So last night I just discovered this game called "Red Faction," and I found out it has this system for destructible environments called Geo Mods.
What shocks me is that this technology didn't become standard in all game engines of that time (2001).
You'd think Epic would have incorporated something similar into their engine?!
And can you imagine how much more awesome Jedi Academy would have been?
I'm really, extremely shocked that a technology this awesome didn't somehow become standard in all game engines.
(Or maybe it did, I don't really follow this stuff so I could be wrong.)
Can someone please explain this to me?
Here's an example:
The simple answer, is that Volition were leaps and bounds ahead of everyone else when developing their engine.
Of course, aside from meaning that you couldn't shield yourself from explosives by ducking behind a wall, the GeoMod technology didn't really play a big part in the RF games either. Wasn't sophisticated enough to have major bearings back then.
I don't know how, and I don't know why, but this is totally Sheep's fault.
Laughing Cheese;4600113So last night I just discovered this game called "Red Faction," and I found out it has this system for destructible environments called Geo Mods.[/QUOTE] What took you so long? :pLaughing CheeseAnd can you imagine how much more awesome Jedi Academy would have been?
:nodding: Yeah, it would be interesting to see how much damage to your enviroment you can do with a Lightsaber.
[QUOTE=Mikouen;4600120]Of course, aside from meaning that you couldn't shield yourself from explosives by ducking behind a wall, the GeoMod technology didn't really play a big part in the RF games either. Wasn't sophisticated enough to have major bearings back then.
:nodding: I agree. It was nice to plant a mineing charge on a wall and blow it up, but yeah, that feature didn`t play any significant role in the game. I`m talking about the first Red Faction here. I didn`t play the sequal. And from what I heard/read about that game, I didn`t miss much.
Tricorder;4600240What took you so long? :p
I've probably heard of it before, but you know, there are just tons of FPS games around, can't keep track of all of them...=p
You know, now I`m getting the urge to play this game again. I haven`t played it in awhile anyway. I wonder if I still remember how to pilot a fighter. :uhm:
Yea, it was a shame that geomod didn't factor in too much in the main line of the SP, but it was interesting in MP since you could destroy the cover your enemies were taking cover in.
Red Faction 3 is using it as well, but it's a different game really, sort of like Mercenaries.
Sadly, I never played it in Multiplayer. From what I heard/read, the ability to destroy your enviroment actually ruined the Multiplayer for some people. Basically, they complained that craters on the floor left by the explosions made terrain almost, if not completely impassable in some areas. That`s because people tend to aim at their opponent`s feet when fireing rockets, so it`s no wonder.
That's for some people. For me, I think it made it more interesting, especially on Warlords (had two forts with destructible walls).
Funny how you mention Epic. The engine that Gears of War 2 runs on, Unreal Engine 3.5, has realistic destructible enviroments. Sadly, right now it seems the Unreal Engine 3.5 is exclusive to Microsoft. Though that could mean in the future that Games for Windows will use it too.