Most Realistic FPS Ever! 109 replies

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crisissuit3

We will rule you

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17th August 2007

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#101 12 years ago
>Omen<;4468107Here I'm not in disagreement with bud or Afterburner. An enemy going down whether dead or incapacitated needs to make some sense. I don't want my real world war game fights looking like some boss battle in a comic book inspired RPG. In Crysis for instance CryTek finally listened to upset customers and increased the level of damage per round. Before it took several rounds to the chest on even unarmored NKs wearing no more than shirts. I'm a big fan of realism on vital body part hits too and even like the game to show you stats at the end of each level as to where you hit the enemies. I'd also prefer more wounded animation rather than the same rinse and repeat death animations. Also, neck and heart shots should be right up there with head shots, barring the use of chest armor of course. I think we're heading toward more critically wounded animations eventually with all this multi core CPU power. There's definitely enough hardware to carry the physics and AI for it now. It doesn't take too much processor power even on a single core in well optimized games though. I've played mods like WiCoPP's Reality ion COD2 where severing of limbs and heads, vomiting after gut shots, and limping animations were used for those critically injured. I'd like it if they took it even one step further and added a drop and grab your wounded arm animation were that the spot they got hit. The thing is though when you add such things it's even more critical to balance the difficulty. If you make the players rounds do more damage you really need to make sure the AI's rounds do too and that they use very strategic flanking tactics and shoot accurately. Otherwise it's a cakewalk for the player. Then there's the ESRB ratings they "shoot" for, trying in vain to appease all comers young and old as well as the parents as far as gore levels. To me it's silly to forego that level of realism in favor of making young Johnny aim for the head all the time regardless of blood levels because that's just as much a mindset kids become obsessed with as say severing a limb. FEAR does pretty well at fight scenarios except for the fact that any AI caught off guard immediately goes down vs taking a few more rounds once alerted. The rounds you shoot if well aimed are pretty lethal but they balance it with the enemy's rounds being just as lethal and excellent enemy AI. In Crysis however, though the added round damage is more realistic, it even further exacerbates the problem of the game having been too easy in the first place. I also don't like the hit detection sound they added, which you can hear at loud volume even if the enemy is very far away.

hey i actually read through that entire thing :D though i havent been keepin up with the thread, you make some valid points, and neat ideas. its also amazing what a mod team can do.




&gt;Omen&lt;

Modern Warfare

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1st January 2005

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#102 12 years ago

I agree bud, ragdoll's gettin old. That Euphoria vid was pretty good.




crisissuit3

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#103 12 years ago

well, ragdoll. is getting old. but it depends. i dont think there have been many games that let you mess around with the ragdoll physics. maybe 1 or 2.




undaDOGG

Death Messenger

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15th February 2006

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#104 12 years ago

Hmm, looks like a promising game, but I can't see how one fingerless glove could protect you from sliding down such a long wire like that. Also, how someone's leg wouldn't be broken from such a fall. Also, running on a wall from such a long way. I would definately say that this is NOT one of the most realistic FPS games ever.




&gt;Omen&lt;

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#105 12 years ago
crisissuit3;4470175well, ragdoll. is getting old. but it depends. i dont think there have been many games that let you mess around with the ragdoll physics. maybe 1 or 2.

Euphoria is catching on, and since it is basically physics enhancement software rather than a physics engine, it can be applied to any game with ragdoll physics to give the bodies more human-like movement. It maps a simple sketal system in each model with vurtual muscles and applies behavior modules.

Currently Euphoria is being used in titles such as Grand Theft Auto IV, Star Wars: The Force Unleashed, Indiana Jones and Backbreaker. You can see in some of the GTA IV trailers that show pedestrians getting hit by cars that it is far superior to mere ragdoll physics.




crisissuit3

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#106 12 years ago
>Omen<;4471461Euphoria is catching on, and since it is basically physics enhancement software rather than a physics engine, it can be applied to any game with ragdoll physics to give the bodies more human-like movement. It maps a simple sketal system in each model with vurtual muscles and applies behavior modules. Currently Euphoria is being used in titles such as Grand Theft Auto IV, Star Wars: The Force Unleashed, Indiana Jones and Backbreaker. You can see in some of the GTA IV trailers that show pedestrians getting hit by cars that it is far superior to mere ragdoll physics.

hmm... very intresting. i have seen the ragdoll physics on GTA IV and they are very realistic. but have there been any mess up in the software so far? like ragdolls fliping crazily in the air?




&gt;Omen&lt;

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#107 12 years ago
crisissuit3;4472302...i have seen the ragdoll physics on GTA IV and they are very realistic. but have there been any mess up in the software so far? like ragdolls fliping crazily in the air?

More like extremely enhanced ragdoll physics. You can't really call it ragdoll after Euphoria is applied because the differences are night and day. I really don't know if there are any physics glitches with it, I haven't heard of any. If they get their buts busy and make a PC version of GTA IV I'll get the game and let you know.




crisissuit3

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#108 12 years ago
>Omen<;4472518More like extremely enhanced ragdoll physics. You can't really call it ragdoll after Euphoria is applied because the differences are night and day. I really don't know if there are any physics glitches with it, I haven't heard of any. If they get their buts busy and make a PC version of GTA IV I'll get the game and let you know.

hell, i would get it :)




&gt;Omen&lt;

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#109 12 years ago

After a bit of Googling it appears there's going to be a GTA IV PC (Games for Windows) by the end of the year. Reports have indicated as early as October in Europe.

I found a blog claiming it's stated in the Xbox manual, there's a video on YouTube showing Take2Games advertising it as a late '08 release, as well as German and French sites saying so. [COLOR=Blue]GTA IV PC release date[/COLOR] [COLOR=Blue]citydisc.ch - Games[/COLOR] [COLOR=Blue]YouTube - GTA IV (4) coming for PC - on 2008 - is it real?[/COLOR] [COLOR=Blue]GTA 4 PC this October? ┬╗ DigitalBattle[/COLOR]




Flodgy

I'm way cooler than n0e (who isn't though?)

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#110 12 years ago

Looking forward to the PC release. Can't wait to get my hands dirty with the mod toolkit.