Racing Game!! 12 replies

  • 1
  • 2

Please wait...

>Omen<

Modern Warfare

50 XP

1st January 2005

0 Uploads

7,395 Posts

0 Threads

#11 9 years ago

Regarding battle race games, I've played Burnout Paradise, and forgot about Split Second and Blur, which I'll definitely be checking out. One of the nice things about BP is it gives you a lot of good arcade race action, without making the game overly arcade in appearance or car handling.

In BP you won't see the screen cluttered with hovering glowy icons everywhere and the cars slide a fair amount so take a knack to drive. What bothers me about BP though is it's too easy and repetitious and they basically dropped DLC support for PC. This makes for a title that one can easily "burn out" on.

As for Split Second and Blur. Those are two more futuristic "Death Race" type games, the former using built in disasters on specially made tracks drivers can trigger to crash opponents, the latter power ups like "Shunts" which shoot a rather lightning looking shock wave at cars ahead to make them crash.

Blur comes from Bizarre, creators of Project Gotham Racing, but unlike PGR, it's going to be available on not just 360 but PC and PS3. It will also have more structure in story and being able to custom design your own race types and invite players in.

Both Split Second and Blur have pretty good graphics but I have to say, I've never been a big fan of the cluttered glowy icon and text look that Blur has. It will no doubt be fun arcade action, but please, get more creative with the drive through items. IMO it would be better to have highlighted sewer plates or objects you run over like street signs, construction barricades/cones, fire hydrants, etc, than these cheesy arcade glowy icons hovering mid air. That way it would have a more real world look and physics involved and even require more skill to do.

Ironically, though Split Second seems to potentially offer a more real world look, from videos shown thus far it appears to have more over the top blur and other post effects than Blur does. Hopefully on PC we'll be able to turn down or off these effects, because quite frankly it looks hideous in trailers I've seen. As far as icons go though, Split Second gives you that info much less intrusively by subtly giving player car handling info at the back of the car and other info momentarily via popup icons as you drive, icons that look much less cartoon-like than those in Blur.

Blur interview with gameplay footage: Blur Video Game, E3 09: First Look Interview HD | Game Trailers & Videos | GameTrailers.com

Split Second interview with gameplay footage: Split/Second Video Game, E3 09: Comprehensive Interview HD | Game Trailers & Videos | GameTrailers.com




Hybrid Theory

The one the Ban Hammer missed

50 XP

18th May 2007

0 Uploads

918 Posts

0 Threads

#12 9 years ago

>Omen<;5261834

Both Split Second and Blur have pretty good graphics but I have to say, I've never been a big fan of the cluttered glowy icon and text look that Blur has. It will no doubt be fun arcade action, but please, get more creative with the drive through items. IMO it would be better to have highlighted sewer plates or objects you run over like street signs, construction barricades/cones, fire hydrants, etc, than these cheesy arcade glowy icons hovering mid air. That way it would have a more real world look and physics involved and even require more skill to do.

Ironically, though Split Second seems to potentially offer a more real world look, from videos shown thus far it appears to have more over the top blur and other post effects than Blur does. Hopefully on PC we'll be able to turn down or off these effects, because quite frankly it looks hideous in trailers I've seen. As far as icons go though, Split Second gives you that info much less intrusively by subtly giving player car handling info at the back of the car and other info momentarily via popup icons as you drive, icons that look much less cartoon-like than those in Blur.

Blur interview with gameplay footage: Blur Video Game, E3 09: First Look Interview HD | Game Trailers & Videos | GameTrailers.com

Split Second interview with gameplay footage: Split/Second Video Game, E3 09: Comprehensive Interview HD | Game Trailers & Videos | GameTrailers.com

You described both of the games as "Death Race" type racers, so perhaps instead of the big icons in Blur, there could be spaces on the ground that you could drive over to power up, just like in the recent movie called Death Race.

About Split/Second's graphics, remember that video from E3 is obviously a lot earlier in development that it is now, so perhaps it's improved over that time, I haven't seen any new trailers though. Though I agree that the blur effect in the screenshots I've seen are horribly exaggerated.




&gt;Omen&lt;

Modern Warfare

50 XP

1st January 2005

0 Uploads

7,395 Posts

0 Threads

#13 9 years ago
Hybrid Theory;5261848You described both of the games as "Death Race" type racers, so perhaps instead of the big icons in Blur, there could be spaces on the ground that you could drive over to power up, just like in the recent movie called Death Race.

Actually Split Second is much more like the actual Death Race movie than Blur. In fact in concept it's pretty much a ripoff of the recent remake of the original movie where the race is all about a reality TV show.

Yeah, I did mean some kind of plate on the ground be it a pressure plate as with the latest Death Race movie, but more likely an actual real world object like a sewer plate or underground electrical conduit access hatch perhaps charged with electricity since I was referring to Blur in saying that, not Split Second.

In Split Second you can trigger disasters when skill points are accumulated, though they seem to be available by proximity and triggered remotely & instantly by the driver himself once in the proximity and it's available to him, unlike in the movie which uses pressure plates. Blur is supposed to actually have story structure unlike PGR, but I doubt all it's fantastical powers will be described in detail as far as scope, origin or how they are placed.

Basically what I'm saying is, arcade racers that involve lots of cartoony icons and text are more like mere pinball games. You have to suspend disbelief much more in playing those type games than ones that have more plausible, tangible means of pickups and skill uses. I like my games to look real and uncluttered, esp when I make videos of them.

I would like to see them go even more subtle with the onscreen indicators than Black Rock has done with Split Second. Maybe even use neon lights on the license plate to indicate certain things, much like EA did with the mining suit in Dead Space. Even more cool would be customizable options for the player for such things just like some race games offer with visual tuning. Anything from lighted bobble heads on the rear window deck to spoilers to the rear lights of the car blinking a certain way would be fair game for visual indicators.




  • 1
  • 2