Largest Scale game EVER 37 replies

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Serio Advanced Member

The Dane

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#31 12 years ago
crisissuit3;4497441because this thread doesnt like you :D but yes elder scrolls is an rpg that knows when to stop. but this game is an mmorpg and we all know that they can be pretty repetetive. now you add a large scale galaxy to an mmorpg and it can get repetetive pretty quick.[/quote] You said what i couldn't :D [quote=bud389;4497444]It seems like all there are alot more games from 1991 - 2002 which are more enjoyable to replay over and over again, mainly because there was so much undiscovered territory in the gaming world that was needed to be exploited or perfected. And i guess that the first of those games that brought out those new qualities were the ones to actually nail them the first time around instead of the developers now, just dulling them down more. Which is alot like what happened to AVP2, it was basicaly dumbed down to an average generic FPS but with an AVP theme to it, although it was good, it wasn't as good as the original.

Indeed. There's just that feeling over the older games. However, there are the rare cases where a special game is released that matches the older ones(The Guild 2 was innovative and new).




Guest

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#32 12 years ago

Without all the developers working on making killer graphics and optimizing the game, alls they basicaly needed to do was work on gameplay mostly. Older games definately stand out more because that was basicaly the golden age of gaming and that's where most memories were made.




Ensign Riles Advanced Member

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#33 12 years ago

I first heard about the game a few years ago, and I thought it would die pretty quickly due to the scope of what they wanted. So far I've been pleasantly surprised that they haven't given up yet, but I know it probably will take a long time before it's playable.

In the meantime, the Evochron series seams to be fairly similar in concept. I've only played the demos, but they aren't bad.




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#34 12 years ago
IcePure;4497090But then certianly it would take more than a lifetime to make the game?

Unless 100 people designed the levels in which case it would only take 10 years, assuming the average lifespan was 100 years and the levels were designed at the same speed it takes to explore.




GameKiq

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#35 12 years ago

I don't know... the whole thing about "some of it may be boring, like real life thing" doesn't seem that appealing to me. I'm playing a game so it's not as boring as real life and I'd rather explore fewer planets that are more interesting rather than many that are not interesting at all.

Just my thoughts.




Bobindashadows

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#36 12 years ago

finally the nerds have something to match against




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#37 12 years ago
Bobindashadows;4500174finally the nerds have something to match against

What's that band in your avatar?




Serio Advanced Member

The Dane

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#38 12 years ago
gatzke;4498425Unless 100 people designed the levels in which case it would only take 10 years, assuming the average lifespan was 100 years and the levels were designed at the same speed it takes to explore.

Just FYI, most companies have 250-300 people working on the game. Half of those work on individual levels.