I pretend I'm cooler than AzH
20th August 2007
I'm sure we all have, it's really fun when it does happen. I was playing Battlefield 2142 the other day, and it gave me the idea to make the thread. Okay, my story: playing Conquest, EU, on Fall of Berlin. It was a pretty tough battle, and I had already busted my ass getting two dogtags. So anyway, I was playing as the Support class, my favorite, with my trusty Ganz HMG in hand. I shot some guys, and I noticed that I had gotten lost, away from the rest of my team and squad. Not wanting to take any chances, I took cover in some nearby debris, in part of a transport that had crashed. I put my mini-UAV thing I had gotten from squad bonuses on the wall of the ship (I'm paranoid that someone is gonna knife me), and hid there for a bit. The sound of distant fire had gotten louder after a few minutes. I moved out a bit to look around, and a walker was in the road right near me, shooting my allies. I didn't stand a chance, so I went back into my little hideout. It turned out that the other team was pushing forward in an attempt to win the match. I shot a guy, and hid for a few more minutes. I noticed that some of my squad was hiding next to a nearby building, and that the walker driver was repairing the walker. I decided to go and kill the driver. I hid again, then I noticed that there was still a gunner in the walker. I went back out, shot at the vent of the walker, and blew it up. Almost immediately, I heard gun fire in my direction, but thought that someone was trying to knife me. I took out my knife, and saw a soldier trying to shoot me. I knifed him, and ran to the rest of my squad. Yeah, it might not sound like much, but usually I can't keep calm in a situation like that and end up dying. Besides, three dogtags in a match is a new record for me. Well? Anyone else have a story like that? Not from that game, of course, any game.
Fack, Fack you, Fack that
20th April 2007
Believe it or not, one of the tight situations i got was from the same game as you. Battlefield 2142. It was a year ago or something, in a map which i forgotten the name. It was like a desert-like map near a beach/dock. EU starts off in the ruined city areas, and PAC started off at the beachhead with the ruined and wrecked ships. I can't remember the game mode either but it was the one where you had to push and conquer every point (for the PAC which i was in). Me and my squad captain(yes thats all Team Delta had....) took a Ocelet-6 (am i right?) humvee and charged right smack behind enemy lines. We ran straight for the second last post, and my captain placed 1 of them squad respawning gadgets under the building, he suicided and asked me to guard the beacon til' he parachuted down on the roofs and then i followed suite. Pure-luck, i respawned, and EU found the beacon and destroyed it. We both laid low on the roofs eliminating a few before 7-8 of them started blasting at us. Duck, shoot, duck, shoot, duck and throw a nade or 2 with some AR-rockets. The situation died down for awhile and we dropped down and captured the post, which was the same as waving our hands and calling EU back here... we hid behind some boxes which could be found around the area and duck, shoot, duck, shoot, duck, shoot and shot a few AR-rockets around. As all BF 2142 players know, usually Ion strikes and Orb strikes are used at the more occupied areas where the huge battles are going on. My captain died and had to respawn some where else, i ran for the exit of the building and there stood the EU walker (which finally spawned after a long period of time) it was about to shoot me until the BC saved my arse with an ion strike, My Teammates have all arrived, 1 on PAC walker, few troops beside it and several reigning from the post we captured. The guy on the walker even had the cheek to say, 'The calvary has arrived...' On his mic. Might not be intense to you guys, but at that moment it was pretty fired-up, with all the radio chatter from the Main Battle. Made our little inflitration seem so .... IMPORTANT.
5th August 2003
In a recent online Search and Destroy match in CoD4, I was the last person left on my team, versus 3 enemies situated all around the target. Since there was only a minute or so left in the match. I was close to the target, and knew they were there since they had just killed a team-mate, I had a sniper rifle and my pistol and one flash grenade. I threw the flash grenade into the room with the 3 guys, ran in no-scoping one guy, emptying my clip. The other 2 are firing wildly, I knife one of them, the quick-switched to my pistol and shot the last one before he had fully recovered from the stun. Somehow I won the match. In the end, it didn't matter, my team lost the remaining matches, but whatever, was a good moment.
We will rule you
17th August 2007
well. one time in a COD4 search and destroy mission on the level pipline. i was the only one left and i was near the parked train carts. and all the guys were heading toward me and all i did was run around the tracks shooting the guys when i got behind them or turned around and shot them. but one guy was running across one of the platforms and got me. he was the last guy.
in TES 3 Bloodmoon I was doing the quest to kill the planter and his tree people. Well I started the fight, my health was running low, so I ran into a cave to heal with sleep so I go out and they are still there, and theres another battle, and I run back in the cave and sleep again. Repeat, Repeat, Repeat. Finally I'm able to get thru and kill the planter, I take the seeds, and truck it back to the stone with the tree people chasing me, I make it though, and then they walk away
Counter Strike: Condition Zero, on the level Militia. I was the last terrorist left, so I hid behind boxes. They didn't see me, and I got ever last one of them with a pistol. =p
Fack, Fack you, Fack that
20th April 2007
Octovon;4326301In a recent online Search and Destroy match in CoD4, I was the last person left on my team, versus 3 enemies situated all around the target. Since there was only a minute or so left in the match. I was close to the target, and knew they were there since they had just killed a team-mate, I had a sniper rifle and my pistol and one flash grenade. I threw the flash grenade into the room with the 3 guys, ran in no-scoping one guy, emptying my clip. The other 2 are firing wildly, I knife one of them, the quick-switched to my pistol and shot the last one before he had fully recovered from the stun. Somehow I won the match. In the end, it didn't matter, my team lost the remaining matches, but whatever, was a good moment.
I dedicate this song to you, because you got a no-scope.
17th June 2002
Hamburger Hill, Urban Assault.
Difficult level indeed. Your lone Host Station beams into the zone atop of Hamburger Hill, the site of several important technology upgrades and the suspected location of a Taerkasten Host Station refuelling and refitting depot. The Resistance has already deposited a power station, a couple of flak stations and an assortment of tanks at key choke points around the area.
But you're in the middle of the dome. To the south, three Taerkasten Host Stations, and to the north, two Ghorkov Host Stations. While the Taerkast and Ghorkov forces are enemies and will certainly fight each other, your position at the centre of the map places you in a tricky position - even if they go after each other, you're going to be caught in the middle. And with so many host stations against you, they're hardly going to run out of units to throw at you either.
Fortunately a Stoudson Bomb, capable of levelling all buildings and destroying all enemy forces, sits on top of the hill, with the Resistance-controlled trigger points dotted all around it. You've got fifteen minutes before it goes off and takes those SOBs with you.
For the first few minutes it's fairly quiet, and you busy yourself with producing a more voluptuous power station, some extra tank and plane units, and perhaps a few more flak stations for good measure if you've got the energy to spare. While your Host Station is recharging, you hop into a plane and take a quick look around, capturing the various important technology upgrade sectors while you have a spare minute. One of them unlocks the ability for your Host Station to produce a radar station - you do so, and you cry.
An enormous snaking trail of Leonid tanks approaches you from the south-east and the south-west, their hardened armour presenting a challenge even when there are only a few of them. They are supported by enormous squadrons of Hetzel and Mnojetz planes; the former capable of laying waste to your Host Station and any helicopters you might have deployed, the latter a formidable and heavily armoured bomber easily able to disrupt your ground forces. The south of the map is a morass of yellow blobs, and it's all headed your way.
Worse still, to the north are countless numbers of Ghargoil 3 dual-prop helicopter bombers, followed closely on the ground by a hefty number of Tech-Trak heavy tanks and several Speedy anti-air units. The north, then, is a morass of red blobs, also headed your way.
Frantically you jump back to the Host Station and begin to pump out as many units as your energy reserves can handle, without jeopardising your main life energy. Falcon fighters are despatched to the south to take out the horde of Taerkast planes, which are ill-equipped against air superiority fighters. Marauder bombers accompany them to take out the infinite stream of Leonid tanks. To the north, Tiger main battle tanks are sent to bolster the line, along with some Warhammer advanced fighters capable of easily destroying numerous Ghargoil 3's on their own. The most effective defence against Ghorvok air power are flak stations, which can tear through their weak armour like paper. Unfortunately, you can't afford to build any more.
The assault begins. The horizon becomes a cacophony of explosions and smoke billows everywhere as dozens, hundreds of enemy units are cracked open by your hardened defences. As your units are destroyed you carefully monitor the situation to replace them as quickly as you are able. Sometimes you might need to assume control of one of the Falcons to help drive back the onslaught of dangerous Hetzel planes.
But you are one Host Station against five. Their energy reserves are larger than yours even one-on-one, let alone five against one. At first it becomes easy to hold off the assault, thanks to the strategic hill offering choke points for tanks and even low-altitude aircraft. But at the end of the day it is a game of numbers. You cannot afford to replace your units at the rate they are being destroyed, despite the valiant defenders destroying far more enemies. Your energy reserves dwindle quickly, but only five minutes remain for the Stoudson Bomb to detonate.
Until you notice a lone enemy tank on the map, entering one of your trigger zones. The zone disappears from the map as the enemy captures it, and the Stoudson countdown halts. You panic, enemy numbers not waning despite your efforts to hold them off. The map is still plastered with enemy units, and your friendly blue units are significantly fewer in number than they used to be. Pumping off as many units as your depleted energy reserves allow, you take a chance and jump into a Falcon.
Perhaps stealing a valuable plane from the front lines won't help your defence all that much, but without that bomb you won't last much longer anyway. Taking out a few Hetzels along the way, you burst through enemy lines and zip across the short distance to the stolen trigger zone, where a lone Eisenhans medium tank guards the sector. While Falcons are ill-equipped to tackle tanks, you have little choice, and after several time-consuming strafing runs you manage to pierce its armour and blast it into oblivion. After retaking the sector and ensuring there are no other enemies in the immediate area, you return the plane to where it is needed most and jump into the host station.
During your short excursion, the situation has become even more dire. Only a few minutes remain on the countdown, but your flak stations have all been damaged or destroyed, your tank squadrons have been reduced to single units in some cases, and your power station has suffered heavy damage from a near-successful Hetzel assault. In the north, your chokepoint has been overrun with Ghorkov forces, who are fortunately caught up with a probing Taerkast force and kept occupied for the time being. With little to no power left and your power station only offering a trickle of energy, you abandon the useless host station and jump into a Falcon once again.
The planes have also suffered from the attrition of constant battles, but a handful remain and continue to put up an admirable fight against the relentless waves of Taerkast planes. You take command of the squadron, and keep them as close to the all-important Host Station as is safe. At first it seems you are able to turn the tide, as Hetzels and Mnojetz fall by the dozen under your leadership. Missiles fly and planes explode, but every so often one of your squad mates gets unlucky and shares a similar fate. One by one your last remaining fighter squadron is depleted, until you are the only one left. Against so many planes that the sky is blotted out.
Their vulcan cannons are antiquated compared to the technological marvel of a Falcon anti-gravity fighter plane, but with hundreds of them trained on you at once, even your speed cannot help you. Their cannons unleash their projectiles with horrific screaming sounds and you are caught in a mass of fire. Your plane is downed in short order, but not before your missiles take a few of them with you.
With that, you automatically jump back to the Host Station. There are no more units left. Red Ghorkov units approach from the north, yellow Taerkasten units approach from the south. The map is blotted out by their numbers, the sky reminds you of a swarm of locusts hiding the sun. Every one of your defences have failed, and all of the choke points you once held are now swarming with countless enemies intent you your destruction. In a futile last-ditch effort to hold on you jump into one of the Host Station's gun turrets, a feeble hold-out weapon that causes little damage against single units, let alone hundreds.
Just as the scream of the Hetzels' vulcan cannons is unleashed, pounding your Host Station and draining its last remaining energy at an alarming rate, you hear a reassuring beep.
The Stoudson bomb has detonated. Its blast wave expands rapidly, harmlessly passing through your maligned Host Station and annihilating the advancing enemy forces instantly. As it spreads out, securing one sector after the other for the Resistance, you watch with bated breath as a never-ending stream of enemy units is annihilated systematically, before finally each one of the opposing host stations is destroyed in turn.
You try to catch your breath as the silence kicks in. It's over, and you've survived. Barely. It only took fifteen minutes, but it felt like a lifetime.
Without hesitation, you promptly move your Host Station into the activated beam gate and escape before anything else can happen...
In case you didn't realise, I really loved that mission of Urban Assault.
yea i was playing counter strike and I was snipin a guy on the roof. Then when i turned around there was a guy holdin a knife and i sniped him on the head with my AWP haha lucky! Almost had a heart attack.
No! I'm Spamacus!
17th June 2003
On August 20, 2002 at 2:30 pm, I found myself trapped in an elevator shaft with a fellow Jedi. You see, these were the days before Gmod and its fancy physics. A descending elevator would pass through an obstacle built by a mischievous person, but not two living bodies. The shaft was too deep to jump out of, and neither of us had delete guns.
After a few minutes my colleague lost all faith in becoming rescued and decided it would be best simply to end his life with an IM mine. While he became one with the Force, the blast increased my vertical jump, and I was able to escape from a sticky situation.