Bow Before his Pretentiousness
24th October 2007
PROJECT: WARCRY [size=150]Brief description: [/size] Project WarCry has been in the works since November 2007. WarCry will be a 3D RTS game that focuses on strategy and fun above all else. Main focus should be on squad combat, unique tier system and a strong player/game interaction. Our mission is to create a fun real time strategy game that consumes players in a rich universe full of societies as unique in design as they are in lore.
[size=150]Target aim:[/size] Commercial
[size=150]Compensation:[/size] Revenue share, possible compensation [size=150]Technology:[/size] NeoAxis Engine commercial SDK [size=150]Talent needed: [/size] Elseware Entertainment is always looking for serious, talented, motivated and passionate individuals! If you can see yourself as part of this team and believe you qualify, don't hesitate to get in touch no matter your specialization.
Currently we are mainly on a look out for:
General programmers Candidates can enjoy an atmosphere of mutual respect and and creative problem solving, where your ideas can play an integral part in the development of the next generation games and bring highly detailed artwork to life in real-time multiuser simulations and games. For this role we require someone that has a good grasp of the C# language and game development using the NeoAxis engine. Candidates must be able to work unsupervised to deadlines, and implement new features of the NeoAxis engine to suit the needs of the project as they arise and provide technical advice and support to other members of the development team. Required skills: Minimum 2 years C# experience Minimum 1 year experience in the NeoAxis engine, or demo-reel of previous work Favorable skills: Experience with other managed code game engines Experience with HLSL/Cg Experience in ASP.NET web application and web service development Experience in the development and querying of Sql databases The candidate should be able to demonstrate knowledge and the application of programming techniques and methodologies such as event driven and object oriented application design, safe use of multithreading, delegates and events, encapsulation, xml reading/writing, Tasks include: Integration of new game entities Development of game play and menu/gui functionality Extending and improving the NeoAxis tool set Development of player statistics management, license management and update delivery platforms Updating game specific code in line with subsequent releases of the NeoAxis engine
Specialist programmers C++ / C# programmer Required Skills: Same as general programmer requirements with additional: 2 years experience in C++ coding Favorable Skills Same as general programmer requirements with additional: Experience with Ogre rendering engine Experience with game development with other engines Tasks include: Incorporation of open source Ogre plugins into the NeoAxis modified Ogre source code Write managed code wrappers for Ogre plugins for use with the NeoAxis engine HLSL/Cg programmer Required Skills: Same as general programmer requirements with additional: 1 years experience in HLSL/Cg coding, or demo-reel of previous work Favorable Skills Same as general programmer requirements with additional: Experience with implementing shader based materials and/or post processing effects in the NeoAxis engine Tasks include: Development of volumetric atmospheric effects Development of post processing effects Implementation of shaders in the NeoAxis engine Development of DirectX 9 shaders with view to DirectX 10 versions as technology becomes available
Level designer -Experience in creating believable environment of all kinds -Experience working on heightmap terrains. -Ability to model and texture the environment models you need is a plus -Experience in the industry is a plus
We also welcome Texture artists and 3ds max animators. - Porfolio/ demoreel demonstrating good knowledge of those fields required.
WHY JOIN US[/COLOR] * The project is using a powerful commercial engine - Neoaxis. It is a game engine framework build with RTS in mind on the award winning open source rendering engine Ogre3D. * The team consists of industry professionals as well as people with vast indie development experience. The objectives are very reasonable and our asset, progress is a solid proof of this. * Over a year of pre-production phase! 50+ units concepts, 30+ units models most in game working with all the bells and whistles - animations, tanks moving, turrets firing, accompanied by smoke and other VFX. * RTS 3d models are fairly simple and far less time demanding artistically than any other genre(goes double for indie). This greatly enhances the art asset quantity and quality that we're able to produce despite the indie development limitations. * The project is held stable and active at all times by SEVERAL industry and vastly indie experienced core members. * BUDGET. We have invested into this project, members, contractors etc from our own pockets! This is something an average project promising mountains of gold would think twice before doing.
• Brandon Flowers: Creative Designer, Creator of Project Warcry • Vincent Cabanas : Technical Designer, General modeler • Juri : Lead 3D artist • Steve : Lead programmer • Nathan: Level designer • Vibhas : Concept artist • Christian Schwager : Concept artist • Rene : 2D artist • Andrew : Modeler • Roland : Sound designer • Mathazzar : Composer • Maestrorage : Composer
Bow Before his Pretentiousness
24th October 2007
Hmmm... I'd like to edit that huge text in the middle but for some odd reason... I cant.
17th July 2006
Because you lose the Ability to Edit after 30 minutes.