Something I've noticed about FPS games (general spoilers) 13 replies

  • 1
  • 2

Please wait...

CyberRaptor

Jinxed

50 XP

5th August 2004

0 Uploads

2,593 Posts

0 Threads

#1 14 years ago

It seems that in every first-person shooter, at some point nearing the end of the game, all the player's weapons are taken away by some twist of fate and have to be regained over a short period of time. Examples: Far Cry- Jack gets kicked out of the helicopter into the jungle full of Trigens with nothing to protect himself but the M4 with 25 rounds (not enough to kill even one) that the can be picked up where he falls. Doom 3 - The player is "Sent to Hell" and you lose all your weapons, which can be regained as you escape Half-Life - Gordon is hit over the head by one of the Marines, knocked unconsious, and thrown into a garbage compacter which you have to escape from. Older games like Duke Nukem 3d and Doom had "episodes" in which you would beat a final boss for each episode, then have to start the next one with nothing but a pistol. And these are just a few of many examples. So my question is....why??? What is the reason for this formula??




Homer Gonerson

...

50 XP

22nd December 2003

0 Uploads

6,234 Posts

0 Threads

#2 14 years ago

eh, adds an old twist they think nobody else would use but they all use it making it extremely annoying and kind of hard.... i think it sucks




Lord Wiener VIP Member

Piercing the veil.

51 XP

9th August 2003

0 Uploads

19,761 Posts

0 Threads

#3 14 years ago

It's to challenge the gamer. In HL, the hit over the head came unexpected, didn't it? And it is logical that the soldiers would remove his weapons. Generally, you become so used to using your vast arsenal that, when the game takes them all away, it comes as a shock.


WouldYouKindly.png



Mental Decay

Stand up and fight!

50 XP

13th April 2004

0 Uploads

4,077 Posts

0 Threads

#4 14 years ago

I havent really noticed it. But I dont really notice stuff like that.




CyberRaptor

Jinxed

50 XP

5th August 2004

0 Uploads

2,593 Posts

0 Threads

#5 14 years ago

I guess it's not all bad. For some reason, having too much ammo for my weapons in an FPS annoys me. I like having to worry about running out of ammo. Adds to the thrill.




Lord Wiener VIP Member

Piercing the veil.

51 XP

9th August 2003

0 Uploads

19,761 Posts

0 Threads

#6 14 years ago

A completely different example would be the Serious Sam games. You shoot anything that moves and have ammo in abundance for humongous guns.


WouldYouKindly.png



Mental Decay

Stand up and fight!

50 XP

13th April 2004

0 Uploads

4,077 Posts

0 Threads

#7 14 years ago

yes, thats true.




Batman6734

Bow Down Before My Awesomeness

50 XP

10th January 2004

0 Uploads

522 Posts

0 Threads

#8 14 years ago
Lord WienerA completely different example would be the Serious Sam games. You shoot anything that moves and have ammo in abundance for humongous guns.

i love the serious sam games but i think they just add that little twist thing in to add more challenge to the game, taking away ur weapons makes you conserve the ammo you have and search for more valuable weapons




WW2dude

/\/\/\/\/\/\/\/

50 XP

30th July 2003

0 Uploads

3,825 Posts

0 Threads

#9 14 years ago

And it makes you think. To consider other means of escape and murder. I like it, as long as its not to hard to get your weapons bacl. ;)




Mr. Matt VIP Member

#BanRadioActiveLobster

356,136 XP

17th June 2002

6 Uploads

33,633 Posts

778 Threads

#10 14 years ago
Lord WienerIt's to challenge the gamer. In HL, the hit over the head came unexpected, didn't it? And it is logical that the soldiers would remove his weapons. Generally, you become so used to using your vast arsenal that, when the game takes them all away, it comes as a shock.

My comp was slow. I thought it had crashed and I restarted the game :(. That's why I'm building a new one in time for HL2... It's not every FPS, anyway. I can name a few that don't do that. Although, you're right, it is present in most... I find it boring, really :(.




  • 1
  • 2