[Rant] It's no wonder why you folks are so fanatical about PCs 33 replies

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gravy666

I pretend I'm cooler than AzH

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20th August 2007

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#11 10 years ago

||G||;5349531Rather than on a PC when your waiting an hour+ installing, typing in serials, making an f-ing EA or other bullshit account, patching, googling problems you later find that the patch didn't fix, reading workarounds, finally finding a workaround, trying to get the workaround to work, then back to playing your amazing looking game that you can then later mod as you wish, unlike consoles. :)[/QUOTE] I just use Steam. Removes most of the hassles of installation and DRM.

Zamamee;5349575Any illusion of skill created by the "even ground" of console play is completely removed since they have auto-aim.

Except the online teams for consoles constantly crack down on cheaters. Heck, the Xbox 360 even has built-in methods of detecting modifications. It's not as bad as you're making it sound.

[QUOTE=>Omen<;5349895]I'm with you on gamepads sucking and much of the immature crowd playing on LIVE, but you're way off on the CPU bud.

The 360 actually uses an IBM designed tri-core Xenon CPU that is capable of processing two threads per core. The PS3 by comparison has 9 cores, only 7 of which actually handle rendering. The 360 CPU has sufficient cache built in, the PS3, next to none. The PS3 is actually MUCH harder to write for, mostly due to the lack of sufficient cache. And the 360 has one of the easiest to use SDKs of any platform. The 360 is actually the easiest platform to write for of the main 3.

Of course the PC is still the cream of the crop, but it's not just the fact that console titles outsell PC 4.5-1 that we see so many games ported to PC, it's the ease of development.

Eh, I've heard different about the CPUs; but regardless, they still aren't really all that great. The Xbox 360 has shitty hardware period, and the PS3's CPU is just too advanced for most developers. You could say that it's the failures of the console manufacturers that have kept consoles below PCs.




Mastershroom Advanced Member

Frag Out!

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18th November 2004

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#12 10 years ago

Junk angel;5349914And if you feel a need for competitive gaming in FPS. As far as I know, there's virtually three main games. Quake 3 Ut04 Cs 1.6|Css

And all of these virtually run on any hardware of the past . well almost 8 years.[/QUOTE] The Call of Duty series games are quite competitive as well. [QUOTE=gravy666;5350006]Except the online teams for consoles constantly crack down on cheaters. Heck, the Xbox 360 even has built-in methods of detecting modifications. It's not as bad as you're making it sound.

By "auto-aim", I am referring to the fact that first-person shooters on consoles actually do a bit of aiming for you because analog sticks are so difficult to be accurate with by their very nature. Try playing Call of Duty or something with a friend...look straight ahead, and have your friend (on the opposite team) run across your field of view. You'll see that your crosshair follows the target a small amount, allowing players to hit shots that would have missed if they were aiming entirely on their own. This is why quickscopes and snap-shots on Xbox or PS3 are not really any measure of skill, because they rely on this machine-calculated aim compensation.

On PC, we call that sort of thing a cheat. On consoles, it's a feature. =p




gravy666

I pretend I'm cooler than AzH

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20th August 2007

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#13 10 years ago
Zamamee;5350017The Call of Duty series games are quite competitive as well. On PC, we call that sort of thing a cheat. On consoles, it's a feature. =p

Ooooooohhhh... see I didn't quite understand what you meant. I'm still pretty uninitiated into the world of PCs so far. Took me about a month to figure out the meaning of the phrase bhop. :rolleyes:




RadioactiveLobster Site Administrator

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#14 10 years ago

In the console version of Bad Company 2 when you "snap" to a person the cross hair will remain on them and you don't even have to aim, just hold down fire and it aims for you (to a certain degree)

At least it did in the videos I saw, but this was beta time period so it may have been tweaked for he final games and in patches since then


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*The.Doctor

Trust me, I'm a Doctor

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25th November 2003

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#15 10 years ago

PC > Console.

I haven't even turned my 360 on for months now. It hasn't even been hooked up for months either, its just sitting on a shelf collecting dust.




masked_marsoe Advanced Member

Heaven's gonna burn your eyes

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15th April 2005

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#16 10 years ago

A console's main advantage is the price (though obviously hardware failures happen).

You only pay once for a set of hardwares that will continue to play new release games years and years later. A PS2 bought in 2001 could still be playing newly-made games in 2008. A PC simply couldn't. If you want to keep up, you'd have to go through several complete hardware changes - potentially thousands of dollars.




redgroupclan

is gay.

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16th August 2008

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#17 10 years ago

||G||;5349531 So in the end all the bullshit you have to do to play a simple game on the PC is very much worth it for the keyboard/mouse, graphics, mods and cheats.[/QUOTE] Yeah, when gaming, the PC just feels so much nicer than a console where you're holding a controller. And the almost as kick-ass thing is that you can mod the games on PC. [QUOTE=*The.Doctor]PC > Console.

I haven't even turned my 360 on for months now. It hasn't even been hooked up for months either, its just sitting on a shelf collecting dust.

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&gt;Omen&lt;

Modern Warfare

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1st January 2005

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#18 10 years ago
gravy666;5350006I've heard different about the CPUs; but regardless, they still aren't really all that great. The Xbox 360 has shitty hardware period, and the PS3's CPU is just too advanced for most developers. You could say that it's the failures of the console manufacturers that have kept consoles below PCs.

You heard wrong if you're still insisting it's a single core. Anyone telling you that doesn't really know much about them. The GPU, RAM, and overall shoddy build quality are the 360's weakest links. The CPU is actually one of it's better parts.

The difficulty writing for the PS3 is not so much in it's sophistication, it's in it's lack of it. Anyone designing a 9 core CPU with hardly any cache is setting developers up for a real head scratcher in threading their games for it.




MrFancypants Forum Administrator

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7th December 2003

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#19 10 years ago

masked_marsoe;5350056A console's main advantage is the price (though obviously hardware failures happen).

You only pay once for a set of hardwares that will continue to play new release games years and years later. A PS2 bought in 2001 could still be playing newly-made games in 2008. A PC simply couldn't. If you want to keep up, you'd have to go through several complete hardware changes - potentially thousands of dollars.

[COLOR=Black] The reason a PS2 game developed today works on a PS2 made in 2001 is that developers are limited by the hardware. A PC game developed with the standards of 2001 would obviously work just as well on old PCs. Many types of PC games are actually not very hardware-dependant (e.g. adventures and to some extent strategy games). You have to pay more for PC hardware but you also get more in return.

Also, console games tend to be more expensive than PC games. A new Wii game will cost me twice as much as a new PC game. Also, the price of Wii games remains constant much longer. [/COLOR]




Mastershroom Advanced Member

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#20 10 years ago
MrFancypants;5350265[COLOR=Black]Also, console games tend to be more expensive than PC games. A new Wii game will cost me twice as much as a new PC game. Also, the price of Wii games remains constant much longer. [/COLOR]

Unfortunately, this advantage seems to be diminishing. Traditionally for the past few years, console games have released at $59.99 and PC games (even PC versions of the same console games, like CoD4) released at $49.99. However, recently, new major PC releases (notably CoD:MW2, Assassin's Creed 2, Medal of Honor) have been $59.99 as well.