Mass Effect 3 Trailer 42 replies

Please wait...

Tarvos

Awesome Possum

50 XP

10th April 2006

0 Uploads

1,261 Posts

0 Threads

#41 9 years ago

Eulian;5442219BlitZ, The 57th,

I see your points, you make decent arguments. And I invite opinions different than my own, thats why I get on here. So, I don't think you or anyone else that thinks I'm a complete idiot for thinking this way is flaming at all...I LOVE IT

I think what many didn't notice, which fuels my dislike for what Bioware has done with the series (and looks to continue with the 3rd entry), is that following ME1 there was a brazen departure from the core elements that made Mass Effect what it was. ME1 was a sci-fi ADVENTURE. Dare I say, it was like Star Trek (I'm actually not a Star Trek fan). At its core were sci-fi, exploration, discovery, heroism, and epic-scaled themes. I remember spending hours on end just reading through the codex thing or whatever it was called. The amount of work, detail, and effort that went into this game and its screenplay (I say screenplay because it was designed to play out like a movie) to make this universe and its characters feel real was just awe-inspiring. You could literally call it a movie-game.

Sadly, ME2 didn't improve on this (IMO lol). They instead made the game more "video-game" like. Polished it's graphics, polished its control-mechanics, polished it presentation, but didn't further its STORYTELLING. They basically turned Mass Effect into a SHOOTER. I remember everyone complaining about the MAKO portions where you had to navigate the wastelands, and so Bioware completely got rid of it. I LOVED THE MAKO BITS. Exploring each planet is what it was about. They ex'd that and have you instantly at your destination ready to start mowing down enemies. Try to recall the emphasis on killing. EVERYONE is a killer. In fact, killing and crime are glorified. MANY of the characters are fueled by no desire other than taking life. In ME1 these people cared about the galaxy, cared about humanity, about stopping a threat to civilization. Now, its openly admitted that they don't care about what's going on, as long as they can kill folks. And that's what the game is about...shooting and killing. Not adventure, mystery, or exploration. I don't appreciate that.

If anyway thinks deeply enough about this, I'm sure it'll be evident. Heck, just look at the COVER ART. Get out your ME1 cases, the cover looks EPIC. It boasts uncharted worlds, action-adventure, suspense, and exploration with plot twists that will blow you away. Now look at the ME2 case, ITS A FREAKIN SHOOTER GAME lol

I thought that fans and those who played the games would give Bioware the feedback they need to prevent ME3 from following the same path. But from this unimpressive trailer, it doesn't look like I'll get my wish.

My rant was only an inquiry as to if anyone else felt the way I did...I guess not LOL

I don't know. I liked the Mako parts to an extent, but it was so repetitive. I must admit some of the landscapes were very beautiful, but it could be a real chore trying to maneuver a giant mountain. In ME2, the areas were much smaller, but they were still very beautiful (I mean some of those side mission areas were breathtaking despite their small size.) I'm neutral on that matter; I'm happy whether or not the Mako is there.

I guess you only like the discovery aspect of the story, which is understandable, but the story can only revolve around discovery for so long. By ME2, Shepard and friends understood what they were facing enough that the story had to take a more action-oriented path. The point of the team building in ME2 was to recruit people to go on the mission to destroy the Collector base, since the Collectors were the servants of the Reapers.

The time limit issue is a tough one. If you want to implement a time limit for the whole game, then you would have to eliminate most customization and other RPG features. That means no in-game shopping, no side missions, limited character development etc. because the Reaper problem is so urgent. In ME2, they handled time pretty well since it forced you to a given mission so that you couldn't do anything else until you completed that mission. So I think there will be certain periods of time in the game where you'll have to do purely story-related activity for a while. I couldn't see Mass Effect dropping so many of the features that were in the previous games.




BlitZ, The 57th

Fack, Fack you, Fack that

50 XP

20th April 2007

0 Uploads

3,236 Posts

0 Threads

#42 9 years ago

Eulian;5442219BlitZ, The 57th,

I see your points, you make decent arguments. And I invite opinions different than my own, thats why I get on here. So, I don't think you or anyone else that thinks I'm a complete idiot for thinking this way is flaming at all...I LOVE IT

I think what many didn't notice, which fuels my dislike for what Bioware has done with the series (and looks to continue with the 3rd entry), is that following ME1 there was a brazen departure from the core elements that made Mass Effect what it was. ME1 was a sci-fi ADVENTURE. Dare I say, it was like Star Trek (I'm actually not a Star Trek fan). At its core were sci-fi, exploration, discovery, heroism, and epic-scaled themes. I remember spending hours on end just reading through the codex thing or whatever it was called. The amount of work, detail, and effort that went into this game and its screenplay (I say screenplay because it was designed to play out like a movie) to make this universe and its characters feel real was just awe-inspiring. You could literally call it a movie-game.

Sadly, ME2 didn't improve on this (IMO lol). They instead made the game more "video-game" like. Polished it's graphics, polished its control-mechanics, polished it presentation, but didn't further its STORYTELLING. They basically turned Mass Effect into a SHOOTER. I remember everyone complaining about the MAKO portions where you had to navigate the wastelands, and so Bioware completely got rid of it. I LOVED THE MAKO BITS. Exploring each planet is what it was about. They ex'd that and have you instantly at your destination ready to start mowing down enemies. Try to recall the emphasis on killing. EVERYONE is a killer. In fact, killing and crime are glorified. MANY of the characters are fueled by no desire other than taking life. In ME1 these people cared about the galaxy, cared about humanity, about stopping a threat to civilization. Now, its openly admitted that they don't care about what's going on, as long as they can kill folks. And that's what the game is about...shooting and killing. Not adventure, mystery, or exploration. I don't appreciate that.

If anyway thinks deeply enough about this, I'm sure it'll be evident. Heck, just look at the COVER ART. Get out your ME1 cases, the cover looks EPIC. It boasts uncharted worlds, action-adventure, suspense, and exploration with plot twists that will blow you away. Now look at the ME2 case, ITS A FREAKIN SHOOTER GAME lol

I thought that fans and those who played the games would give Bioware the feedback they need to prevent ME3 from following the same path. But from this unimpressive trailer, it doesn't look like I'll get my wish.

My rant was only an inquiry as to if anyone else felt the way I did...I guess not LOL

I guess in the end it's still just based on opinions.... How you like something or not is always based on opinions and not everyone shares them =/

I'm for one think ME2 was still a very movie-esque game. It doesn't always have to be an awe-inspiring story... You know the saying "Always expect the unexpected"? Well, if you applied the concept here, always expecting an awe-inspiring story sorta degrades the initial feeling and it sorta becomes repetitive as well. Where you always expect the unexpected, the unexpected becomes expected. So maybe... just maybe, the team building story was the right way to go. Plus to me, what made ME movie-esque was not only the story but the conversations and extremely varied cutscenes. Each conversation felt like a cutscene, and each cutscene felt like a movie, yet in a subtle manner you could control the direction of the movie in most parts.

That and how the content is delivered, BioWare just did great on delivering.

I'd bet that although you somewhat detest ME2, when you first met the teammates, or when you found out about the collectors and got hijacked. The atmosphere and everything was just right or suitable. Like how when you went to get subject zero, the prison felt like a really tight prison and such. But I guess not every thing/game can match up to the initial awesomeness of its first game if they were to make sequels. Sometimes its the initial introduction of this new idea/concept that makes it more awesome than the sequels or others. Like the more sequels you make it just gets worst and worst or something like that.

Something like Pokemon I guess, the first season was great, I'm talking about the pokemon not the cartoon series because it was just repetitive... But now at season 14 or 18 (I don't know how long they've been going) the hype really has died down... Other than the new free online pokemon thing going on.




Eulian

GF Pwns Me!

50 XP

19th September 2008

0 Uploads

60 Posts

0 Threads

#43 9 years ago

BlitZ, The 57th;5442385I guess in the end it's still just based on opinions.... How you like something or not is always based on opinions and not everyone shares them =/

I'm for one think ME2 was still a very movie-esque game. It doesn't always have to be an awe-inspiring story... You know the saying "Always expect the unexpected"? Well, if you applied the concept here, always expecting an awe-inspiring story sorta degrades the initial feeling and it sorta becomes repetitive as well. Where you always expect the unexpected, the unexpected becomes expected. So maybe... just maybe, the team building story was the right way to go. Plus to me, what made ME movie-esque was not only the story but the conversations and extremely varied cutscenes. Each conversation felt like a cutscene, and each cutscene felt like a movie, yet in a subtle manner you could control the direction of the movie in most parts.

That and how the content is delivered, BioWare just did great on delivering.

I'd bet that although you somewhat detest ME2, when you first met the teammates, or when you found out about the collectors and got hijacked. The atmosphere and everything was just right or suitable. Like how when you went to get subject zero, the prison felt like a really tight prison and such. But I guess not every thing/game can match up to the initial awesomeness of its first game if they were to make sequels. Sometimes its the initial introduction of this new idea/concept that makes it more awesome than the sequels or others. Like the more sequels you make it just gets worst and worst or something like that.

Something like Pokemon I guess, the first season was great, I'm talking about the pokemon not the cartoon series because it was just repetitive... But now at season 14 or 18 (I don't know how long they've been going) the hype really has died down... Other than the new free online pokemon thing going on.

I agree completely. Your point about expecting the unexpected and not being able to live up to the initial feeling of awe reminds me of Star Wars. A New Hope was EPIC. It was new, interesting, different, intriguing, and engaging, a whole new universe for exploration and discovery. Very much like Mass Effect. Then, you have arguably the BEST sequel in film history in Empire Strikes Back. And I must admit, there was a departure from what the original film was. A New Hope was ADVENTURE-driven, Episode V was CHARACTER-driven, as well as Return of the Jedi, which was entirely about the characters and their relationships. So in that respect, ME2 and Episode V are quite similar, EXCEPT...The character-driven narrative that made up the plot of Empire Strikes Back was STORY-RELATED. Luke was learning about the force to defeat Vader, Han and company were on the run from the empire, Vader was searching for Luke to convert him to the dark side. Everyone and their characterizations were inter-related and made up the main plot. The crap in ME2 had nothing to do with ANYTHING. As real as the prison mission seemed, as beautiful as the planet with Jacob's father was, and as intimate as the mission with Miranda was, THEY WERE IRRELEVANT. They just didn't matter. Linking these random exploits together or threading them into some kind of over-arcing conspiracy or concept would've been my Episode V of the Mass Effect series...

But oh well, You make good points sir, and I appreciate everyone's feedback. I actually see that despite how much I detested it, people did really genuinely enjoy the game. And I guess that's what it's about.

We can only hope I'm wrong about ME3 (which I hope I am) and it will be great. Bioware has a long pedigree, and even though I feel they made a mistake in their spin on the Mass Effect series, I'm trying to doubt that they'll disappoint me once again...