RTS's unit production system 3 replies

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#1 11 years ago

Hello all.

I’m a student and I’m currently working on my thesis which consists in building an automated system to optimize the production of units in RTS’s. The idea is that the user only needs to say which units he wants, the amount and the location. The system will take care of the rest.

I’m hoping that you guys can help me out with one thing… I’m looking for games that possess the following construction system:

  • The “barracks” can produce units A, B, C and so on. Several units can be ordered forming a queue.
  • If the barracks is producing unit A, changing to any other type implies additional cost besides the cost of the unit (like if it was a setup time to change the production line to the other type of unit)

For example if I wanted to produce 2 units of type A and 1 of type B, producing in the order ABA would be more costly than producing in order AAB or BAA.

This last feature is very important for my work and I’m looking for games that have a unit production system like this. Do you know any game like this?

Thanks for your help.




Destroyer25

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#2 11 years ago

I seriously doubt theres a game like that. Thats incredibly realistic, if a game exists its going to be a WW2 RTS. And it will probably be a lesser known game. Trust me on this one, I'm big on RTS. However you could implement a system like this with Warcraft III. You could make a barracks that makes unit A, and a barracks that makes unit B. The Barracks can transform itsn't self to make either unit, however the transformation costs money. That way its easier to make 10 Unit As and then 10 Unit Bs rather than making 1 Unit A and then 1 Unit B and then 1 Unit A.




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#3 11 years ago

First of all, thanks for your fast reply. :)

The example you gave fits perfectly in what i need. A situation where producing A means that i'll be more effective if i keep producing it instead of changing to B or C.

I dont play RTS's for a long time so i'm not very familiar with Warcraft III. Is the unit production system how you described for every races or just one? Is it like that for all units? Do you know more games with a similar system?




Destroyer25

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#4 11 years ago

I'll explain about Warcraft.

The best thing about WC3 is the online play, not the campaign. The latter does have an awesome story but when you sign onto Battlenet. You can find a game about anything. WC3 comes with the WC3 map editor, the same program the devs used to make the game. The ME allows you to makes your own games, which is why you can find FPS' and RPGs online. So using the ME you can make a system like the one your descibing, however no such thing exists in the game. But you can easily make your own map using that system.