Crowe;5372033The trouble with movie tie in video games is that the audience already knows what to expect so you have a bit of a situation that is difficult to get out of. First if you remain true to the movie there is no surprise or replayablity in the game because people know exactly what is going to happen and when. Alternatively, you go the other way and play around with the movie setting, and this gets people's backs up because they were not expecting it. "Hey, this ain't based on the movie I saw!!" You need a game which has a solid EU in order to develop a successful game from it, which is why Star Wars and Star Trek games are usually well received.
I don't think that's necessarily true, because if you like the movie don't you watch it again, even though you know what's going to happen. So then why wouldn't you play a video game that follows the movie exactly, especially if its a really good movie. If anything the video game makes you more involved in the movie's story because you get to play it out. That's why I said I'd like to see a "Blade Runner" video game, because I'd love to play as Deckard and go up against the rouge replicant, Roy Batty.
Also, if Lucasarts were to create a video game for any of the original trilogy movies and the game followed the movie exactly, nothing new or nothing from EU, I'm sure there would be plenty of people who would buy it and still enjoy even if they've seen the movies numerous times.
You don't need an EU to create a good movie video game, but its nice to have because you can add on to the story of the movie, but it's not necessary. A problem that might come up with using EU in games is that people who aren't familiar with the EU might not like it because if you add to much EU you'll be taking away from an already good complete story (assuming it's a video game for a good movie :p) in the player's eyes.