Yeah Steam is a steaming pile of crap IMO. I can't play any of the HL 2 games or Portal lately because of a Steam related install error.
Mafia II,...so MEH I can't believe it. It's little more than a glorified PhysX demo attached to a long but short lived cinematic story about a guy that quite frankly lives the life of a loser whom despite his war hero bravery, has no willpower to rise above the idiotic decisions his childhood friend and others lure him into.
They fail to make you feel like you've lived in Vito's shoes for the span of a decade because nearly 7 of those yrs go by in the blink of an eye in all but a few brief prison fights. They succeed at great graphics, voice acting, and atmosphere, but there's a woefully inadequate amount of thrilling gameplay to keep you hooked. http://www.gamerankings.com/pc/942953-mafia-ii/index.html
It's getting only an average score of 7.5/10 worldwide from review sites and that might even be a bit generous, because any play throughs after the first are going to be horribly boring for the first half of the game where there's hardly any exciting action.
Downloaded the game a week ago for pc. Runs great at max settings but i agreed, the graphics weren't that great imo. I also realized that to play this game, you need to take it big. A big screen, not a 24 inch screen, a BIG screen. So i bought it for my xbox360.(got a monster tv for that). I must say guys, i'm a gfx whore, and the game on xbox360 looks great, i mean really wow. Saw it on pc and on xbox360, the difference is not there, if there is, it will prolly be later because of texture mods for the pc. Xbox and pc are both the same if it comes to this game but ps3 is way below. Graphics are terrible on that console, no grass, no blood, flat colors..
17th June 2002
Firstly I wish people would stop calling this 'GTA40s'. The exact same mistake was made with Mafia 1 (appropriately enough, 'GTA30s'), and it's not true in the slightest - the two franchises are completely different in goal and design. The one and only similarity between the two is that Mafia also uses an open city - however, unlike GTA, the city is merely the backdrop for the story, rather than the star of the show.
Now that that pet peeve is dealt with, I have to say that Mafia 2 is a terrible disappointment. Aside from the graphics and the slightly improved AI (it couldn't get much worse than the AI in Mafia 1, though), everything else falls short of Mafia 1.
Unlike the grandiose, well-told story of Mafia 1, full of meaningful twists and turns, Mafia 2 is drab. Where Mafia 1 starts out slow and quickly revs up to some pretty awesome missions, Mafia 2 remains slow and dull. The characters are less convincing, though still reasonably well-acted, and the story peters out from a false start and straight into an anti-climax.
I mean, where are the fun missions? Discretely stealing a high-powered racing car under the cover of night so that it can be sabotaged, to name but one of its predecessors memorable tasks? They've done it before, I don't see why they couldn't do it again. Instead of wiseguys, we've become market stall salesmen for crying out loud.
To make matters worse there's the combat - I've heard some compare it to whack-a-mole and they're right. The artificial intelligence is nothing of the sort, and they merely hide behind cover - effectively camping. The cover system is rudimentary and clunky, the combat is highly forgettable and formulaic, the guns lack any kind of tangible qualities, and the mini-map is largely useless in a building as it doesn't seem to distinguish between different floors.
Pretty much its only saving grace is the level of detail they've put into the environment - the developers have clearly tried their best to capture the feeling of the 1940s, and the little touches all add up really well. If only they'd put so much effort into the actual, y'know, game.
The reviews it has been getting from the media have been far too forgiving. But then, it's rare that games use the full spectrum of their 10/10 rating system after all.
Didn't like it. The sum of my reasons can be best described here. I'll quote one particularly juicy sentiment in the event you blow off the linkage. "It's a 14-year-old's vision of the mafia, although that slanders the many 14-year-olds who would see through this game's desperation to appear adult."
Don't ya love how Joe remarks to Vito whilst pedaling cig cartons for $2 a pop that they're rollin in dough? That typifies the idiotic missions this game has, along with the feeling of playing a loser. Vito could have made more money carrying crates for Derrick!
I couldn't agree more that Mafia 1 had way better missions. I recall often times having to think hard about how I was going to progress through some of them to avoid a lengthy restart. I never imagined what started out as an epic game would be such an epic fail in it's sequel.
Mafia II is no more than a run n gun console game. Health is regenerative and enemies are pretty much all close range. In Mafia 1 you had to manage your weapons, ammo, health packs and position carefully. There were places where guys with high powered rifles would shoot at you from range.
By comparison the missions in this game practically fall into place and play themselves, most being over in a flash. I looked at the number of hrs spent driving when I finished and I figure it's about a 6-8 hr game without all the slow driving, and that's 6-8 hrs with minimal exciting action.
17th June 2002
It's been quite a long time since I played it, but wasn't the first game one of the few where, if you prematurely reloaded your weapon, any rounds that remained in the magazine were lost?
Yep, ya lose the ammo left in your clip when you reload, so you have to be careful not to get reloaditis. It's mainly to keep it like in real life where you don't change clips until it's empty I think. IMO it would have been even better if there was a no reload option where you couldn't reload UNLESS your clip was empty. I also liked how you could do a sideways roll. Interesting to note that some have requested a mod where Mafia II on Hard difficulty has loss of clip ammo when reloading.
Mafia and DiRT are two game series with the same problem. The ultimate in each would have been combining the gameplay style of the first, with the graphics of the second.
To be honest if you ever played the very first mafia on PC which was very good and the story line was even better, the second one is a big dissapointment.
The only reason for me to keep it on my HDD after this 3rd run through on Hard, is to try the next DLC, which is supposed to have missions that don't really tie into the main story. So basically they're charging for side missions that should have been included in the first place.