Be a kid, play at night and be afraid to walk out of the shadows or saty on the ladder because you never know if the corpse over there is a corpse or a zombie.
Jeff is a mean boss
28th July 2002
That guy needs to play some of the underground labs in STALKER, he'd shit his pants...
Also, if he played the Cradle level from Thief 3 he'd probably have a heart attack
Lolz, "Ah, ok, saving checkpoint, nothing can happen. OMG YEAh it is!! Oh, no, it's not.."
EDIT: Some parts do seem a little fake, though.
FEAR wasn't that scary.... now, aliens versus predator could put a thump in your heart.
crisissuit3;4550309still funny though.[/quote]Actually the obvious acting is what makes it more ridiculous than humorous.[quote=Anlushac11;4550683]I remember when Doom 3 was coming out and the designers said "It will scare the hell out of you"
I dont think I was ever even surprised. Doom was not scary in the least.
It's not scary in a give you creepy nightmares kind of way, but if you're telling me you were never so much as startled by the demons popping out here and there I'm not buying it, especially the first play through. Doom 3's combination of intriguing story, dark maps, engaging and diverse enemies, creepy sounds, space age setting, and clever little sentry bots is what sets it apart as a sci fi horror classic IMO.
I'm currently playing Resident Evil 4, which is actually more scary than either title merely due to not having enough ammo to be able to shoot all the enemies. This combined with slow character movement and terrible PC port controls makes for a lot of will I get killed using melee moments, and that's with the fixes that add mouse support and full KB binding.
I really hope RE eventually evolves into full KB/M support like the Tomb Raider series has. Capcom clearly has a lot of work to do.
Once you realise that the monsters pop out of the same cubbyholes again, and again, and again, it's not as scary anymore.
I hate those damn spiders in doom 3, the always sneak up behind you when your not expecting it. Those and the flying skulls are a pain.
I think those flying skulls made me jump a little the first time i played it and one came flying at me from behind.
BadHairDay;4551703Once you realise that the monsters pop out of the same cubbyholes again, and again, and again, it's not as scary anymore.
If it was compelling enough for you to play it enough times to actually remember where all those cubby holes were, then it certainly has replay value.
I don't know about you, but I find it hard to remember all those cubby holes, so I eventually get that reflex startlement and say, OK, ya got me, I forgot you were there.
I didn't mean the same exact cubbyhole. Just, the same damn type of cubbyhole. You get close enough to it, the damn wall comes up, and an Imp pops out. It happens over and over and over. Sometimes they switch it up with different monsters, but god damn is it repetitive.
ill admit, the first F.E.A.R did kind of have a kind of repetetivness in its scare factor. mainly because it always gave you a heads up whenever something was going to happen (IE: headlamp runs out of batteries, your HUD flickers, and you hear an eary noise)