What ( in Your opinion ), is the game, that had the greatest ideas..... but didnt quite pull them off right, and/or wasnt recognized for them, and eventualy just became one of those 15$ games at your local EB Games.
Im going with Soldner : Secret wars.
The game could have been so badass, you bought vehicles, there were so many types... there was a Commander, and he could pick the Cammo to suite the enviorment and the symbol that would be on your vehicles and all kinds of nice things like that.
Also the maps were seemingly Endless, you could go off into the mountains with a group of friends, drive up and see a massive mointain in front of you, and a river in between, everything was Destructable, every building... every inch of Terain.
Skydiving was a blast. I remember grabbing a rifle i bought, some grenades and a Cheap Jet, i flew soooo high over the enemy base, jumped out.. landed in a wood near it, then i picked them off one by one, soon enough however a Apache was bought from their base..
The Apace sent rockets all over thru the forest, taking down most of the trees.. i hid behind a rock, and eventualy shot down the Apache with a Stinger.... which is where it gets bad.
The Anti-Air in the game had INCREDIBLE Agility, they could do a 180 in mid-air instantly, It usualy Lagged, and mostly Europeans played... meaning i couldnt understand what many of them were saying, the graphics lagged if you didnt have them down.
Some games you had too start in safe mode... i dont remember whatever happend too that game but, they should make one like that that is more functional.
I've mentioned it as a personally memorable title in another thread, but Shenmue was in many aspects a failure with far reaching effects. First of all, it was one of the first true games to boost the sheer level of interactivity with the enviornment. Buying chocolate at the store, calling contacts, opening all sorts of drawers and closets to find clues and tip-offs that all dwindled towards the game character's common goal to find his father's killer. Menial tasks, sure, but the detail taken to model all of these things and script these events to remain interesting enough (arcade games!) is well done and underappreciated. A lot of the story telling and use of simple cinematic touches and clock-sensitive events were also new for many videogames. Shenmue often doesn't recieve the attention it deserves for being a genre altering title, simply because the majority of people didn't have the time or patience to sit down and play through its rewarding plot lines.
The concept itself was quite revolutionary. Control any country in the modern world, with realistic statistics, armies and diplomacy and try to make your country somewhat powerful, economically or militarily. However, in both games, they failed miserably in their attempt. The games were crappy, unrealistic, boring (altho seeing Liberia invade Mongolia), and VERY buggy. The devellopers of the game failed, litterally. I mean.. I really like games like Heart of Iron and even Victoria : An empire the sun, for god's sake, but I hated Superpower because it was such a crappy piece of software, not because the concept was bad.
No! I'm Spamacus!
17th June 2003
The latest game that I played that was a major flop but enjoyed was Soldier. Had so much potential, the team just overstretched themselves a bit too far, the game was just a bit too ahead of its time...
Slightly cooler than a n00b
4th November 2005
For me, its Killer7. It was cool how you get all of the different personlities and it was a great concept, but it really failed on execution.