Prototype Review (PC) 40 replies

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#1 9 years ago
PROTOTYPE
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Overview: The game centers around a character named "Alex Mercer" who awakens and and finds himself imbued with strange powers, trying to remember who he was, what he was doing, why he is like how he is and so on. The gameplay is energetic and fast, doing almost anything anywhere within the islands natural bounderies (water, and bridges where you will be continuesly missle striked away from it to prevent you from crossing).
Story: 9/10 The games makes new innovative use of a "Memory web" system, where, although the player can learn more about whats going on through the main story, it also insists on you finding the people for yourself in the city and then consuming them. Now, this may seem like a daunting task, but it's quite simple and does not require much hardwork on the players part as these "story specific" characters can be noticed by Alex from some distance away, and show up both onscreen and on his minimap (getting an upgrade allowing for running grabs allows for much easier capture of these targets). Once consumed, you get a tid bit of the inside story and find out some not so important details and some details revealing major bits of story, revealing often times, personnel incite, adding a small bit of morality into the situation.
Controls: 8/10 For a game with so many options to choose from for fighting and exploring, it can be a bit overwhelming to those less PC savy as it makes use of all the number keys and the F(#) keys to select and switch between powers and to turn them off (the F# keys are rendered useless as their is a quick selection circle that appears by holding down R). Without some of the proper movement upgrades it can be difficult to change Alex's movement patterns, especially when being shot at by bazooka's and APC's.
Sound: 8/10 The sound is pretty well done, theirs enough audio for it not to get too repetitive but not enough to over entertain, some audio though, there is little selection of and tends to get repetitive but not to the point of annoyance.
Gameplay: 10/10 You could say this game is missing some things which would make it all the more better, such as weather effects and fire effecting citizens, but the point is it's an incredibly fun game with addictive gameplay. Theirs plenty of powers to choose from and use to your advantage for tactical manouvres or creating such large amounts of chaos you wouldn't even be able to tell that the area your in is a safe zone protected by the military! The AI is good, it panics when it needs to, it calls in Strike Teams often but not too often to where everytime theirs a disruption their called in, the AI will try to follow you and track you down, they will fear you, they can get lost within the chaos, and it just flows so very well together. Consuming people and becoming them adds a whole other realm to gameplay, for sneaking into military bases, pretending your one of their team members and then betraying them, using it to escape detection, to gain memories, or to even gain upgrades for skills or acquiring new ones! Now, about the powers, their is the whipfist which is a large tentacle like limb which can stretch insane distances taking out helicopters in one fell swoop, theirs the claws, good for dicing up your enemies, the biomass clublike forearms, which pound the ground and clear large areas of enemies easily, the shield which can be used to litterally plow through humans, beasts, and vehicles alike or to protect yourself from incoming projectiles (one time, i encountered a policeman standing within an alley, so i decide to scare him a bit and activate shield mode, now it only activates when your running or being fired at, so at the moment it was a small little lump on my back, before i know it the policeman is pointing a gun at me, so he continues to fire and before i get him with the bullet, Alex pulls out his shield in an instant and the bullet reflects and kills the police officer, it was a very laughable moment on the officers part), and the blade which can be used to tear up vehicles, strength which can be used to lift things alex normally wouldn't be able to or to deal double the normal melee damage, and finally, (as far as physical traits go, theirs also a thermal vision and an infection vision) theirs the armor mode where alex is a walking tank of armored biomass from head to toe. When you advance further into the story, the infection spreads slowly throughout the city with each mission accomplished, this being represented on the pause menu's map and when your close enough, the minimap, the reason i bring this up is because within these areas, chaos and infection run rampant, with the citizens becoming infected upon contact, military qaurantining on the outskirts of these areas and in some areas, it's just completely desolate with crashed cars littering the streets, red infection along the ground, and burning holes in buildings creating large realistic smoke effects giving almost giving you the feeling of complete apacolypse, and ofcourse their are some areas where the military zones are clipping into the infection zones and a war is raging within that specific area, it all just feels so satisfying, they seemed to have nailed all the large details right on the head. The destructiblity in this game also reaches two scales higher then in GTA IV, tearing up fire escapes, ripping the heating and cooling units off the roofs of buildings, pulling trees out of the ground, destroying light posts, mail boxes, and basicaly anything that sticks out, hell, even some buildings can be destroyed, along with water towers! When it all adds up, theirs so many different gameplay possibilities it and exploration possiblities you can almost get lost in it. It's almost hard not to say anything bad about it's gameplay because theirs just so much you can do and theirs so little (if any) glitches within it itself, the only way you could downsize it is by just listing things it doesn't already have. The only things that i can think of that can't easily just be added such as the fire effecting citizens or weather effects, would have to be the addition of more firearms, even though the game is about using the characters powers, it's still fun to turn into a blackwatch soldier and shoot down his team mates with an M4 or M249 (theirs also bazooka's), but a small side arm such as a pistol or something would be the cherry on the ice cream cake sundae.
Overall Average: 8.75
Personnel Opinion: 9.25
To sum it all up: It's a great action adventure game with an innovative new story telling method that makes you want to know what's going to happen next and who else is going to be involved with the plot with gameplay that will have you going "Oh, now way!" till the very end and keep you satisfied after, i should also mention the game supports cheats, as theirs a cheat code option in the extras option. I would recommend a buy for PC as it's easy to install, and virtually no glitches (atleast from my experiance). If you absolutely hate gore, violence, or any sort of entertainment out of fast paced adventure gameplay, then just simply don't get it.



>Omen<

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#2 9 years ago

I have mixed feelings about your reviews bud. While I admire that you have a zeal for explaining games you like in detail, the way you structure the text is a pain to get through. It's common for you to omit the use of paragraphs and periods. The result is a sea of text that has stream of consciousness sentences that go on and on, as if frequent use of commas makes them easy to read, but it doesn't.

Your sentence describing the powers was 10 lines long. OK, so I'm thinking it was long because you're describing the many powers in one breath. Then you follow with a 9 line sentence describing how the gameplay unfolds. I'm not saying you have to be an English Lit major to write a review, but for God sakes man, use some structure.

After reading this I got an image of those friends you've been speaking about that don't disagree with you about the direction Valve is going with L4D. That image involved them sitting their nodding their heads as you rattle on in 200+ word sentences, fearing should they argue a point, it will be followed by more of your marathon stream of consciousness. The irony is, most that have such traits don't realize that their zeal for something if used as a non stop bully pulpit has quite the opposite of the intended effect. Instead of imparting that enthusiasm to the listener, it bores them to death.

I say this because I really would like to see you write more reviews, but without all that stream of consciousness. If you need to, make a simple outline of what you want to say first, with highlights included for each topic. Using bullet points or numbers when describing numerous aspects of one element helps immensely too. I know that most with SoC have a lot on their mind and merely don't want to lose their train of thought, but there is a better way than panicking and endlessly hitting the keys until you've disastrously typed it all down.

Hope you take that constructively, because I know you have potential for this kind of thing. It's obvious in your enthusiasm for describing what you like. One step further would be if you could write reviews and/or threads on games other than those you like a lot without ranting accusing and flaming, but alas that will take some time I fear if it ever happens at all.

That being said, while the game trailers and interviews look interesting and reviews are rather solid (88% average so far), I have read some player reviews that said they felt the graphics were underwhelming and gameplay repetitious and simple. I'll not judge it until I play it though, which may be tommorow.




Captain Fist

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#3 9 years ago

Bud, did you get any sound problems with this game? Especially during the cutscenes, like, crackling, static dialogue and lag?




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#4 9 years ago
>Omen<;4916016I have mixed feelings about your reviews bud. While I admire that you have a zeal for explaining games you like in detail, the way you structure the text is a pain to get through. It's common for you to omit the use of paragraphs and periods. The result is a sea of text that has stream of consciousness sentences that go on and on, as if frequent use of commas makes them easy to read, but it doesn't. Your sentence describing the powers was 10 lines long. OK, so I'm thinking it was long because you're describing the many powers in one breath. Then you follow with a 9 line sentence describing how the gameplay unfolds. I'm not saying you have to be an English Lit major to write a review, but for God sakes man, use some structure. After reading this I got an image of those friends you've been speaking about that don't disagree with you about the direction Valve is going with L4D. That image involved them sitting their nodding their heads as you rattle on in 200+ word sentences, fearing should they argue a point, it will be followed by more of your marathon stream of consciousness. The irony is, most that have such traits don't realize that their zeal for something if used as a non stop bully pulpit has quite the opposite of the intended effect. Instead of imparting that enthusiasm to the listener, it bores them to death. I say this because I really would like to see you write more reviews, but without all that stream of consciousness. If you need to, make a simple outline of what you want to say first, with highlights included for each topic. Using bullet points or numbers when describing numerous aspects of one element helps immensely too. I know that most with SoC have a lot on their mind and merely don't want to lose their train of thought, but there is a better way than panicking and endlessly hitting the keys until you've disastrously typed it all down. Hope you take that constructively, because I know you have potential for this kind of thing. It's obvious in your enthusiasm for describing what you like. One step further would be if you could write reviews and/or threads on games other than those you like a lot without ranting accusing and flaming, but alas that will take some time I fear if it ever happens at all. That being said, while the game trailers and interviews look interesting and reviews are rather solid (88% average so far), I have read some player reviews that said they felt the graphics were underwhelming and gameplay repetitious and simple. I'll not judge it until I play it though, which may be tommorow.[/QUOTE] Yes, i know i need to write paragraphs, but if i do then it will seem sort of jumbled. I either need to find an easier way to explain more with less or find a way to make the paragraphs work (or some other method). About it's graphics, it's far beyond "underwhelming" with the scale and diversity of everything, although the guns do look a little cheap, that's about it. The gameplay being repititious? Well, theirs almost infinite number of possiblities while battling depending on the environment, which zone your in, what vehicles their are, what powers your using, and how you like to play, all those factors (plus more i haven't mentioned such as the chaotic rambling citizens and so on) come into play with how your overcome your challenges, if you've played assassins creed, then you know repetitive. Thankfully, it's much more diverse then assassins creed and those people saying it's repetitive, have no idea what their talking about unless their mentioning specific things in particular such as the side events which can get repetitive if you do them enough but that aside, gameplay is definately not to the point of where your getting tired of the "repetition". [QUOTE=Ihaterednecks;4916268]Bud, did you get any sound problems with this game? Especially during the cutscenes, like, crackling, static dialogue and lag?

I've only experianced slight lag while tons of stuff is going on, on screen such as tanks shooting tons of cars which explode, bodies being massacred, and helicopters firing their miniguns and tons of the different particle effects all at once. I've also encountered lag when i go near or into large blankets of smoke from burning debri, no unusual sound problems though, i'd say it's either your soundcard or your sound units (speakers, headphones). And i also forgot to mention, this may seem like only a small detail, but it's something i admire in the game. For each different offensive power you have equipped (whip, maces, strength, regular, blade, or claws) you do up to 2 or 3 different consumption kills when absorbing people. It's not something very major but it is noticeable and i thought it was worth mentioning. I've also yet to even unlock the rest of the 20 upgrades and i've already unlocked about 40+ (upgrades also count new moves and enhancements).




&gt;Omen&lt;

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#5 9 years ago

I think I read if you take in all the game has to offer, it takes at least 20 hrs to play. So I was a bit hopeful it has enough content to keep you interested when I read that. The only thing I'm really worried about is how it will run on my single core CPU. I know I'm stretching it trying to play it at all on such spec, but I have several games supposedly requiring dual core that run with playable frame rates.

I was going to ask if you could try running it in single core mode by adjusting the CPU affinity, but it looks like I'll be playing it in a coupe hours anyway. At least I have a fresh XP install to play it with, as I just formatted. For me XP is smoking W7 at Burnout Paradise and Wolverine, not even close.




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#6 9 years ago
>Omen<;4916380I think I read if you take in all the game has to offer, it takes at least 20 hrs to play. So I was a bit hopeful it has enough content to keep you interested when I read that. The only thing I'm really worried about is how it will run on my single core CPU. I know I'm stretching it trying to play it at all on such spec, but I have several games supposedly requiring dual core that run with playable frame rates. I was going to ask if you could try running it in single core mode by adjusting the CPU affinity, but it looks like I'll be playing it in a coupe hours anyway. At least I have a fresh XP install to play it with, as I just formatted. For me XP is smoking W7 at Burnout Paradise and Wolverine, not even close.

With 3gb's of Ram, 512mb 8600 GT geforce video card, dual core 2.3 ghz pentium 4 processor, while overclocked, im able to play it with x2 anti aliasing, high texture quality, medium shadow quality and 1182x768 (i think it is) resolution, while it's at a playable framerate ranging from 35 - 45 FPS and 25 when it really bogs down and im in a tank plowing over tons of cars with large amounts of smoke and explosions and helicopters chasing me.




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#7 9 years ago

Well I just installed it and have played a bit. I haven't checked the FPS yet but it seems it plays a bit better than Assassin's Creed does for me. The graphics look good, though I may need to turn down some settings. I have it on 1024x768, Low shadows, Med textures, no AA or Vsync. The main thing is it's hard to see because between the way the camera tracks and the lag, I have to force myself to shove the mouse a lot to get the camera to point where I want it, mostly upward. It definitely has a console port feel to the side to side tracking too though, it's easy to overshoot enemies. Of course much of it is due to the lag of having low spec.

That is far from my worst problem though. The biggest annoyance has been the sound, mainly in cutscenes and when pausing to the menu. The sound will get extremely crackly and muffled, while the speech and video slows down. This is a common problem mentioned on the forum, so maybe it will be patched. The suggested fixes aren't working for a lot of people, and the main one being using no more than 44KHz, is what my sound card is already set at. Activision Games Forums • View topic - Sound issues I can see this game will be interesting to play in some ways. The scaling of rooftops is more fluid and dynamic than in AC, and I didn't even realize you could pick up weapons and use them like in a typical shooter game. It suffers form some of the same problems Wolverine has though. At times the camera is too close, other times too far, but mostly too close. It would be nice if you could adjust it's distance. I really don't think the control set was ported to PC all that well.




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#8 9 years ago
That is far from my worst problem though. The biggest annoyance has been the sound, mainly in cutscenes and when pausing to the menu. The sound will get extremely crackly and muffled, while the speech and video slows down. This is a common problem mentioned on the forum, so maybe it will be patched. The suggested fixes aren't working for a lot of people, and the main one being using no more than 44KHz, is what my sound card is already set at. Activision Games Forums • View topic - Sound issues

You too? I can't find a solution.




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#9 9 years ago
>Omen<;4916591Well I just installed it and have played a bit. I haven't checked the FPS yet but it seems it plays a bit better than Assassin's Creed does for me. The graphics look good, though I may need to turn down some settings. I have it on 1024x768, Low shadows, Med textures, no AA or Vsync. The main thing is it's hard to see because between the way the camera tracks and the lag, I have to force myself to shove the mouse a lot to get the camera to point where I want it, mostly upward. It definitely has a console port feel to the side to side tracking too though, it's easy to overshoot enemies. Of course much of it is due to the lag of having low spec. That is far from my worst problem though. The biggest annoyance has been the sound, mainly in cutscenes and when pausing to the menu. The sound will get extremely crackly and muffled, while the speech and video slows down. This is a common problem mentioned on the forum, so maybe it will be patched. The suggested fixes aren't working for a lot of people, and the main one being using no more than 44KHz, is what my sound card is already set at. Activision Games Forums • View topic - Sound issues I can see this game will be interesting to play in some ways. The scaling of rooftops is more fluid and dynamic than in AC, and I didn't even realize you could pick up weapons and use them like in a typical shooter game. It suffers form some of the same problems Wolverine has though. At times the camera is too close, other times too far, but mostly too close. It would be nice if you could adjust it's distance. I really don't think the control set was ported to PC all that well.

Well, lag tends to happen when playing on with low spec pc's :P It's easy to do simple overclocks if your interested in such a thing and i'm sure it would help even out the situation for you a bit. lol really? I'm playing at about 66khz and i haven't had one problem with the sound but there are some spots where my game hits bumps and goes down to 25 FPS (which usually causes sound glitches in games, like crysis) but doesn't cause any sound crackles either. Ahhh, you'll get over the whole "too close" aspect once you paly it some more, i did, i think it's mostly due to the fact i was so use'd to playing third person games like GTA with the camera much further away, but when you move real fast the camera does get some distance between it. I think the trick is, for not over shooting targets, is to lock on to them first, then go after them, as they can easily be missed within large crowds but i think the game controls pretty good for how it is, i mean i mastered them within the first hour and now i'm dodging missles with the dash (i think?) upgrade which allows me to quickly dodge in the direction i desire. And yea, i like that aspect too, about picking up the guns, i mean one time i saw a soldier in an infected area, clearing out the infected so i thought i would absorb him and do that for a little bit. It was actually suprisingly fun as a little homemade minigame, and just wait, eventually when you get far enough and change into a soldier, you can accuse others of being a hostile.




&gt;Omen&lt;

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#10 9 years ago

I did lower the graphic quality to Low from Med, and that lessened the lag some. I was also fairly surprised that Low doesn't look as bad as I thought it would. I have considered getting an after market CPU cooler and raising my CPU to 3.6GHz, which would keep it from bottle necking my GPU. I've already put 4.5 yrs of hardcore gaming on it though and won't have this rig much longer. I'm not sure for the few games it might make a slight difference in it would be worth it though. The primary problem I have in most current gen games (esp ones with lots of AI) is my CPU being single core and only one thread capable. Bumping it up 600MHz is not going to change that.

I am only at 44KHz as mentioned, and tried higher ms latency settings in the menu, including the max 96. There are no suggested solutions that really work, and it's not just people with low spec. They need to patch the audio problem. They would have had to do pretty poor beta testing to not have caught this before release. You can just skip the cutscenes and try to minimize the number of times you pause to the menu, but it's really hard to follow the story without watching the cutscenes and playing the memories in the menu, so this bug makes the game unplayable IMO.

I've seen a couple workarounds for viewing Web of Intrigue videos in the menu, but neither are worth the trouble IMO. One involves hitting the Windows key and watching them in WMP, the other turning off audio in the menu, going to a quiet place like a rooftop, going back into menu, turning on audio, then watching the WoI clips. Going back into game then makes the audio problem return. I can't imagine bothering with either of these, it's ridiculous. The game should have never been released in this condition. There is now an 8 page thread about this problem on the Activision forum, and no solution or even response from the devs or pubs as far as I know.