Pc Players stuffed again. 7 replies

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Goody. VIP Member

Former Network Admin and Former Forum Admin

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26th July 2005

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#1 8 years ago

I have just posted this as a news item network wide but what do you guys think ?

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After reading on CoD Files that the unreleased Call of Duty: Black Ops would have dedicated server files but that they would only be available through 1 provider I though "here we go again" PC players are getting stuffed again with false promises by game developers. Modern Warfare 2 was a huge MP disappointment without dedicated server files. Then came Battlefiled Bad Company 2 which does have dedicated server files but they are not public and only available to a select few server providers. Now the new Medal of Honor promises dedicated server files but MP side is being made by Dice (BC 2 developer) so I doubt those server files will be public and of course there is BattleField 3 yet another Dice game so don't expect public files for that either.

What is so important about public server files?

The public files give Clans and individuals the opportunity to host there own servers. Things have moved on from 10 years ago when going to a provider was the only viable way to host a fast game server. Today a lot of clans and individuals rent there own dedicated server box to host there own web site and game servers but now for these games you cannot do that. Instead the game publishers have taken that option away from you and given it as a monopoly to a small handful of server providers. This action on its own hurts gaming and smaller game server providers who simply cannot compete but this also takes away the freedom of choice from all of us. Basically if you want to own a server you have no option to but use the providers that the game publisher says you have to.

What about Lan Parties ?

Sorry but no they are not possible without the use of a dedicated server files. The days when friends could meet up and plug in to the same router and frag together in a closed environment are becoming a thing of the past. No server files means you have to connect to a dedicated server on the Internet.

Why have they done this ?

The main excuse that seems to be echoed by all is that by keeping the server files out of the public domain they keep the server free from Cheaters. Yeah right. Modern Warfare 2 and Bad Company 2 have there fair share of hackers and cheater So that worked didn't it ? Nope it didn't [INDENT]Quote:Meanwhile, Modern Warfare 2 developer Infinity Ward has begun clamping down on PC gamers who flout the rules in multiplayer contests. On the studio's official Twitter feed, press representative Robert Bowling said that "top men" are working on efforts to stop cheating in the game. "In fact, the Steam ban hammer is coming down on about 2,500 confirmed MW2 cheaters on PC today," he said.[/INDENT]And Bad Company 2 has a listed 2726 PB bans in Punkbusted.com alone.

So what is the real reason for no public server files ?

Well I cannot answer that question but I can throw a few possible ideas out there for your consideration. 1) maybe the publishers get kick backs from the server sales. 2) maybe its to stop server side mods to keep the purity of there game. 3) maybe it really is to try and stop cheaters. What do you think ?

Then there is the new trend that is "No Mod Tools" with more and more games coming out without mod tools it is also becoming a concern. Site like this one that you are on now are there to serve modders and mappers who spend a massive amount of there free time to create something new and special to enhance the games they love. The original Call of Duty and Battlefield 2 are still going strong because of modders and mapper who keep the games fresh for free. With not mod tools players can no longer contribute to a game but instead have to wait for developer created DLC which in most cases you have to pay for. That said DICE did promise free DLC for BC 2 for the PC and has stuck to that.

Would it really be a bad thing to give us the server files to run our own servers ? Would it really be a bad thing to give us the tools to create our own content ? After all it was the modders and mappers that kept your old games fresh and popular. It was Clans servers running that were personalized that catered for all the different players out there. Keep corporate affairs out of gaming and simply create a great game. We can take it from there as we have been doing since your publishing houses were created.

Have I got it wrong ? Do you agree with closed server files ? Goody FileFront Network Co-Manager.

This news item is of my own personal opinion and does not reflect any official stance or statement from FileFront or any of the associated sites.




Chocu1a

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3rd August 2005

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#2 8 years ago

I refuse to buy any COD games based on principal. I avoided MW2 & plan to avoid Black Ops, also. It is the same old drivel spit out again & again.




Nittany Tiger Forum Mod

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15th September 2004

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#3 8 years ago

I'm going to go with corporate reasons why modding is dying. Possibly also the reason why dedicated server support is dying.

Big publishers aren't run by gamers but economists who treat games as just a commodity to sell and make money off of. They could care less what it is and/or how good it is.

EDIT: And consoles are where the money is made, so it's no wonder why PC players are being left behind.




BlitZ, The 57th

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20th April 2007

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#4 8 years ago

But its only the FPS games that are getting f**ked up in every way. The other genres doesn't seem to suffer from all of these problems of dedicated servers or LAN or if they even have the need to care about multiplayer aspects.




Lysdestic VIP Member

Dr. Professor Logic, PhD.

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11th November 2003

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#5 8 years ago

No, other games are getting screwed to. Lest we forget about the DRM issues with Assassin's Creed.

Maybe I'm part of the problem, but I just threw in the towel on PC gaming. It became too much. I used to do a weekly Lan Party with games like CoD4 and the like, but by the time MW2 came out, I just bought a console and played with my friends there.

Most of my friends have one, there is a standard, and I don't have to worry about the little shit that I do with a PC.

I miss the mod capability for sure, but PC gamers are losing with that anyway, so there was really no point. :uhm:




superwierdo024

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#6 8 years ago

why what is happening in the FPS?




MrFancypants Forum Admin

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7th December 2003

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#7 8 years ago

Killer Kyle;5397128I'm going to go with corporate reasons why modding is dying. Possibly also the reason why dedicated server support is dying.

Big publishers aren't run by gamers but economists who treat games as just a commodity to sell and make money off of. They could care less what it is and/or how good it is.

EDIT: And consoles are where the money is made, so it's no wonder why PC players are being left behind.

The problem isn't only that economists are involved, it is also that most of these big companies are stock companies. So they have to do whatever it takes to make short-term profit.

There would be economically reasonable options to make profit in the long term without screwing over your customers, but if you have a board of directors telling you that the stocks need to go up in the next 3 months then the easiest way is to overcharge customers. If all the other companies are doing the same you won't even have to worry too much about the long term consequences.




Ensign Riles VIP Member

No! I'm Spamacus!

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#8 8 years ago

Can't say that I'm surprised. Mods and public servers increase the lifetime of a game. If you're reliant on the servers provided by the company, you're essentially held hostage by them. Want to continue playing online? You'll have to buy the next iteration of the game every six months or a year.