Would you say Half life began a new era of pc gaming and pc game development?
Not really....
There have been multiple games that have done that, and developers. I dont really see Hlaf Life as one of them.

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But you can't just completely disregard Half-Life completely. What it did for story telling and character involvement in gaming was amazing.. Graphics were also top-notch for their time.
Admiral_Antilles;4908038Not really....
There have been multiple games that have done that, and developers. I dont really see Hlaf Life as one of them.
Half-Life did contribute to the story standards though. From the beginning, nothing seemed predictable.
True. i will conceded that point.

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Confusingkid;4908078But you can't just completely disregard Half-Life completely. What it did for story telling and character involvement in gaming was amazing.. Graphics were also top-notch for their time.
BTW: I fail...
Meh.
Also, Half-Life introduces CS, which is still played today, so that must have been pretty revolutionary.. :p
Half-Life didn't introduce anything technologically extraordinary in the realm of first-person shooters. Most of the advanced stuff seen in Half-Life was introduced in the Unreal or Quake series. As Serio points out, though, it did set plenty of standards for game storylines that matter just as much as the actual game action.
Half-Life 2, on the other hand...well, if you want to talk about technological advancements in gaming, look no further. The Source engine, developed for Half-Life 2, is still being used for new games today, like Left 4 Dead 2, and yet it hasn't really lost any visual fanciness.
I would say QuakeWorld started the new era, technologically far outdated. But provided the basic skeleton for many modern engines. Half Life->Source and Quake2->Quake3->Doom3->Quake4 engines all has their roots from it.
I think this question would have been more relevant a few years ago. If you asked it back then, I would say that it had been able to introduce the importance of a dynamic physics engine and lighting/shading techniques. Right now though, the game itself is not that important, it was the source engine I'd say which introduced the above concepts.
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