#4 7 years ago

Jingleheimer Schmidt;5588202Didn't even read the review. Going from your TL;DR at the bottom. How is it hard to look past the main quest when the gameworld itself is rich in backstory, history, and good story telling throughout every nook and cranny of the world?

Then again, you said the companion system was weak then went on to say the 1.5 you docked it for was all failure to tell a good story. Wat.

Because the Main Quest is the driving force for your character being there at that point in time. If that is weak, then all the supporting material does suffer. I complained about the companions, yes, but really you're at no obligation to have a companion with you, and they do offer significant benefits, the companions complaint was more of a rant.

I understand that the backstory is rich, and that every character has a unique story to fill out, and if you follow them around, you can see that unfold in their interactions with other characters, and I love that. But it is still hard to look past the fact that the whole reason your character is there doing these things is extremely weak.




Guest

I didn't make it!

0 XP

 
#5 7 years ago

I read on some forums, there's a load of bugs coming into the light and that eforts to patch the game, result in even more bugs.

I'm thankful I skipped out on this game, at least for the time being. Maybe this spring, I'll check it out.




MrFancypants Forum Admin

The Bad

217,011 XP

7th December 2003

0 Uploads

20,003 Posts

6 Threads

#6 7 years ago

Sedistix;5590050I read on some forums, there's a load of bugs coming into the light and that eforts to patch the game, result in even more bugs.

I'm thankful I skipped out on this game, at least for the time being. Maybe this spring, I'll check it out.

I have played the game quite a bit now and didn't notice many bugs. I had 2 CTDs so far and some glitchy graphics, but that is about it. Considering how large the game is it seems almost bug free. Or maybe I'm just lucky.




Guest

I didn't make it!

0 XP

 
#7 7 years ago
MrFancypants;5590065I have played the game quite a bit now and didn't notice many bugs. I had 2 CTDs so far and some glitchy graphics, but that is about it. Considering how large the game is it seems almost bug free. Or maybe I'm just lucky.

Concerning bugs I haven't encountered anything large. I've fallen through the floor a couple times, and spawned back at my entrance point, but nothing really beyond that. I did notice a glitch with the mannequins, that makes it kind of difficult to undress them... and kind of easy to duplicate armor... :Puzzled:

Like you said, considering the size of the game, there's a surprising low number of bugs...




C38368

...burning angel wings to dust

50 XP

14th February 2004

0 Uploads

5,013 Posts

0 Threads

#8 7 years ago

Skyrim would be pretty far down my list of buggy games, as well. I've only had one CTD (which I cannot attribute to the game) and I've seen a few graphical glitches that aren't "bugs" in the proper sense of the word. I've yet to see anything that breaks the game, or even a quest line. Hell, the most obvious bug I've come across to date is with the corpse of the first storyline dragon. Every time I approach it, I get to see the carcass fall from the sky, and it always lands further and further from where it was actually brought down. Silly, but not exactly problematic.




The One and Only

I R Scary Eyeball

50 XP

29th January 2004

0 Uploads

4,091 Posts

0 Threads

#9 7 years ago

For me it's only playable because I'm so damned stubborn. The framerate is abysmal and the mouse control is pretty much non-existent. It's also just a reskin of Fallout 3 so I'm pretty disappointed.




Schofield VIP Member

om :A

319,554 XP

24th October 2007

1 Uploads

30,539 Posts

0 Threads

#10 7 years ago

The only real bug I've encountered in Skryim is where the Giant swings his weapon at you and you rocket into the sky. I'm actually surprised that I've not seen anything else given that it's a Bethesda title and you go in expecting shit to break.




  • 1
  • 2