Games Made For Modding 8 replies

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KeNDaLL2000

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17th May 2006

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#1 8 years ago

Usually when i buy a PC game i would assume that they should come with a basic set of modeling tools that will allow the player to fool around with the game however, more and more i see games that lack proper mod support. User made content can drastically increase a games fun factor and play time

I purchased Dawn of war 2 expecting that it would have some modding programs like for map-making and modding. I was hoping that we would see some intresting mods but when it came time the developers decided not to make any tools giving a half-ass excuse. They eventually made some mapping tools however, but they where poorly integrated into the game.




Junk angel

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29th January 2007

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#2 8 years ago

Huh, Dow 2's modding tools are actually very good. I'd have preferred a bit more documentation on the texture format though (took a while to figure out)

Though modding - it really depends on how good the SDK that's released is. Also on the community. If it has people that can reverse engineer things, then modding might start even with no official support.




KeNDaLL2000

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#3 8 years ago
Huh, Dow 2's modding tools are actually very good. I'd have preferred a bit more documentation on the texture format though (took a while to figure out)

When did we receive modding tools? From what i have read people have been using some of the tools from dawn of war (unless i misread something).

Regardless my point still stands there are several game lacking in the modding department....




Junk angel

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#4 8 years ago

Well modding tools - mainly the worldbuilder. But to be honest DOW 2 needs a lot less tools than dow 1 did. Mostly due to the fact that textures skies and stuff are no longer in a proprietary format and instead just in good old plain dds.

The only thing missing is a model importer.




KeNDaLL2000

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#5 8 years ago

Junk angel;5242731Well modding tools - mainly the worldbuilder. But to be honest DOW 2 needs a lot less tools than dow 1 did. Mostly due to the fact that textures skies and stuff are no longer in a proprietary format and instead just in good old plain dds.

The only thing missing is a model importer.

Relic is usually good with there tools. I can probably speculate on this but i don't know why they didn't go the extra mile for a model importer or a in game mod manger.




Guest

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#6 8 years ago

This is one of the reasons I hold Bethesda in high regards. The Elder Scrolls games and Fallout 3 are quite possibly the most well integrated modding systems ever used in any game. If anything there are too many mods for Morrowind and Oblivion, to the point where it can be hard to find stuff. It's just so easy to mod that almost anyone can do it.

Mount and Blade also has a really good mod system. Simple things are very easy to mod using some text files, others take a little bit more work, but they are well integrated with a plug-in system so every mod has it's own neat little folder and you can select which one to play when starting up the game.

To be honest modding is no longer really a luxury to me, it's essential to how I rate many games, particularly open world and multiplayer games. Games with intricate plots and story lines don't need it as much.




Sadim-Al-Bouncer

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#7 8 years ago

Empire at War is pretty modable.




Authuran

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#8 8 years ago

Many PC games coming out these days are ports from console versions (Modern Warfare 2, etc.) and therefore aren't properly developed for modding. If you want to mod some recent games, try anything by Valve, or Unreal, or something like that. I'm not into modern games but I can share what information I know.




Dragonelf68

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#9 8 years ago
Afterburner;5242911This is one of the reasons I hold Bethesda in high regards. The Elder Scrolls games and Fallout 3 are quite possibly the most well integrated modding systems ever used in any game. If anything there are too many mods for Morrowind and Oblivion, to the point where it can be hard to find stuff. It's just so easy to mod that almost anyone can do it. To be honest modding is no longer really a luxury to me, it's essential to how I rate many games, particularly open world and multiplayer games. Games with intricate plots and story lines don't need it as much.

I feel the exact same way with both your points. The only problem I have with the games by Bethesda is that 255 manually activated plug ins(The ones from the Data Launcher or FOMM.) But that's just a small thing.


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