Gears of War performance 5 replies

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#1 10 years ago

Hello people, I was wondering if you could help me out, here..

Problem is, that I'm getting Gears of War in a couple of days, and I'd like to know if my system will be able to run it smoothly even if it has to be on low settings.

My specs are:

Windows XP AMD Athlon 64 X2 Dual Core Processor 4200+ 2 GB RAM Nvidia GeForce 7300 SE/7200 GS

If more info is needed in order to help me out, I'd gladly send it to you. Help is much appreciated, Rayyle. :cya:




crisissuit3

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17th August 2007

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#2 10 years ago

Can You Run It? Powered by System Requirements Lab try this place. it gives you the needed information for a lot of games.




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#3 10 years ago

Your computer will run it but you will need to upgrade that graphics to a more powerful one.




*The.Doctor

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#4 10 years ago
Rayyle Nvidia GeForce 7300 SE/7200 GS

You will be able to run the game, but probably not well enough for it to be playable.




Guest

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#5 10 years ago

Hi guys, I finally got the game ^^

It's playable, but not well enough so that I can play online.. I'm going to have to get a new gfx-card soon, so that I can kick some serious Locust butt ^^

Thanks for the help guys, I really appreciate it ^^




>Omen<

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#6 10 years ago

Well I have a X1950Pro and still I use the texture lod tweak I found on Gamespot which helped some (you can find it on EP's forum now too). You can tell the problem with the game's stuttering is mainly due to how textures load by the way textures slowly ramp up in detail when you load a save point. I doubt this game will ever get a patch that cures the stutters. It's likely a flaw in the engine where much needed optimizing is not there. The stuttering is basically like HL2, STALKER, etc on steroids. I have a sort of love/hate affair with this game. I have played through twice, once on Casual then on Hardcore, but have yet to win the final boss battle on Hardcore. The combination of stuttered texture loading, sticky cover mechanics & camera angles, horrible grenade tossing mechanics, difficulty shooting enemies without drawing aim making it hard to see them when near you, and limited turn and look ability when running make for a lot of botched moments where you have to replay sections. The one forgiving aspect that irons out all those shortcomings a bit is the enemy AI's inability to kill you when you keep moving. Last night I got stuck in tight quarters in one spot near the end of the game. Between the sticky cover mechanics and 3rd person camera angles it was hard to see where I was and to stay unattached from walls. I must have spent 15 seconds straight while right near two enemies frantically moving about until I finally got to adequate cover where I could stop and draw aim on them. That being said, this is still one of my fave games lately, it just frustrates me to no end at times. The gameplay is very challenging and it has very unique qualities. You definitely have to play differently when you step up the difficulty level. I have learned to use the Torque Bow and Chainsaw more and look for optimum vantage points to shoot from, some of which you have the luxury of having squadmates nearby you can revive, others where you ride it out on your own from a distance. Though this is a great game, I feel Epic Game's reputation as a PC game developer has slipped somewhat by catering to Microsoft and the Xbox 360 too much. They really should have insisted on the game being a dual platform affair rather than doing what is basically a poor port job on it. In that respect GoW is quite a step down from the awesome Unreal series for PC.