Be warned that there WILL be spoilers in this thread.
So I got this game today. I just completed the story mission, in two hours or so, although I didn't clear it 100%. It has quite a bit of replay value, too. I'm left wanting to play it again, to try different things and S-Rank it if I can. I still have all the side missions to do as well. [Edit] Current game completion is at 50%.
The controls feel pretty good. If you're comfortable with MGS4 or Peace Walkers controls, then you'll have no troubles getting used to Ground Zeroes controls. I've got no complaints about the controls.
Visually, it was beautiful, and I was only playing the Xbox 360 version of it. I mean, it was visibly worse than the PS4 version, but still quite a bit better than pretty much anything else I have seen on the 360.
Now onto the gameplay. As I inferred above, there are multiple ways to achieve the objective in the main story mission. (Dunno about the side missions because I haven't gotten to those yet.) I personally went for a no-kill no-alert play, and I succeeded with about 7 retries because there was this one soldier who was in a very difficult position for me to get him before he could raise the alarm. I didn't have to do that, though. I could easily have gone in guns blazing.
To be honest, the AI didn't seem all that smart to me most of the time, and sometimes their sight range seemed inconsistent, but I was playing on Normal mode, so maybe that is improved a bit in Hard mode. I did like listening to them quite a bit. Some of the soldiers chatted a bit about various things, and even the prisoners talked. One thing that I clearly remember is picking a cell lock, picking up the prisoner inside, and heading to the extraction point. The prisoner asked me to take him to a phone. He told me he wanted to speak to his family, to tell them he loves them and how much he misses them. As I was putting him on the helicopter, he was crying, thanking me, and telling me he owes me his life. It was rather touching for such a very time game detail.
I also got a taste of reflex mode. It saved my ass more than a couple of times, but with the tranq gun, you get one shot before the alert goes through. If you get spotted as you are going around a corner from the one who spotted you, you have to go back a little bit to get a clear shot, and that leaves little time to line up a headshot. If you've got the clear line of sight, though, it is pretty easy to take the time to perfectly line up the shot. If you miss for some reason, there's usually enough time to take another shot before the alert goes through. All in all, I rather like the reflex mode.
Using the iDroid takes a little bit of getting used to, but it isn't too bad. I actually hardly even used the thing. I mostly just used it to call in a chopper to extract prisoners or soldiers. One of the things I hadn't heard about it before, though, is that you can have the map open and move if you use the devices 'Navigation' tab. I didn't really use this feature much, though. My biggest gripe about the iDroid is that when a held up soldier told me somethings location and the game said the map updated, I couldn't figure out where it was on the map. I didn't take much time to try to figure it out, though.
I didn't get around to driving any vehicles in the game, although apparently the option to do so is available. I did ride in the back of a truck to enter a certain part of the base, though, which was cool. Almost got spotted jumping out the back, but I managed to avoid it.
That's all I can think of to say about the non-story elements for now. I'll post more if I think of more, and will prolly update this once I replay the main story mission and do the side missions.
Now onto the story. I'm going to assume that everyone is familiar with the intro, since the intro cutscene was released quite some time ago as a trailer. The following spoiler will be about the ending. Don't read it if you don't want to know pretty much exactly what happens at the end in badly formatted sentences.
Upon extracting Chico and Paz, the ending cutscene takes place in the helicopter on the way back to Mother Base. Chico goes over to Paz and discovers a stitched V shaped wound in her stomach. Chico gets Snake to look at it, and Snake calls a medic to take a look. The medic deduces that there is something in her stomach, and Snake deduces that it is a bomb, that Paz is being used as a trap. The medic operates right then and there, without time for anesthetic. They get the flashing bomb with the Peace symbol on it out, and Snake throws it out. Snake is called by Kaz or Huey (I forget which) and told that the inspection on Mother Base is about to begin, and that it should be over by the time they get there. That's the end of the first part of the ending cutscene.
The second part of the ending begins just as they are getting to Mother Base. The pilot tells them they can't get in contact with them. The signal is clear, but nobody is answering. Snake opens the helicopter door and sees Mother Base in flames, with MSF soldiers fighting unknown soldiers on the various plants while bombs go off all over the place. He spots Kaz at that point and fires off some shots to cover him. The helicopter lands and picks up Kaz and a couple soldiers while Mother Base starts sinking into the ocean. They start to make their escape.
On board the helicopter, Kaz starts screaming at Paz, who is out cold until he shakes her. Kaz is pulled back by a soldier, and Paz gets up. She warns Snake about a bomb. He says he already got it out, but she tells him there was another bomb in her. She opens the helicopter door and jumps out, exploding on the way down. Debris can be seen flying into the helicopter and hitting Snake. I didn't get a great look because it happened so fast, but it appears that this is the point when Snake gets that piece of debris lodged into his head. The helicopter is caught in the explosion and starts to spin out of control. It spins and crashes into another helicopter. Roll end credits.
Then there's the after credits bit. I would describe that, but I've forgotten the specifics of it because I had to go do other crap for a bit, but it mostly concerned Paz being questioned about Zero's location.
My thoughts on the ending? Wow. Shit got pretty damn brutal pretty damn fast. I'll give more detailed thoughts later. Right now, I have dinner to eat.
[EDIT] So I've completed all the missions. I've S-Ranked two of them in Normal mode, and have yet to play them in Hard mode. So what's my final thoughts on the value of the game? Well, it depends on the kind of player you are. If you just want to get from point A to point B, and don't give two shits about anything else, then this is not the game for you. If you like taking your time, exploring, trying different things, and going for 100% completion, then you're gonna get a considerable amount of time from this game. Is it worth the $30 price tag? I personally think it is, but I am the kind of person who likes replaying missions to find and try everything I can. I've gotten a good 15 hours out of the game so far, and I am only at 50% completion.
For the Emperor! Knights of Caliban!
16th March 2004
So I never played metal gear solid...do I need the other games to know whats happening in this game?
[color=#000000][size=2][b][i]Heralds of the coming doom, Like the cry of the Raven, we are drawn, This oath of war and vengeance, On a blade of exalted iron sworn, With blood anointed swords
Well, there's actually surprising little story to this game, so there isn't much to confuse you. What you've missed thus far is more or less explained through the game's Backstory option, available from the main menu. I would recommend playing MGS3 and Peace Walker, but it is not strictly a requirement to have a decent idea about what is going on in the game.
11th November 2006
After Metal Gear Solid 4, I'm not sure I'll hand over my money to Kojima that easily. I hadn't played a Metal Gear before it, but I was rather disappointed at how action oriented it was. I guess I expected a stealth game, not an action-shooter game with stealth elements.
24th October 2007
Serio;5731784After Metal Gear Solid 4, I'm not sure I'll hand over my money to Kojima that easily. I hadn't played a Metal Gear before it, but I was rather disappointed at how action oriented it was. I guess I expected a stealth game, not an action-shooter game with stealth elements.
Other than boss fights, I fired a lethal weapon at enemies maybe once or twice in the entire (first) playthrough of MGS4. You've always been able to play them as an action-shooter; they've always been open to player choice. To me the game felt more like a stealth game with action elements. Totally open to different play-styles.
Schofield;5731797Other than boss fights, I fired a lethal weapon at enemies maybe once or twice in the entire (first) playthrough of MGS4. You've always been able to play them as an action-shooter; they've always been open to player choice. To me the game felt more like a stealth game with action elements. Totally open to different play-styles.
Right on the money here. You've still got the option to go balls-to-the-walls action gameplay, or you can go all stealth. Or a mix of both, if you want. Plus, the higher the difficult settings, the tougher it is to just go in guns blazing. I remember trying to play through MGS4 guns blazing on its hardest difficulty. That simply did not work for me at all. I was cut down quite a bit. I had to go all stealth. But then, I'm not some superactionpro who always gets headshots without appearing to do any sort of aiming. I'm just not THAT skilled in aiming. :D
One thing I don't think I mentioned in this thread yet: the bullet dropoff. It isn't too bad for lethal weapons, but for the tranq gun, it blows. The thing becomes very hard for me to use past 25m from my target. I still have to learn the curve of the projectile dropoff so I can reliably make long distance headshots with the tranq gun. So far my best distance headshot with it is 43m, but that was a complete accident, and not something I can easily reproduce.
I also played a couple of the side ops. Three of them, to be exact. (Still not even at 25% completion yet.) During the day missions, it becomes quite a bit harder to remain undetected. Enemy line of sight seems to have tripled. Fortunately, enemies mostly have set routes like in previous games, although every now and then they might switch things up.