Right now in Civilization 4, any but the most absurdly stacked war is going to see you going from Ancient Age to Industrial Age before it's done, this was my experience during a Standard speed game while fighting a fairly overmatched empire; I started hostilities with archers, and ended them with TANKS.
The present speed settings in Civ 4 just don't seem sufficient to me, Epic mode is entirely pointless as =everything= takes longer, while research is only about 50% slower than a regular game. Quick mode lets you build units pretty fast, sure, wars end pretty fast, sure, but you also see a new era about every 20 turns.
So in my experience, what Civilization 4 really needs is a 'tech slowdown' option, but this is not an option while starting a Custom game from what I can tell.. I've poked around at the various mods that came with Civ 4, it seems to be a very complex process, but I'm wondering if anyone knows how I could (in as simple a way as possible) make all research in Civ 4 take longer?
I'm going to keep at it but I'm not sure there is a simple way, and bear in mind I'm not a coder of any kind, if there isn't something obvious like 'Research Speed Multiplier = 1' then I'm pretty unlikely to find out how to do this on my own :)
The Greek World mod that comes with Civ 4, as it turns out, already includes a tech speed decrease in the Civ4GameSpeedInfo.xml file, I took that out and put it in itsown Modname/Assets/XML/GameInfo folder(also a modified config in the Modname folder so that it would show up with a name I chose on the in-game mod menu).
There were more than a few error message when it started up the mod, but so far played what seems like 200-some turns and it's doing okay. The primary effect appears to be that technologies take an amount of time more like 'classic' Civ, so the most advanced research available generally takes about 20 - 40 turns. It also changes the year increments, I've played a crapload of turns so far and it's still in the BC's.
One "problem" I've noticed so far, you require certain technologies to be able to create Wealth or Research or Culture in a city instead of a building or unit, so with the tech slowdown you're likely to hit a period where you're forced to build workers or chariots or whatever -- once you hit Currency or another tech that unlocks a 'convert hammers to ...' choice in your cities this is fine, just brings out the odd design choice that you are utterly disallowed to build nothing in a city. I suppose if you started a war around this time, this would be an excellent fix so you didn't just end up with big stacks of chariots draining your funds. It appears so far the AI is coping though, the Persian's closest city still just has three archers, about what I'd expect them to build, so it doesn't seem like they're being forced to make massive unis stacks either.
[quote=Stromko]So in my experience, what Civilization 4 really needs is a 'tech slowdown' option, but this is not an option while starting a Custom game from what I can tell.. I've poked around at the various mods that came with Civ 4, it seems to be a very complex process, but I'm wondering if anyone knows how I could (in as simple a way as possible) make all research in Civ 4 take longer? Hi Stromko, You CAN do this! I thought the fast tech speed took a little away from the era feel. The game becomes TOO much like a RTS game and not like a civilization sim. In the main game file there is a whole suite of XML folders that can be edited with notepad or another textfil program. One of them is a game speed information file. It is is: firaxis games/sid meier's civilization iv/assets/gameinfo/gameinfo/xml/Civ4GameSpeedInfo.xml This file lists all the times it takes to do everything in CIV four for quick, normal and epic games. Look at the speeds for all the different speed games and you will get a sense of how speed plays out. It looks like this: GAMESPEED_EPICTXT_KEY_GAMESPEED_EPICTXT_KEY_GAMESPEED_EPIC_HELP150150150150150 <----HERE IT IS!!!! 150150150Anyway, one of the items in the gamespeedinfo file is "research" (see above). The number beside it (usually 100, 50 or 150 depending on game type) can be changed and expressed the percentage of "normal" time that the research shpuld take (that is 200 tells research to take twice as long?). I found it worked pretty good changing the research speed to 200 or 250 and leaving everything else in the epic file the same. Don't forget to back up your gamespeedinfo file in case you want to play a multiplayer game later, or switch back. I hope I wrote this all down clearly enough. This file can be tricky to find but once you do it is, in effect, exactly what you askjed for: a file that you can write "decrease research speed" in. Don't forget, to open the XML file you will need to right click and select "open with" a textfil program (if your computer is like mine, that is)
Hmm... Good idea, actually!