new game, your opinions needed. 10 replies

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TheMirage

The People's Politsayski

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25th January 2004

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#1 14 years ago

Well, I getting ready to make a new RTS game and I would like your opinions. And Ideas are good to, especially a name for it, which I can't think of. Some features may have to wait for later games I make, when more experience is on my side, but I'll keep everything I can. Below is part of a document I sent to one programmer who is helping. Tell me what you think and present ideas. Overview of teh RTS game (no name yet, if you can think of a good one it would be much appreciated)

Make the game as realistic as possibal without getting ourselves sued.

Sides:

USA

Uses highest tecnology avilibal, and values each soldier individually.

Iraq

Plenty of suicide bombings and low technology with numbers

Germany

USA allies, combination between med.-high technology and reasonable numbers.

Iran

Has an affinity for nuclear weapons.

Specs:

Fully 3-d

In order to gain money, players must collect supplies. Each supply gathering units can hold a certaing number of supply boxes. Each box holds: $100, 40 food, 100 ammo, 50 fuel.

As the game progresses, fuel and food gradually go down, ammo goes down 1 for every shot the players units fire (this excludes ships, big missiles and machine guns.)

When food is down, units move slower, have lower health.

When Fuel is down, they move slower.

When ammo is below zero, they can't shoot.

In "instant action" game mode supply levels begin at:

$15000, Food:500, Fuel:500, and ammo:3100

in online play: each player would pick their team (up to 2 teams of four people each)

and then pick thier rank in the team. Ranks are: CIC (commander-in-chief), and commanders 1-3. the CIC of a team would begin in control of the Command HQ and construction units (dozer and crane, usually) each of his subordinate commanders would begin with, say, three tanks and fifteen infantry. As the game goes on, the CIC can assign control of any units or structures on his side to the command of any player on his team, from the command of any player on his team. This includes himself. In the corner of the screen, in these games, there should be a series of text windows, one for each player on your team, where orders and reports can be given to other members of your team. normal commanders should always listen to the CIC orders or he can take thier units and buildings away! Command of units or buildings would be changed by the CIC pressing crtl+the number key corresponding to the person whose command he wants the uit to be in. So by selecting a unit of a subordinate and pressing crtl+1, the CIC would be able to give himself control of that unit. If a player quits the game, all hid stuff is given to control of the CIC, if the CIC quits, the next commander in line becomes the CIC, and all the former CICs units become his. Later I'll send some diagrams of how the online screens should look and work.

Terrain types:

Ground-for tanks, trucks etc.

Water-for ships and subs

Rubble/Muck-only infantry and special vehicles can cross these.

Obstacle-Only infantry can cross this

Air-Helicopters, missiles and airplanes

Pavement1-Dirt roads, units move faster on these.

Pavement2-Concrete, asfault, and brick roads. Units move fatstest on these roads.

Other Feauters.

Buldings are garrisonable by infantry. To clear a garrisoned building send in 5 foot soldiers (only basic machine-gun armed infantry).

The following civilian buildings can be captured and utilized by sending in a field technician (often useful to send at least 5 troops withhim to protect the buyilding)

Power plants- provide 7 power

Nuclear powerplants- provide 10 power

Warehouses- store 70 supply boxes

Gas storage facility- gives 150 fuel upon capture and 10 fuel every minet or so.

Farm silo- gives you 80 food and can store 60 supply boxes

Barn- stores 150 supply boxes and gives 70 food upon initial capture

Factories- Gives 160 ammo upon initial capture and 40 ammo every minet or so

Hangars- Shelter 1 aircraft

Hydro-electric Dam- provide 8 power

Oil derricks- +20 fuel and $100 every minet or so

Car garage- act as repair center

Gas station- +100 fuel

And now...The units (the ones I've already chosen at least)

USA

Army ranger-$200

carries an M-16A2 and HE grenades

LAW trooper-$350

Carries a LAW, guided missile launcher

Field technichian-$400

Can utilize civilian buildings for your use

Sniper-$700

Picks off pesky infantry

Pilot-$ N/A

Must be rescued in some missions

Humvee-$800

has a heavy machine gun and can carry 3 men.

Bulldog light tank-$1400

Basic US tank

Ambulence-$800

can hold 5 troops and heal them

Troop Truck-$1000

Can carry 12 men

has a small machine gun

can carry 50 supply boxes

Dozer-$1000

Builds tents and can clear construction sites.

Crane-$1100

builds buildings

Avenger-$2000

Armed with stinger missile launchers

M1-A2 Abrams-$2100

USAs most advanced tank

MRLS-$2200

launches 12 APDSs at great distance

Crusader SPH-$2000

Slef-propelled deadly accurate howitzer

F-16-$1800

Basic USA fighter

Apache Gunship-$1900

carries 8 AGMs, 12 rockets and a chain gun.

F-22 $2500

USAs most advanced fighter

F-117-$1800

Stealthed, carries 2 cruise missiles

Rockwell B-1B-$???

Huge bomber, carries 2 bunker busters.

B-2-$???

Stealthed, carries three cruise missiles.

B-52G Stratofortress-$N/A

Availible for control in some missions

UH-60 Blackhawk-$1600

can carry 12 men, has a heavy doorgun

Destroyer-???

Has small deck-gun. very fast, has helipad.

Virginia-class missile submarine-$???

2 torpedo tubes and 3 missile launchers.

Stealthed.

Mobile Patriot System.-$2300

just like it says. Has enormous range, power and accuracy.

XP-62 Heron-$2000

carry 6 men

10 supply boxes armed with 6 torpedoes or 12 scatter bombs (which do you think would be best?)

Iraq

Combat Truck-$800

has heavy machine gun

carries up to 8 men

T-62-$1300

Basic tank

Suicide van-$1400

packesd with explosives, explodes on enemy contact

MAT Gun-$1600

Mobile anti-tank gun

Supply Truck-$1000

carrys 4 supply boxes

SPH-$1800

a self-proplelled howitzer

SCUD launcher-$4000

launches a huge SCUD missile at just about any range.

The Iraqi superweapon.

T-72-$1900

Best Iraqi tank.

BUILDINGS...

USA

Command HQ-$1000

Produces supply gathering units and construction units

Barracks-$600

trains infantry -3 power

Nuclear reactor-$1000

provides 10 power

Supply warehouse $500

stores 300 supply boxes

Arms Factory-$2000

produces vehicles

-3 power

Situation control center.(Sit.Con.)-$2000

allows production of more advanced units and structures

-4 power

Skynet Center-$2500

-5 power

The skynet center allows acces to all military satellites in orbit, from the spy satellites

to the Missile shield satellites. It also allows you to call in heavy airstrikey every few minets.

ICBM silo-$6000

-7 power

launches an ICBM

Airfeild-$1500

-5power

houses and produces fighters and helicopters

Airbase-$N/A

alvilble only in some missions, it houses many aircraft, from Apaches to B-52s

Medical tent-$200

Can be built anywhere. Hold up to 12 men and heals them

Outpost-$500

-1 power

like a medic tent for vehicles. Houses 2 and repairs them

Germany

Command HQ-$2000

Build supply gatherers and construction units

Wind generator-$800

+8 power

Barracks-$600

trains infantry

-2 power

Supply Warehouse-$500

holds 200 supply boxes

Well thats all I know so far. Idaes are welcome.




Shadow_The_Hedgehog

Power, its always about Power

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8th June 2004

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#2 14 years ago

wtf r u doing???




TheMirage

The People's Politsayski

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25th January 2004

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#3 14 years ago

read my post. hat should explain it.




Ensign Riles VIP Member

No! I'm Spamacus!

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17th June 2003

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#4 14 years ago

Sounds good, good luck finding someone to make it. Most people hate realism, though, for some odd reason. :uhm:




TheMirage

The People's Politsayski

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25th January 2004

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#5 14 years ago

I know, this one is for the realism fans. later I'll have other games. And actually, once you achive certain goals, you can get new "unrealistic" units. And I have already one programmer and an EA games employee (ex) who can help. And I'm still hunting...




svfdf10

I'm too cool to Post

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19th March 2004

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#6 14 years ago
TheMirageI know, this one is for the realism fans. later I'll have other games. And actually, once you achive certain goals, you can get new "unrealistic" units. And I have already one programmer and an EA games employee (ex) who can help. And I'm still hunting...

If you are aiming for realism then do not standardise on the units that each variable element of the game provide. For example the amount of energy, & storage of a power station / warehouse should be unique to that size/ type of facility not the same for all.

Also can you give more background on what you are trying to create? There is a large amount of stats for what seems to be a team based MP fps?

I could (inspiration & willing) produce some concept artwork to allow people to get a feel for the desired look & feel (l&f) of the final product (V 1.0). Personally I dislike the idea of reducing what has happened in Iraq to some stats & gun'ho' gameplay. If you are being ironic & using the game as a means of pointing out humanity's stupidity why not go for the jackpot & make an Israel Vs Arab stealth, strategy fps & model the very volatile border regions & mountinous terrain. It would be different, completely new, in the same vein of what you are creating here. You would have 3 sides, the 2 mentioned + the UN (in which you could chose to play as any Western army unit so European American etc. etc.), & still keep the balance of guerilla Vs the better kitted Israel.




Exploder

Flames on fire?

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14th February 2004

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#7 14 years ago

Just make a total conversion mod for C&C Generals ZH using the ideas you thought up with, thats easier than making a whole new game




TheMirage

The People's Politsayski

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25th January 2004

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#8 14 years ago

but it is also more limiting. This way I more options. I don't have time atm to give more detail, so it'll have to wait until later today.




El Hombre del Fuego

The Three of Swords

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11th August 2003

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#9 14 years ago

Sounds like it'll be a great game. I'm really sorry I can't help, but I'd do more harm then good.




Disconnecting

Gone

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23rd March 2004

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#10 14 years ago
ExploderJust make a total conversion mod for C&C Generals ZH using the ideas you thought up with, thats easier than making a whole new game

How about no. CnCs engine is now outdated so unless you know a whole lot about programming dont mod off it. Besides the gameplay stuff you want the game to have a free look like ground control and you should be able to select as many units as you want. And build as many units as you want no food or pop cap lock.




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