"Backfire" Universal Mod Activator/Deavtivator: Help Needed 3 replies

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adelphospro

I'm accepted, He was condemned

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26th February 2007

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#1 11 years ago

hey every one, I posted a program back in March that showed my mod activator/deactivator. It allows users the detect and activate (or deactivate) mods for pretty much Any game. Now I need some programmers to help me out, & if anyones interested I will post it on source forge. It is written in Liberty Basic (Liberty BASIC - Easy Programming for Windows) and is about 4000 lines long. It works fast and looks cool, but now I need help to manage and update it! I plan on making it so you can right-click mod files for any game (like .pk3 or .rez files), then choose "Install this Mod". A window will pop open and you will beable the choose the correct game from a menu of all games that use the file type, then choose to enable (or disable if enabled) the mod. It will then install the mod into Backfire (the mod program) and (If you chose to enable) automatically enable the mod. Ahh, what the heck: Here is a screen shot of the main screen: (not the thing a mentioned above) Ahh crap it wont upload! :(

screen.bmp

Ok it works now :) I hope its not too big :(




Tango Protocol

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18th July 2003

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#2 11 years ago

I am not sure how to do it, but you'd probably be looking for a way to createa a "Windows Contextual Option" or something of the sort.




adelphospro

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26th February 2007

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#3 11 years ago

Yeah, I plan on doing that. I kinda blabbered a bit :) but what Im basicly saying is: HELP! lol I was wondering if anyone who knows how to program in Liberty BASIC (Link above) would like to help. Or if anyone would like a copy of the program. Email me: heretoserve(a_t__sign)bluebottle(dot__com)




Tango Protocol

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#4 11 years ago

You should probably use C++

and i would imagine it requires modifying the system registry