Sinning in games 7 replies

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123Gamer

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10th January 2008

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#1 11 years ago

I was pondering something and I can't really get a firm answer.

When you play a game you are making the choices in the game. And in a game like Prototype you are supposed to murder people. Now I know it is fiction, but can the choices you make in game reflect what you would do in real life if there were no consequences?

If there was no fear of hell, No fear of retribution, No fear of law, no fear of consequences would you still commit these crimes?




Guest

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#2 11 years ago

No principle, no value. No rules, no safety. I think laws are necessary in real life, as to your question whether the behavior in a game will reveal the relavant behavior in the real life, in my opinion, I think, what you dare do in a game is what you will never do in real life. I think you can understand.




Jose Carlos

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#3 11 years ago

For most people their moral compass would get in the way and prevent them from doing anything really horrible. Games are simply a medium one can use to do these things without having to hear our conscience's nagging.




crisissuit3

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#4 11 years ago

agreed. games will not make us kill someone in real life. thats what we have been telling soccer moms, fox news, and jack thompson for ages. video games are things you use to actually commit crimes with no consquence unless their was something in the bible about killing people who dont actually exist. unless a game is able to touch ones concience that makes them feel sorry or not want to kill someone. like when i played far cry 2 i heard a guy hiding saying "i want to go home, i want to go home, i want my mom and dad" then i just went "maybe i shouldnt kill this guy. but then i remembered "hey its just a game the guy does not exist and what he said will be repeated probably 100 times throughout the game and will eventually lose its luster"




Mr. Matt Advanced Member

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#5 11 years ago

What you have in games is a virtual world with no real-world consequences. You can, if you want to, kill everything in sight, mug old ladies, beat up war veterans, shoot people in their kneecaps and watch sadistically as they try to crawl away from you, or whatever floats your boat. There's no guilt, because you're not harming anybody.

Some slightly deeper games than Quake or Gears of War, such as roleplaying games for example, do in fact allow you to make choices and can actually foster an emotional involvement with some players. Take Fable 2, for example (MAJOR UBER MEGA SPOILER FOLLOWS - DO NOT, UNDER ANY CIRCUMSTANCES, OPEN THE FOLLOWING LEST YE HAVE ALREADY FINISHED THE MAIN CAMPAIGN OR HAVE NO INTENTION WHATSOEVER OF EVER PLAYING FABLE 2. CONSIDER YOURSELF WARNED!):

Spoiler: Show
Towards the end of the game, the main antagonist Lucien informs you that he has slaughtered your family, wife and children all, and then when he has you immobilised and attempts to shoot you, your faithful dog leaps in front of the bullet and dies too. A little while after that you are presented with a choice which was very difficult for many players to make, myself included if I'm honest - save thousands of innocents who had perished during the course of the story (including the families of your adoring fans), resurrect your entire family and your dog, or get a million quid handed to you on a platter. I don't know many people who didn't choose saving their dog, not only because of the usefulness he provides the player but also because you somehow end up attached to him, despite the fact that he's little more than a figment. The game presents many choices like that which can induce large periods of hesitation in many players.

In games like that, where there are virtual consequences to your actions or you end up developing an attachment to certain characters, many players take a less violent approach to the game. At least on the first play-through. Even if you don't respond to games like that, and indulge your carnal side regardless of what the game tries to make you feel, you're doing that because you know it's something you would never do in real life most of the time.

But the real world doesn't need to simulate consequences, try to make you feel guilty or try to get you emotionally attached to people, because it doesn't need to. It's real, we're all invested in it quite literally with our lives, we all have people we care about, and we all feel guilt when we do something that we know is morally wrong. Justify that however you want, whether it be the age-old 'do unto others' malarkey or something else, but for most of us it's a fact of life. And that's the difference between the real world and a game world, and why it is considered to be escapism in the first place.

If you took away the police, the courts, and proved there was no afterlife, essentially removing all physical consequences that you might have to endure, I doubt a great many people would suddenly go on a murderous rampage. There would be a few, but these would be the kinds of people who do it regardless, and they don't need video games to make them like that.




123Gamer

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#6 11 years ago
Jose Carlos;4678729For most people their moral compass would get in the way and prevent them from doing anything really horrible. Games are simply a medium one can use to do these things without having to hear our conscience's nagging.

Yes the conscience is quite the bother.

I've actually experienced times where I felt sorry for killing people in the game. Like they did nothing wrong but alas that was the story.




N88TR

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#7 11 years ago

I always liked to think that "video games" [fucking Politically-correct term, it's like Cyber, God I hate that word] allow me to take on a different persona, a different world in fact. I can play James Bond, Duke Nukem, a Bass fisherman, etc possibilities. I do things that I will probably never do, like fend of a swarm of brain-eating ZOMBIES with a 12 gauge that holds 9 rounds. And I'll probably never run through the savannah of Africa with a flamethrower and sneak up on unsuspecting mercenaries and set them on fire. Probably never. "Video games" allow me to take a trip somewhere fanciful and do fun and sometimes horrible things. By the way, I'm all for full dismemberment and screams of begging and passionate cries of mercy, which will ofcourse be DENIED!!!

But would I use .50 caliber sniper rifle to shoot the head clean off and bouncing of a pedistran as I shot from the roof of building 1/3 klick away if I could? No. Would I creep up behind you with a machete [see what "video games" have taught me!! I'm a wonderful person!!] and slice into your left vertebrea so that you dropped your gun and I watched you in the bushes spasm uncontrollably, blood squirting and painting the trees like an Andy Warhol piece? No. Would I creep in the subway tunnels of New York with a scoped revolver and shoot wildly into the air and when the cops came, throw moltov cocktails at their feet making them do the 2 step ala flames? No.

:D




SteVen

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#8 11 years ago
123Gamer;4680238 I've actually experienced times where I felt sorry for killing people in the game. Like they did nothing wrong but alas that was the story.

If a game makes you feel that way then I think its succeeded in becoming a great game, at least for you anyway. I love games that add real feeling to what you do or make you actually grow an attachment to the characters of the game. The best of example of this would probably be Half-Life 2 series, especially Episode 2. Sometimes even Far Cry 2 is pretty convincing on some of the assassination missions, when you finally reach the guy you're going to kill, he's either an asshole or seems completely innocent, especially with the great animation when they hold their hands up and give you reasons not to kill them.