Game Engines 17 replies

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Serio Advanced Member

The Dane

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10th November 2006

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#11 12 years ago

Fyurii;4480978Source Engine.

Flexible, more modular when compared to other engines, and last but not least...... Based on the original Quake engine!

Just goes to show what hard work on an outdated engine can yield!

Source was based on the GoldSrc engine which was based on the Quake engine ;)




bigdoggie

Der tekniker

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28th December 2004

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#12 12 years ago

I'd like to say source, as it's probably the most robust Engine out there, but I vote for other: CryEngine.




Fyurii

NEKRON!!!!!!!

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#13 12 years ago
Serio;4481297Source was based on the GoldSrc engine which was based on the Quake engine ;)

So it's based on the Quake engine then........ C'mon, it can't be denied!=p




sgt_gamer

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9th September 2007

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#14 12 years ago

Cryengine 2 is probablty the most easiest to use but from the list above I would reccoment source engine.




Mr. Matt Advanced Member

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#15 12 years ago
Fyurii;4482555So it's based on the Quake engine then........ C'mon, it can't be denied!=p

That's like saying that a McClaren F1 is based on the Ford Model T because it has four wheels...

There's so little Quake code left in the Source engine that it's negligible aside from an interesting historical reference.




Guest

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#16 12 years ago

theres actually some Quake code left in source? never new that




Mr. Matt Advanced Member

#BanRadioActiveLobster

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#17 12 years ago

This is according to one of the developers (Eric Johnson) of Source, and I'm pretty sure he was probably talking about network code or something. Even if he wasn't, there's no reason to completely disregard the previous engine if it works well at what it does - to use an earlier comparison, why reinvent the wheel?

However, considering what it can do, obviously there is little left of the Quake 1/2 engines in Source.




Guest

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#18 12 years ago

must be the AI, combine can be pretty stupid at times




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