Should It Be Illegal to Prevent People From Buying Used Games? 35 replies

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Lindale Forum Mod

Mister Angry Rules Guy

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1st February 2010

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#11 7 years ago

[COLOR=SeaGreen]This is just ridiculous! Most of the games I have were already used when I purchased them. I have purchased these used games from game shops, and from other people. I have yet to encounter a bad game in that manner. So now, the governments are saying that all of that has been a CRIME? :cort: My stance is firm in that there is NOTHING wrong with selling and buying used games. If a person has played through the game too many times already, and no longer wants the game, they can do whatever they wish with it. :cort: [/COLOR]


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Nittany Tiger Forum Mod

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#12 7 years ago

Selling used games isn't illegal (yet). It's just that publishers and some developers see it as lost profits. Instead of competing with Gamestop and the like or attempting better ways to increase revenue, publishers are creating sob stories like "used games are stealing money from us" and "buying used is like pirating" and asking people to optionally pay the publisher every time the game changes hands. So in short, it's "pay us, slave, or we lock out X."

I'm sure as game licensing becomes more common, license agreements will pop up preventing even physical copies from being resold w/o penalty.

TL;DR Selling/buying used isn't illegal yet, but I won't be surprised if it is soon.




Lindale Forum Mod

Mister Angry Rules Guy

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#13 7 years ago

[COLOR=SeaGreen]Spore was the worse yet. It came with only 3-5 licenses per disk. :mad: [/COLOR][COLOR=SeaGreen]I figured out though, that you can use a key generator to get around that annoying bugger. [/COLOR][COLOR=SeaGreen]As long as I acquired the disks legally, I can install the game as many times as I want. :nodding: [/COLOR]


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Nittany Tiger Forum Mod

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#14 7 years ago

Activation limits are common with games nowadays. Install limits may still be around as well.




Octovon

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5th August 2003

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#15 7 years ago

I can understand why gaming companies would complain about the loss of revenue on account of the used game market (it makes sense from a business perspective of maximizing profits and what not), but making efforts to eliminate the used game market will only drive consumers away or at the very least force consumers to tighten their belts and spend less on games each year. It may also have the effect of forcing consumers to be more selective of the titles they purchase, hoping to maximize on entertainment for the money their spending, wanting better quality games and games with much more re-playability.

To me, the used game market is like the used car market, the car manufacturers do not necessarily make cash off the sale of the used car but will ideally make money on the continued maintenance of that vehicle. The same basic idea should apply to the game industry, in that the game companies can make back some money from used games in the sale of online passes and DLC.

If I'm forced to buy games at full market price without the option of buying used games, I will inevitably buy fewer games per year because I'll have no choice but to pay full market price (unless of course I waited a few months for a price drop). I'd rather spend $200 over the course of the year on five used games at roughly $40 a piece than two or three brand new titles at $70+ each.




Fyurii

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#16 7 years ago
Octovon;5607294It may also have the effect of forcing consumers to be more selective of the titles they purchase, hoping to maximize on entertainment for the money their spending, wanting better quality games and games with much more re-playability.

Not to say I condone making trading in games illegal, but would the above really be a bad thing to happen?

Honestly, publishers and developers being forced to create better quality games with more replayability would only be a good thing. It might even be the death knell of milking a franchise to death...

To me, the used game market is like the used car market, the car manufacturers do not necessarily make cash off the sale of the used car but will ideally make money on the continued maintenance of that vehicle.

The only problem with this analogy is that the car industry has better consumer standards than the games industry.

The same basic idea should apply to the game industry, in that the game companies can make back some money from used games in the sale of online passes and DLC.

I've seen the sale price of a lot of second hand games being almost the same price as the retail version. Online passes will no doubt drive those prices down as they become more common, which might have the adverse effect of encouraging trade ins and sales of second hand games. With the publishers no doubt getting more enraged by second hand sales and coming up with draconian forms of online pass -> Buy second hand, pay for online pass to allow any access to the game's content.

If I'm forced to buy games at full market price without the option of buying used games, I will inevitably buy fewer games per year because I'll have no choice but to pay full market price (unless of course I waited a few months for a price drop). I'd rather spend $200 over the course of the year on five used games at roughly $40 a piece than two or three brand new titles at $70+ each.

Perfectly understandable, especially with the crappy status of world economy. I must confess, it would be interesting to see the publishers themselves (those with their own digital distribution service) or in partnership with Valve/MS/Sony, offering a trade in service for games. Obviously so that the highstreet retailers don't get miffed, only allow it on titles after say, 2-3 months after release. Credit/points to the person's gamer account only obviously. Might force better deals for consumers from both the publishers and retailers.




Totes

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#17 7 years ago
Killer Kyle;5607190...publishers are creating sob stories like "used games are stealing money from us" and "buying used is like pirating"

"buying used is like pirating"

I am now thoroughly convinced that these publishers are retards. The two are not the same at all.

Let's say I buy Battlefield 3 brand new. Play the hell out of it for a year, sell it. Two months later, I miss it, and buy it used as opposed to spending $60 again. This makes me a pirate? I paid for your game twice. If that's pirating, lock me up. I'll buy it used three more times just to screw EA.




Octovon

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#18 7 years ago

Fyurii;5607471Not to say I condone making trading in games illegal, but would the above really be a bad thing to happen?

Honestly, publishers and developers being forced to create better quality games with more replayability would only be a good thing. It might even be the death knell of milking a franchise to death...[/quote] I'm not saying it would be a bad thing at all for consumers to use their brains sometimes, but what I meant to say is that by making the consumer look into what they are buying, by being more selective in their purchases, sales as a whole may decrease.

I'm all for pushing developers to make better quality, more original games and not pump out sequel after sequel (adding meaningless little changes to the same basic formula). CoD stands out as a title being absolutely milked to death, with every sequel providing just enough of a change to bring consumers to their knees. I don't think forcing developers to make better games would prevent the countless number of CoD-addicts from gobbling up the next sequel like it's their first meal in months. [QUOTE=Fyurii;5607471]The only problem with this analogy is that the car industry has better consumer standards than the games industry.

I did make a point of saying "the same basic idea," in that the car industry keeps you on the hook because they still provide things consumers need/want after the point of purchase. The same can be done, in essence, with DLC and to some extent with online passes for the gaming industry. It's not perfect, but it's an idea.




MrFancypants Forum Admin

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7th December 2003

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#19 7 years ago

I rarely sell my games (I like to collect them) but I don't think it is a good idea to let the video game industry screw people over like that. It sets a dangerous precedent; what would stop a car company from selling licenses for the software that makes the engine run?




Nemmerle Forum Mod

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#20 7 years ago

Nothing. Which is the same thing that stops them now.

Presumably no-one would buy their car unless all the other car companies did it to.