MechWarrior 5: Mercenaries Pre-Order Community Editions Revealed 2 replies

Please wait...

Plokite_Wolf Game Admin

World's most disgruntled gamer

4,328 XP

6th September 2016

862 Uploads

299 Posts

27 Threads

#1 6 days ago

A few days ago, Piranha Games CEO Russ Bullock revealed the pre-order editions of MechWarrior 5: Mercenaries, dubbed "Community Editions". They will be exclusive to Steam, and will include goodies for both MechWarrior 5: Mercenaries and the already available free-to-play game MechWarrior Online.


Here are the edition tiers as per the official website at https://mw5mercs.com/

Standard Community Edition ($49.99)

MechWarrior 5: Mercenaries content:

  • Digital copy of MechWarrior 5: Mercenaries, with beta access
  • Digital game manual
  • Digital soundtrack
  • Access to the Official MW5 Discord, with access to bi-monthy AMAs
  • Early Access to MW5 Mod Maker Section

MechWarrior Online content:

  • 12,000 MC = $49.99 (Founders get double MC)
  • 30 days active Premium Time
  • 72,800 GXP and 4.1 million C-Bills (enough to convert 91 skill points)
  • Marauder II Standard Edition pre-order
  • 1 MW5-themed title
  • 1 MW5-themed badge
  • 1 MW5-themed decal
  • 1 MW5-themed cockpit standing item
  • 1 MW5-themed cockpit warhorn item
  • 1 MW5-themed cockpit hanging item


Collectors Community Edition ($79.99)

MechWarrior 5: Mercenaries content:

  • Digital copy of MechWarrior 5: Mercenaries, with beta access
  • Digital game manual
  • Digital soundtrack
  • Desktop pack
  • Exclusive in-game pattern: Chloe's Cavaliers
  • Access to the Official MW5 Discord, with access to bi-monthy AMAs
  • Early Access to MW5 Mod Maker Section

MechWarrior Online content:

  • 20,000 MC = $79.99 (Founders get double MC)
  • 60 days active Premium Time
  • 145,600 GXP and 8.2 million C-Bills (enough to convert 182 skill points)
  • Marauder II Collectors Edition pre-order
  • 2 MW5-themed titles
  • 2 MW5-themed badges
  • 2 MW5-themed decals
  • 3 MW5-themed cockpit standing items
  • 3 MW5-themed cockpit warhorn items
  • 3 MW5-themed cockpit hanging items


Ultimate Community Edition ($119.99)

MechWarrior 5: Mercenaries content:

  • Digital copy of MechWarrior 5: Mercenaries, with beta access
  • Digital game manual
  • Digital technical Battlemech manual
  • Digital soundtrack
  • Desktop pack
  • Exclusive in-game patterns: Chloe's Cavaliers and Interstellar Expeditions
  • Access to the Official MW5 Discord, with access to bi-monthy AMAs
  • Early Access to MW5 Mod Maker Section

MechWarrior Online content:

  • 30,000 MC = $119.99 (Founders get double MC)
  • 90 days active Premium Time
  • 291,200 GXP and 16.4 million C-Bills (enough to convert 364 skill points)
  • Marauder II Ultimate Edition pre-order
  • 3 MW5-themed titles
  • 3 MW5-themed badges
  • 3 MW5-themed decals
  • 9 MW5-themed cockpit standing items
  • 9 MW5-themed cockpit warhorn items
  • 9 MW5-themed cockpit hanging items


As time goes on, it appears spreadsheet-like collector's edition announcement are becoming more and more standard, as popularized by the likes of Ubisoft and Square Enix, but these ones are specific to pre-orders.

MechWarrior 5: Mercenaries is scheduled to release on 10 September 2019.


Plokite_Wolf | Artist & Game Admin | GameFront.com



MrFancypants Forum Admin

The Bad

217,146 XP

7th December 2003

0 Uploads

20,009 Posts

6 Threads

#2 4 days ago

With MWO they got quite experienced at selling little, often cosmetic, add-ons for a lot of money. But if it helps them to build a single-player focussed MechWarrior game then more power to them.





Nemmerle Forum Mod

Voice of joy and sunshine

298,508 XP

26th May 2003

0 Uploads

28,156 Posts

6 Threads

#3 4 days ago

I'd like a good Mechwarrior game but I recall that the feedback concerning Mechwarrior Online was... not good.

Quite aside from which, pre-orders are kinda... meh. You used to do it to have the disk available in the store. That doesn't apply any more. The question nowadays is more or less 'Who bears the financial risk of developing this?' - Should it be the consumers, who have no insight into the development progress, no real ability to make decisions, and no viable access to reasonable redress? I don't think so. 

I don't know that there's really a good answer there, developing games costs a lot of money, but whatever the answer is it at least seems that the consumer paying before the item is presented doesn't seem to work very well. You can end up with things like Star Citizen that way, all too easily. (The worthiness of which I guess you'd have to judge for yourselves.)