(PC) Don't you hate it.. 13 replies

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syt Q

I don't spend enough time here

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24th May 2008

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#1 10 years ago

..When you look forward to 'the next game' of the series, only to find out that they are not releasing the game onto PC, or not releasing it on the same date as other consoles.

Sid Meier's Civilization: 1, 2, 3 and 4, all on PC.

Sid Meier's Civilization Revolution: Not on PC.

"Sid Meier's legendary Civilization franchise ventures beyond its PC roots with this title, designed specifically for consoles and handhelds."

! :banghead: Drives me mad.

See it happening to a lot of games recently, eg. Star Wars: Force Unleashed

..Don't you hate it?




Tom_Son

It rocks to be me!!

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7th April 2008

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#2 10 years ago

Yes, yes i do hate it I say blaim microsoft, they started doing it to boost sales for their crapy xboxes




Mikouen VIP Member

What?

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4th September 2005

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#3 10 years ago

CivRev is a perfect example of why you shouldn't hate it - these "compact" versions of larger franchises are almost always a complete pile of crap compared to their full-fledged counterparts. Look at AoE:AoK on the DS, furthers the point. Civilization and Age of Empires were designed with PCs in mind, built off the advantages and disadvantages that come with PC gaming. Console gaming has an entirely different set of strengths and weaknesses, which is why said formula can't ever translate across very well.

On the flipside, though, Force Unleashed would be terrible on the PC (although it likely won't be that good on the console either, and will suffer the same problems as it's predecessor, Revenge of the Sith). That game would be clunky and horrible to play on the PC, as has been proven by ports of similar games in the past. There's one formula that works on consoles but doesn't on PCs.

I could go on and on, but when it comes down to it, games like these which are attempts at shifting PC-type games over to consoles in order to get PC users to invest in consoles, and vice versa, are rarely any good. They're just emulating one formula on a platform not really suited for it, rather than adapting or reworking the formula in order for it to be more suitable for the new platform.

Of course, you also get games which reside at the half-way point, with each version doing some things better and other things worse than it's counterpart, but that's mostly semantics anyway.

PCs have their own gaming advantages and disadvantages, consoles have their own gaming advantages and disadvantages.

The only problem between the two, is when developers attempt to incorporate PC aspects in console gamess or console aspects in PC games.

When developers try to pick-and-mix, we end up with shitty games on both sides of the fence.

Two platforms, each one does some things better than the other, and some things worse than the other. Stick to what each platform is good at, and there's no problem - console gamers can have their console games, just as PC gamers get their PC games, and vice versa. Everyone gets quality games with as few flaws as possible, and thus everyone is happy.


I don't know how, and I don't know why, but this is totally Sheep's fault.



Flodgy

I'm way cooler than n0e (who isn't though?)

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27th May 2004

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#4 10 years ago

It's Microsoft's fault that all the other 3rd party developers jump on the bandwagon to cash in?

Hardly.

Currently the console market is a lot more profitable than the PC scene. Less piracy, wider market, cheaper market, = more money.

The PC market is a lot more inaccessible for people these days, it's easy for someone to go to the shop and purchase a pre-built machine, but they don't have much knowledge of the working parts. A console you buy, plug in, purchase games, maybe flick through the instruction booklet and there you go. Done.




Junk angel

Huh, sound?

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29th January 2007

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#5 10 years ago

It's quite a synonym of our time. I wonder how many years it will take before the lines between technology and magic melt to be honest. People have less and less knowledge of how things work each year:~

Apart from that, I still hold the notion, that the pc can do everything a console can and more. Consoles tend to be strictly designed around the prospect of playing, on top of that a very limited selection of genres, while a pc offers a much larger and broader range of possible reaches.




N88TR

Old school pimp

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10th February 2004

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#6 10 years ago

I can def see why devs push consoles harder than PCs, you don't need any technical expertise to play consoles, thus easier to play and few problems ever come up. PCs on the other hand do encounter problems [though many can be avoided if you are an experienced user] and it's not the "popular platform" these days, esp in the US. Idk about the European countries, but the consoles are pushed very hard by the US media.




syt Q

I don't spend enough time here

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24th May 2008

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#7 10 years ago
wraithcat Apart from that, I still hold the notion, that the pc can do everything a console can and more.

Agreed. I like to see people's thoughts on this topic, most interesting. I still hold to my statement though, games yes can be brought onto a console and remain on that console, i just hate to see it suddenly shift onto another console without a distinct reason as to why.




Chocu1a

Feel my heat, Heavens on fire.

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3rd August 2005

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#8 10 years ago

Consoles are a huge financial risk for the developer, also. Do you remember the cost Sony put into the PS3? it was almost over a thousand usd. It sold for half of that. That is a 50% loss on the front end.




Metall_pingwin

Call me Pingwin

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26th May 2005

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#9 10 years ago

Well, Epic announced that they're leaving the PC market for now and they gave a clear reason: Piracy. If I have my facts straight, there were about 40 million (for comparison's sake, GTA IV is in the Guiness World Record book for 6 million copies sold) pirated copies of Unreal Tournament III attempting to connect to servers. Now that's a ridiculous amount of sales lost, even if we assume that each person attempted to use a couple of CD-keys to play the game before giving up.

Aside from that, Force Unleashed is almost certainly coming out for pc, along with GTA IV and such. The developers and distributors have got a pretty solid formula going, release the hyped up game for consoles to get as many sales as possible and then give the game to PC gamers, that way all those people who really want the game bought it for their console early instead of downloading it on the computer.




Serio VIP Member

The Dane

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11th November 2006

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#10 10 years ago

Metall_pingwin;4358996Well, Epic announced that they're leaving the PC market for now and they gave a clear reason: Piracy. If I have my facts straight, there were about 40 million (for comparison's sake, GTA IV is in the Guiness World Record book for 6 million copies sold) pirated copies of Unreal Tournament III attempting to connect to servers. Now that's a ridiculous amount of sales lost, even if we assume that each person attempted to use a couple of CD-keys to play the game before giving up.

Aside from that, Force Unleashed is almost certainly coming out for pc, along with GTA IV and such. The developers and distributors have got a pretty solid formula going, release the hyped up game for consoles to get as many sales as possible and then give the game to PC gamers, that way all those people who really want the game bought it for their console early instead of downloading it on the computer.

All games will eventually be multi platform. Crysis, etc will also come to consoles(They exceed the minimum specs). I prefer sitting comfortably in my couch/bed/wherever and such, rather than in a steel chair.




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