How far will graphics go? 22 replies

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Guest

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#11 15 years ago
=Z0MBI3=I Think Graphics will go to virtual reality...

Not so long ago they mentioned the Revolution graphics were going to be virtuial reality which was just a rumor wasnt it ? I was going to buy the revolution until they revealed the T.V. style controller I love nintendo but they always make changes and not all these changes are good unfortunatley, I suppose Nintendo are just trying to be different from other consoles . yeah in the future I reckon games will go to virtual reality but not for a long time.




GreatGrizzly

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22nd February 2005

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#12 15 years ago

they already have holographic displays, nothing that is commercially available though.




Revenge Advanced Member

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28th July 2004

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#13 15 years ago

A few years ago we thought Unreal Tournament 2004 was stretching the limits. There is a very long way to go with graphics - the best graphics in a human's eye would be real life graphics. When you play any game, you will notice they are VERY far from real life.

The technology is there to process a real-life type environment, but the time isn't. Texturing a real-life world would take decades if it were done properly and fully, so developers take shortcuts by not trying to make them look like real life, but rather as smooth as possible for a human not to notice individual pixels.




Marky123

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22nd December 2005

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#14 15 years ago

I agree with Zombie... After graphics get as real as a real life photo, they'll start experimenting I think :)




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#15 15 years ago

I think we have really come as far as we can with graphics and hardware. What we really need to do is to upgrade physics and realism. I mean, COD 2 didn't even have ragdoll physics like HL2 and other Source games. The BF2 physics are just weird, and DOD (Day Of Defeat) Is more realistic (In damage and Weapon accuracy) than most new games on the market today.

Thx

InterNtlDelight




Marky123

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22nd December 2005

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#16 15 years ago

InterNtlDelightI think we have really come as far as we can with graphics and hardware. What we really need to do is to upgrade physics and realism. I mean, COD 2 didn't even have ragdoll physics like HL2 and other Source games. The BF2 physics are just weird, and DOD (Day Of Defeat) Is more realistic (In damage and Weapon accuracy) than most new games on the market today.

Thx

InterNtlDelight

Yeah - I think that they would aim to get world physics and photo realistic graphics before they start doing anything else, that would probably take years...




M!tch Advanced Member

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12th March 2004

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#17 15 years ago

i think graphics could still improve, but they dont need to become a great deal better, it would probably be extremely difficult to create realitic graphics with out a major increase in computing power. i would rather see better physics such as buildings, vehicles, bodies reacting to the forces or environment they are exposed to, i just think that graphics are good enough for now, until everyone has much higher resolutions and faster response times on their monitors/tv's


Thinking about it.



Chemix2

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#18 15 years ago

I think with the way technology is going, we're going to see neuro interactive systems in the next few decades. Think the Matrix, only instead of a 6 inch rod going into your brain, it's sent through a wave emitter device. It seems dangerous and it is, but dangerous things catch on, such as cars, which are propelled by explosions, albeit contained, but still the point stands. Polygonal modeling and 2d texturing will pass as we enter the age of atomic based worlds and random generations and virtual genetics.




General Rommel

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#19 15 years ago

Once are graphics get too good, evil monkeys will fly from teh skys killing everyone. The surviviors will be forced to play ET for the Atari 2600! muahhahaha




Guest

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#20 15 years ago
Chemix2I think with the way technology is going, we're going to see neuro interactive systems in the next few decades. Think the Matrix, only instead of a 6 inch rod going into your brain, it's sent through a wave emitter device. It seems dangerous and it is, but dangerous things catch on, such as cars, which are propelled by explosions, albeit contained, but still the point stands. Polygonal modeling and 2d texturing will pass as we enter the age of atomic based worlds and random generations and virtual genetics.

WHAT???????????????? :dropsjaw: :dropsjaw: I COULD NOT UNDERSTAND A WORD OF THAT! lol. You need to get out more dude. lol j/k :D