sounds in games 4 replies

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Guest

I didn't make it!

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#1 12 years ago

have sounds in games improved over the past dozen years or so? do game reviewers today have higher standards for sounds like they do for other categories (grafx, gameplay, presentation, etc)? what are some of ur favorite sound tracks or pieces from games? do u care whether music is played at 64kbps or 256kbps? do u think the wiimote speaker produces low quality sounds? i think the voice acting in gta (ps1) and t.o.phantasia (snes) is just as good as the voice acting in san andreas (ps2) and t.o.legendia (ps2). i think the music in ff7 (ps1) and O.o.T (n64) is just as good as the music in ff11 (360) and T.Princess (wii). i think the battle music and accompanying sfx in pokemon blue (gb) is just as good as the battle music and sfx in pokemon diamond (ds). and in many cases old classics like ff6 (s.fam) actually has better sounding bg music, in terms of melody and composition, than ff12 (ps2). however, the inadequate sound card in the 16bit console limits any mp3 quality outputs. maybe i'm just crazy




ffrookie6

A Man Chooses, A Slave Obeys..

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8th August 2006

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#2 12 years ago

yeai think it did especially with EXPLOSIONS and voice actings and FOOTSTEPS o_o and breathing




y0umebednow

Hi, im bored

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19th July 2006

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#3 12 years ago

yupp they sure have. comparing to the old games and the new games the quality is soo much better which is why you need better computers




Teqila

I want to be like Revenge

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29th June 2006

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#4 12 years ago

You could also need better televisions and cables.




ffrookie6

A Man Chooses, A Slave Obeys..

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8th August 2006

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#5 12 years ago

dont ferget soundcards! but thats just overrated at times @_@