General Protection Fault 1 reply

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JHSDeltaHWF

I'm too cool to Post

50 XP

1st June 2004

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#1 14 years ago

Yo guys, I keep on getting this error when playing cache and other maps. Cache kicks me within 5 minutes of play. Heres what AA tells me:

No Label OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel Unknown processor @ 2662 MHz with 255MB RAM Video: RADEON 9000 SERIES (6430) General protection fault! History: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Weapon_M4A1_Rifle_Mod Weapons_Cache.Weapon_M4A1_Rifle_Mod0 @ Function AGP.AGP_Weapon.RenderOverlays : 0222) <- UObject::ProcessEvent <- (AGP_HUD Weapons_Cache.AGP_HUD2, Function AGP.AGP_HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Any idea how I might correct this whatever it is? Thx, HWF




Thumper67

I'm too cool to Post

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6th June 2004

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#2 14 years ago

Myself and a whole lot of others have had the same problem. It seems to be either a video driver or more than likely a DirectX problem. DXDiag doesn't seem to work or offer any help. I've done two things that seems to have worked.

1) Update your graphics driver for your video card to see if it helps (it didn't for me)

2) Uninstall 2.1 from your system (which you can't by the way) and then reinstall version 2.0

I don't know if it took both of these to fix my problem but it did work. I'm still running 2.1. I didn't reinstall it, but the physics and missions are still 2.1 and I don't get the crashes. Try this out and let me know if it helps.