Flexible, more modular when compared to other engines, and last but not least...... Based on the original Quake engine!
Just goes to show what hard work on an outdated engine can yield!
Source was based on the GoldSrc engine which was based on the Quake engine ;)
I'd like to say source, as it's probably the most robust Engine out there, but I vote for other: CryEngine.
Serio;4481297Source was based on the GoldSrc engine which was based on the Quake engine ;)
So it's based on the Quake engine then........ C'mon, it can't be denied!=p
Cryengine 2 is probablty the most easiest to use but from the list above I would reccoment source engine.
17th June 2002
Fyurii;4482555So it's based on the Quake engine then........ C'mon, it can't be denied!=p
That's like saying that a McClaren F1 is based on the Ford Model T because it has four wheels...
There's so little Quake code left in the Source engine that it's negligible aside from an interesting historical reference.
theres actually some Quake code left in source? never new that
17th June 2002
This is according to one of the developers (Eric Johnson) of Source, and I'm pretty sure he was probably talking about network code or something. Even if he wasn't, there's no reason to completely disregard the previous engine if it works well at what it does - to use an earlier comparison, why reinvent the wheel?
However, considering what it can do, obviously there is little left of the Quake 1/2 engines in Source.