I'ma man thus I play as a male. I only play as a female if there is added/extra options like dialogue, stoyrline etc.
I'd say first male, then female, like with mass effect :) played it through 3 times with maleshep, then tried femshep. After that I couldn't play as maleshep, his voice was just so bland compared to femshep. :)
Anyone else find that they gravitate towards the morally right things to do, but if someone annoys you, you renegade them?
M.Eales;5587913Anyone else find that they gravitate towards the morally right things to do, but if someone annoys you, you renegade them?
I'm straight paragon. Through the whole playthrough in just about every game I play. But some things in Mass Effect I just can't help but go renegade on. Such as popping a cap in Fist, or telling Mordin Solus to STFU and listen.
MoreGun89;5587815I tend to play as male, mostly in MMOs. As a woman, you wouldn't believe some of the harassment that occurs if they know you're a woman initially.[/QUOTE] Play as a machine. Terminator, scanning device or whatever. Guaranteed that no one will pick on you because of your gender, or a lack of it. =p [QUOTE=MoreGun89;5587815]...and by that point they hopefully have a healthy respect for my gameplay and won't [COLOR="Red"]jerk off[/COLOR] should I decide to speak.
OMG ur a gurl!!! R u hawt? We can haz ur pics? :fap: :lulz:
Male player, female character. Every time.
Years ago, I would play games like KotOR and Jedi Academy as a male first and then as a female to see how/if it affected the game. Then I got my hands on Mass Effect and said, "Screw it. I'm tired of dudes."
I tend to prefer female characters. Though I may choose a male character the same number of times that I do a female character, I often find I like the female characters more. As someone said earlier in the thread, the men in video games are often represented as large, buff, nearly emotionless tanks. And that's not something I've ever wanted to be or can relate to. Though even in real life I find that I relate better with females, so I typically hang out with them more often.
And you know, if the female character is attractive, they're easier to look at for hours at a time, IMO.
It really depends on the game. Different types of games have different factors which influence me to roll a male or female character. In Jedi Academy I had a 50/50 split between male/female, mostly because it was a 100% stylistic choice. Both voice actors were acceptable, and for me it was little more than a character re-skin. I didn't think too much about it, and twi'leks look cool. :cool: In Fallout and The Elder Scrolls, I was almost exclusively male. Why? Well, the reasons are different. In Fallout 3 and New Vegas, the plot is pretty linear. You know who you are and where you're going. What does it matter if you're male or female? (Sure, in New Vegas you get to make choices that affect others, but one town of gun-toting post-apocalyptic settlers hating you and another town loving you sort of evens out in my book). The Elder Scrolls, however, is where rational explanations start to break down. In a world as immersive as Oblivion, and offering such a high level of player choice, with real consequences for your actions, I went male 100% of the time. But, in WoW, an even more immersive game (in my opinion), at least half my characters were female. What's the common thread connecting all of this?
First of all, it turns out gamers can be broken down into two categories with regards to character creation. The first category of gamers, which I believe to be the majority, see the character as just that - an onscreen character. The second category actually sees the character as themselves.
Now, when people play a game - especially the kinds of games with character creation screens, but all first-or-third-person games to some extent - there are two stories taking place in their mind: The story as presented by the game, and the internal story created by the player themselves. The internal story smooths-over the plot-holes and miscellaneous loose threads in the game universe, and tries to relate the game story to the player. In essence, the player's psyche is directly involved instead of indirectly, as is the case with the first category of gamers. The first category of gamers already see the character as a different person, and their internal story tracks the game story exactly. I think this can help explain why some people don't seem interested in games like Fallout or Oblivion, or seem to play them in exactly the same manner that they would play, say, the latest game in the CoD series, or seem lost when you start complaining about Fallout 3 having too linear a plotline. :P
For the first type of gamer, the character creation screen is often used to create their own ideal for themselves, to better facilitate their type of immersion. Of course aesthetics come into play, and if the player can't adequately model themselves in the game, or their gender looks like ass in the game, then exceptions do exist.
Now, if we limit the discussion to the second type of gamers, too-aggressive immersion can actually be a bad thing. If the game world presents too convincing a plot, or too much of a perfect world, the personal character and internal motives of the protagonist, which, again, are actually entirely in the psyche of the player, may be infringed upon or constrained in some way. To make matters worse, to avoid this games refuse to speculate. If your AI companions in a Bethesda game don't suspect that you're a villainous rogue at heart, that damages the immersion somewhat. It seems like nitpicking now, but as AI improves they'll likely only serve as reminders that you're playing against a stupid CPU program, and any plot benefit that could be gained by the chatter of your AI companions would be better left to the player's internal speculation.
Enter MMORPGs. When I first heard about MMORPGs I assumed it was "Morrowind with people instead of AI"... And from my point of view, it did not disappoint. With actual people on the other end of the avatars, your internal self-story is only limited by out-of-character interactions/chat, all of which can be avoided in most games. You are free to "act as if" you were the other gender, and others will treat you appropriately. It's no surprise then, that playing as the opposite gender is quite common in these games.
The ultimate goal of the second type of player is to be immersed in a broader experience not just with the actual game content, but through contorting their internal self-image into an entirely new individual and visualizing said individual in a game. It's an aside to the actual game being played, in a way.